What's the best way ?! [Organic Shapes - Buildings]
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LSS toolbar looks great, but didnt try it yet.
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@unknownuser said:
All 8,250 steel diagrid members are different thicknesses, length and orientation.
Jeff so whats your way for modeling that ?
I am affraid that you must draw one by one!
If you want make "a real copycat" of course -
the lss tools is great tool - i used it mixing it with the edges to rails -
the lss for making the floors and the panes and than i took the edges to rails plugin
to make the grid with glass on the curve faces.
and did it twice one from the bottom up and one from up to the bottom that way you getting
X SHAPES for the grid and not \ DIRECTION ... -
Show us some images of results
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@yitzhar said:
jaff so whats your way for modeling that ?
my way? i'd use rhino's paneling tools.. i mean, the paneling tools are made for this type of stuff.. why make life difficult by trying to do it in sketchup
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Rhino 5?
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@thomthom said:
Rhino 5?
yeah.. (there is no rhino 4 for mac.. and actually, there's no official rhino 5 on mac either .. still a beta)
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Or in Moment of Inspiration where you can project any volumes on an another tortured one!
Here my little triangles are not all in the same plan
so the circular "side" is slighty offseted
Colors are randomized on each volume!
Of course each triangle is deformed following the form!
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@unknownuser said:
Or in Moment of Inspiration where you can project any volumes on an another tortured one!
yeah.. that's the same as flow along a surface in rhino.. doing that (obviously) distorts the shape to match the surface (i.e.- they are no longer triangles.)
paneling tools doesn't do that⦠in the drawing i posted above, all of the members of the triangles remain straight.. it's only the length & angles that change in order to fill the grid..
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Yep, i must just rotate source(& size) and target on the good directions for have the same
PS Have you seen the little ConoΓ―de membrane problem?
It's for you! -
@unknownuser said:
PS Have you seen the little ConoΓ―de membrane problem?
It's for you!haha.. i haven't opened that thread yet.. and i better not -- i have some things to do today..
ok.. maybe just a peek[EDiT].. same thing for that as this.. the conoid membrane is literally a 30 second deal in rhino and that's how i would draw something like that.. since this is a sketchup forum, i'll refrain from posting "use rhino for this" in yet another thread..
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this is something in progress ...
the tall building isnt the same as i wanted to saw at dubai's picture
but all in all this is the sample of the mixed plugin i used.p.s. about the last rhino issue ... i knew i can make it easier in rhino
but im trying to chack sketchup limition
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@unknownuser said:
distorts the shape to match the surface
In fact you right!
I must find another trickSomething like LineWeb / Planar = gride paneling
So my volume is "facettized", so the Flow function don't curvate the triangles! -
@yitzhar said:
p.s. about the last rhino issue ... i knew i can make it easier in rhino
but im trying to chack sketchup limitionit's not that you can't draw this in sketchup (i mean, i've driven a nail with pliers before.. plenty of times )
it's just that it's a fairly convoluted process to do it in sketchup and once you've drawn something, you're stuck with it.. and it's a whole lot of work to start over with this type of process until you get the proportions etc correct..
in all reality, my sketchup approach would go something like this:
1)- draw the main profile curves with a whole bunch of segments per curve (the vertical profiles have 500 segments in this example) (i'm using fredo's BezierSpline plugin for these curves).. group the curves..
2)- array a plane to represent the floors... using the line tool, custom draw new profiles.. the vertices will occur at the intersection of each floor plane and the mega-segmented curves.. using BZ-convert to, change the top and bottom curves to the same amount of evenly spaced segments (i used 10 in this case)..
3)- while this looks pretty much the same as step #1, it's not.. the profile curves are now set up to make a proper grid on this shape..
4)- using CurviLoft's skinning function, set it to generate edges only... you now have a nice grid to place your panel profiles over..
5)- (next image) -- use profile builder to manually populate the grid.. only 30+ more floors to go then mirror it
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A very cool solution!
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@unknownuser said:
@yitzhar said:
p.s. about the last rhino issue ... i knew i can make it easier in rhino
but im trying to chack sketchup limitionit's not that you can't draw this in sketchup (i mean, i've driven a nail with pliers before.. plenty of times )
it's just that it's a fairly convoluted process to do it in sketchup and once you've drawn something, you're stuck with it.. and it's a whole lot of work to start over with this type of process until you get the proportions etc correct..
in all reality, my sketchup approach would go something like this:
[attachment=1:3nr0a3tj]<!-- ia1 -->pt.jpg<!-- ia1 -->[/attachment:3nr0a3tj]
1)- draw the main profile curves with a whole bunch of segments per curve (the vertical profiles have 500 segments in this example) (i'm using fredo's BezierSpline plugin for these curves).. group the curves..
2)- array a plane to represent the floors... using the line tool, custom draw new profiles.. the vertices will occur at the intersection of each floor plane and the mega-segmented curves.. using BZ-convert to, change the top and bottom curves to the same amount of evenly spaced segments (i used 10 in this case)..
3)- while this looks pretty much the same as step #1, it's not.. the profile curves are now set up to make a proper grid on this shape..
4)- using CurviLoft's skinning function, set it to generate edges only... you now have a nice grid to place your panel profiles over..
5)- (next image) -- use profile builder to manually populate the grid.. only 30+ more floors to go then mirror it
[attachment=0:3nr0a3tj]<!-- ia0 -->pb.jpg<!-- ia0 -->[/attachment:3nr0a3tj]
great way!
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Seems Windowizer by Rick wilson makes the last number step 5 automatically ?
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@unknownuser said:
Seems Windowizer by Rick wilson makes the last number step 5 automatically ?
hmm.. it's close but it wont allow you to define the pattern.. it just follows the same lines which make up the surface (in this case, curviloft triangulates the grid and with windowizer, it doesn't matter if i build the surface with pseudo quads or not.. )
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How must be the connection of the modules ? Perfectly pasted at the surface but "conic" toward the center of the building (like a joint PushPull) or strictly "squared" so "un pasted" in the external ?
Next step will be a little more complex
By Jotero
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