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    [Plugin][$] TopoShaper - v2.7a - 01 Apr 24

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    • R 離線
      rspierenburg
      最後由 編輯

      Thanks, Here is the model.


      Topography.skp

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      • fredo6F 離線
        fredo6
        最後由 編輯

        @Rspierenburg

        You just need to put all contruction points and the contour within a Group, then select the group and run TopoShaper Cloud.

        RSpierenburg  - Topology.png

        Note that your model seems to have some points which create peaks.

        Fredo


        Rspierenburg - Topography - SU2015.skp

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        • A 離線
          Anastasia_0111
          最後由 編輯

          What can be the reason of such error of TopoShaper?
          It appears on SketchUp17 and 18, if I try very simple terrain, just of 2 or 3 curves.


          111.jpg

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          • pilouP 離線
            pilou
            最後由 編輯

            Put your SKP, that can be helping! 😉
            Save as V6 for a more large audience! 😉

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

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            • A 離線
              Anastasia_0111
              最後由 編輯

              As I said it happens in any file, just if I try to create a terrain from 2 simple curves drawn by "freehand".

              This is a full text of the error:

              body_lib6g6.rbe

              2254

              block in proximity_point_curve_by_circle

              body_lib6g6.rbe

              2249

              each

              body_lib6g6.rbe

              2249

              proximity_point_curve_by_circle

              toposhaperalgo.rbe

              2419

              block in altitude_at_point

              toposhaperalgo.rbe

              2417

              each

              toposhaperalgo.rbe

              2417

              altitude_at_point

              toposhaperalgo.rbe

              2390

              altitude_multi

              toposhaperalgo.rbe

              427

              block in top_processing

              toposhaperalgo.rbe

              425

              each

              toposhaperalgo.rbe

              425

              each_with_index

              toposhaperalgo.rbe

              425

              top_processing

              toposhapertool.rbe

              574

              algo_processing

              toposhapertool.rbe

              666

              execute_validate

              toposhaperpalette.rbe

              130

              execute_from_palette

              toposhaperpalette.rbe

              76

              notify_from_palette

              toposhaperpalette.rbe

              518

              call

              toposhaperpalette.rbe

              518

              block (2 levels) in palette_validate

              body_lib6palette.rbe

              3596

              call

              body_lib6palette.rbe

              3596

              execute_button

              body_lib6palette.rbe

              3401

              onLButtonUp

              lib6palette.rbe

              91

              onLButtonUp

              toposhapertool.rbe

              984

              onLButtonUp

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              • fredo6F 離線
                fredo6
                最後由 編輯

                @Anastasia_0111

                Could you indicate the text of the error (just just give the files and line numbers), as well as post one of this simple model with free-hand drawn curve.

                Many thanks

                Fredo

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                • P 離線
                  peggy1124
                  最後由 編輯

                  Thank you Fredo
                  amazing plugin

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                  • K 離線
                    Keniff
                    最後由 編輯

                    Hi, Can't get this to work on my Mac. Using the supplied 'test' SKP file I either get a full on program bug splat! a non contoured output, just the shape of the face or the attached useless error message:

                    Any help appreciated


                    Topo Error Message.jpg

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                    • K 離線
                      Keniff
                      最後由 編輯

                      Hi, Finally got this working on my mac after I realised that it worked on a group rather than selecting points (contrary to some vids I've watched) However, now I've got it working the results I've got are not using all the cloud points in the group. Therefore the result is very "pointy" Any help appreciated

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                      • fredo6F 離線
                        fredo6
                        最後由 編輯

                        Very difficult to help if you do not post the model

                        Fredo

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                        • A 離線
                          akaraphon
                          最後由 編輯

                          hi fredo btw this plugin is very useful but i have some question . i want to create full area terrain but this is what i got . could you help me what i have to do

                          ps. thank you

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                          • A 離線
                            akaraphon
                            最後由 編輯

                            hi fredo ,i got some problem . i want to create terrain in full area but this is what i got . how can i do for expand the extent of terrain

                            thank you


                            area_THAT_i_WANT.png

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                            • fredo6F 離線
                              fredo6
                              最後由 編輯

                              @akaraphon said:

                              hi fredo ,i got some problem . i want to create terrain in full area but this is what i got . how can i do for expand the extent of terrain

                              If you include a face (or several) in the group where you have the Guide points, TopoShaper will use them for the contour of the terrain.

                              Anyway, the best is that you post your model so that I can have a look.

                              Fredo

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                              • A 離線
                                alpro
                                最後由 編輯

                                Fredo, first off let me thank you for all of your amazing plugins. I have a request for toposhaper. I don't know anything about coding and/or how difficult this would be. But in surface modeling programs you have the ability to add breaklines which make a more accurate surface. Do you think this can be added?

                                A Breakline is a line used to connect data representing a distinct surface feature, like a ridge line, edge of pavement, toe of a slope, centreline of a road, or flowline of a ditch or stream. When a breakline is defined, the surface triangulation must first follow the breakline, by placing triangle edges coincident with the breakline segments. This ensures the feature in the model is accurately depicted. Then, the rest of the interpolation is performed based on proximity. Breaklines are typically critical to creating an accurate surface model. It is the interpolation of the data, not just the data itself that determines the shape of the model.

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                                • A 離線
                                  alpro
                                  最後由 編輯

                                  That's great Fredo, look forward to it.

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                                  • fredo6F 離線
                                    fredo6
                                    最後由 編輯

                                    @alpro said:

                                    Fredo, first off let me thank you for all of your amazing plugins. I have a request for toposhaper. I don't know anything about coding and/or how difficult this would be. But in surface modeling programs you have the ability to add breaklines which make a more accurate surface. Do you think this can be added?

                                    It is complex (it involves constrained Delaunay triangulation), but I finally built an algorithm (I use it already in FredoCorner). I will integrate it in TopoShaper when I can, along with a GUI refresh. This would look like a "from Contour", where you can also influence the terrain with additional guide points.

                                    Fredo

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                                    • pbacotP 離線
                                      pbacot
                                      最後由 編輯

                                      ??
                                      What I wonder how this could be input to the plugin. I'd like to see an example and how it might be implemented on UI level. I suppose edges that are horizontal can be introduced which are defined as firm intersections with the surface and not interpolated with the rest of the terrain. Working-in grades along retaining walls or building walls (rarely level) might be done be definition of point elevations.

                                      My approach is usually working with existing terrain so after TopoShaper I massage it to new work as needed, sometimes cutting the surface where needed, sometimes moving points of the cut portions to fit to new walls or edges of pavement (e.g.). I see that where a vertical face is actually included in the original contours, weird results happen, but I generally rebuild that part or cover it in other geometry (like a model of the retaining wall it represents).

                                      MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                                      • fredo6F 離線
                                        fredo6
                                        最後由 編輯

                                        In general, it is better to conceive the terrain before adding decoration, houses, fences, etc...

                                        But I'll think about what can be done, especially for roads.

                                        Fredo

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                                        • K 離線
                                          KrisM
                                          最後由 編輯

                                          This would be GREAT addition to this plugin. I do this work manually at present and it is tedious to say the least. This would be a great time saver.
                                          KrisM

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                                          • PixeroP 離線
                                            Pixero
                                            最後由 編輯

                                            Something interactive like this for roads would be superb.
                                            https://www.youtube.com/embed/APuVx7Wdvk4?ecver=1

                                            And here is a open source road editor solution: https://gupea.ub.gu.se/bitstream/2077/23047/1/gupea_2077_23047_1.pdf

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