sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Completely lost on how to create this orb

    Scheduled Pinned Locked Moved Newbie Forum
    sketchup
    19 Posts 11 Posters 495 Views 11 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • M Offline
      Mra
      last edited by

      Hi there,

      A bit of a challenge, how would one create this in SketchUp?

      pink-orb-web.jpg

      As you can see the light is made up of one or two components that is instanced around. My questions is obviously how would one be able to do this and line up all these components?

      I can't label this type of geometry to even begin finding out how to start. Thanks!

      1 Reply Last reply Reply Quote 0
      • D Offline
        d12dozr
        last edited by

        That looks like it may be a geodesic structure. I'd take a look at Taffgoch's collection in the 3D warehouse for some ideas.

        3D Printing with SketchUp Book
        http://goo.gl/f7ooYh

        1 Reply Last reply Reply Quote 0
        • massimoM Offline
          massimo Moderator
          last edited by

          I think that the main problem with those kind of lamp is that the elements are not coplanar, but are kinda twisted each other. See David Trubridge designs for example.

          1 Reply Last reply Reply Quote 0
          • olisheaO Offline
            olishea
            last edited by

            Seems to be just two tessellations making up all the components of the lamp. I would use Tool on Surface to a sphere to create the initial curved components then copy as an array around the sphere. At this point you could also add the twisted ends so they overlap) Here you could move the components over each other so they aren't co planar and then add the little rivets. It's quite simple if you break it down but tricky in execution.

            oli

            1 Reply Last reply Reply Quote 0
            • TIGT Offline
              TIG Moderator
              last edited by

              Make a Geodesic sphere.
              MultipleFaceOffset.
              Erase all faces with <=4 edges...
              JointPushPull.
              Use Artisan to sub-divide/smooth it...

              Choose the 'sphere' type that gives the 'hole pattern' desired...
              Here's one I threw together is a minute or two...GeoLamp.PNG

              TIG

              1 Reply Last reply Reply Quote 0
              • pbacotP Offline
                pbacot
                last edited by

                Nice, TIG. I kept working along those lines myself but it would either crash the computer or look like crap... I will be interested to use exactly the steps you have. I perhaps made the mistake to create my first sphere with Artisan. And I used Lattice maker. I wonder if some creasing will give sharp edged cut-outs?

                MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

                1 Reply Last reply Reply Quote 0
                • TIGT Offline
                  TIG Moderator
                  last edited by

                  LatticeMaker makes the parts as ovelapping frames which can't be easily made solid - even with SolidSolver.
                  Windowizer4 has similar limitations.

                  Here's my workflow.
                  Make a Geodesic sphere == I used that plugin, octahedron, 2 iterations, 1m radius.
                  Edited the 6 small 'sqaures' into one face...
                  MultipleFaceOffset == I used that plugin, 50mm offset.
                  Erase all faces with <=4 edges... I selected all inside the group and wrote a one-liner in the Ruby Console:
                  Sketchup.active_model.selection.each{|e|e.erase! if e.is_a?(Sketchup::Face)&&e.edges.length<=4}
                  JointPushPull == used that with 50mm offset and keeping original faces, no partitions. Makes result as a 'solid'...
                  Oriented the faces...
                  Used Artisan to sub-divide/smooth it...

                  TIG

                  1 Reply Last reply Reply Quote 0
                  • N Offline
                    nickchun
                    last edited by

                    It's basically this shape(roughly, I haven't rounded all the corners) UV wrapped around around a sphere. The problem is its 5 sided. Any way to do that?


                    Capture.JPG

                    1 Reply Last reply Reply Quote 0
                    • TIGT Offline
                      TIG Moderator
                      last edited by

                      That's why it's best to start with some kind of Geodesic sphere...
                      Mapping an image onto a sphere is going to give you brain-ache... πŸ˜•

                      TIG

                      1 Reply Last reply Reply Quote 0
                      • M Offline
                        MartinK
                        last edited by

                        Here's an attempt. I started with a geodesic sphere from the warehouse. I don't have time to go through the steps, but I remade it with components. The model is attached if you want to explore the parts. It's not perfect and might not even be accurate, but it was a fun experiment. Hope it helps.
                        Test1b.jpg


                        Test1b.skp

                        1 Reply Last reply Reply Quote 0
                        • M Offline
                          Mra
                          last edited by

                          Wow, thank you so much for the amazing responses everyone. All these techniques are such good ideas, I'll try and build this myself using the different methods mentioned above as well to learn more complex items in SketchUp!

                          Much appreciated! πŸ‘

                          1 Reply Last reply Reply Quote 0
                          • gillesG Offline
                            gilles
                            last edited by

                            I enjoy geodesic, see this one:


                            orb.png


                            orb_V6.skp

                            " c'est curieux chez les marins ce besoin de faire des phrases "

                            1 Reply Last reply Reply Quote 0
                            • M Offline
                              MartinK
                              last edited by

                              Very nice Gilles πŸ‘

                              1 Reply Last reply Reply Quote 0
                              • cottyC Offline
                                cotty
                                last edited by

                                @gilles said:

                                I enjoy geodesic, see this one

                                WOW! I can't resist to let it jump πŸ˜‰


                                gilles_orb_jump.jpg

                                my SketchUp gallery

                                1 Reply Last reply Reply Quote 0
                                • M Offline
                                  Mra
                                  last edited by

                                  @gilles said:

                                  I enjoy geodesic, see this one:

                                  Very clever, just shows how capable SketchUp is in the right hands.

                                  1 Reply Last reply Reply Quote 0
                                  • TaffGochT Offline
                                    TaffGoch
                                    last edited by

                                    Good examples, above...

                                    I've (thus far) modeled the basic geometry of the pentagonal components.

                                    The pendant lamp geometry is based on a 3v, class-I geodesic sphere.

                                    (Contributors have been quick to jump on this question. I almost missed seeing it, while lurking.) 😳

                                    -Taff


                                    Pendant lamp; 3v.png

                                    "Information is not knowledge." -- Albert Einstein

                                    1 Reply Last reply Reply Quote 0
                                    • TaffGochT Offline
                                      TaffGoch
                                      last edited by

                                      I produced the curved-arm portions, simply by radially-copying rectangles along an arc between the geodesic vertices.

                                      Here's a detail, showing "hidden geometry" (lines.)

                                      -Taff


                                      Pendant lamp; 3v, detail.png

                                      "Information is not knowledge." -- Albert Einstein

                                      1 Reply Last reply Reply Quote 0
                                      • TaffGochT Offline
                                        TaffGoch
                                        last edited by

                                        Not quite as "spindly" as the real lamp....


                                        Pendant lamp.png


                                        Pendant lamp; 3v.skp

                                        "Information is not knowledge." -- Albert Einstein

                                        1 Reply Last reply Reply Quote 0
                                        • TaffGochT Offline
                                          TaffGoch
                                          last edited by

                                          Geodesic-based lamp spheres have, seemingly, been popular, over the past few years.

                                          Here's a sampling for your SketchUp modeling exercises:


                                          Geodesic lampshade.jpg


                                          tumblr_m9r5np3AnF1qavpd4.jpg


                                          KentBlazek-NexusKitset-2.jpg

                                          "Information is not knowledge." -- Albert Einstein

                                          1 Reply Last reply Reply Quote 0
                                          • 1 / 1
                                          • First post
                                            Last post
                                          Buy SketchPlus
                                          Buy SUbD
                                          Buy WrapR
                                          Buy eBook
                                          Buy Modelur
                                          Buy Vertex Tools
                                          Buy SketchCuisine
                                          Buy FormFonts

                                          Advertisement