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Paste Material on Multiple Faces in Groups

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  • R Offline
    ryangarnett
    last edited by 7 Sept 2012, 20:05

    Hello All,

    I am looking to apply a material to multiple selected faces that are within a group. I would hope to be able to choose one material and be able to apply it to the selected faces only. Currently, I have to use the paint bucket to apply one-by-one and it applies to all the faces. Am I dreaming here?

    Thanks...


    Each cube is its own group.

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    • T Offline
      TIG Moderator
      last edited by 7 Sept 2012, 21:01

      Edit the group.
      Select all faces [treble-click if they are all touching or use edit>select-all].
      Use the Paint-bucket tool to paint onto what's selected - the selected faces will all take the painted material 'all-at-once'...
      If you simply want to 'color' the group [or component-instance] then you can apply the material directly onto the group itself from 'outside', and all faces inside the group using the default material will display as if they have that material: it's really limited to colored-materials only, because textured-materials can't be individually 'mapped' onto faces that way...
      Read the Help files...

      TIG

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      • R Offline
        ryangarnett
        last edited by 7 Sept 2012, 21:52

        Yes I am aware of this way, it does work. My issues is that I have hundreds of groups within in file (ie: buildings in a scene). I am selecting many specific face that I want to have each of the selected faces to have the same texture (so one swoop to all faces). Editing the groups individually is not productive. This is where I think I may be dreaming.

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        • R Offline
          Rich O Brien Moderator
          last edited by 7 Sept 2012, 23:01

          Use ThruPaint. It digs into groups so you can paint without opening to edit. Still lots of click but 300% faster.

          Download the free D'oh Book for SketchUp πŸ“–

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          • R Offline
            ryangarnett
            last edited by 8 Sept 2012, 00:22

            Thanks, I will give it a try, but will it only paint on a selected face in the group? Or will it do all the faces in the group?

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            • D Offline
              Dave R
              last edited by 8 Sept 2012, 14:04

              Why don't you try it?

              You can either paint individual faces by clicking on them with the paint bucket tool or you can select the faces you wish to paint with the same material and then click on one of them with the paint bucket or you can hold Shift and click with the paint bucket on one face. Any other faces with the same material in the context will get painted with the new material. (the default face color counts as a material in this case.)

              Here's an example of three different wood grain materials applied to a component.

              http://farm9.staticflickr.com/8458/7955437582_ee74491a25.jpg

              Etaoin Shrdlu

              %

              (THERE'S NO PLACE LIKE)

              G28 X0.0 Y0.0 Z0.0

              M30

              %

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              • R Offline
                ryangarnett
                last edited by 8 Sept 2012, 15:37

                Hi Dave, thanks for the response, but that isn't working how I need it either. Let me explain my situation in more detail, this may help with the problem.

                I have 100 buildings all in a row (each buildings in a group). The row of buildings are facing a street. The buildings start untextured. My goal is to have one texture for all non street facing faces (ie: bricks) and the street facing faces to have a different texture (ie: store front). The Shift+Paint Bucket is good, but because all the faces have no texture (same texture) everything will be painted with the same material. I have selected just the front faces, but the same issue still happens. This is what I want to know, how can I apply one texture to JUST the selected face of a group to MANY groups at once. Unless I have read all the previous posts wrong, I can't seem to get this to work.

                Thanks again for all your help...

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                • D Offline
                  Dave R
                  last edited by 8 Sept 2012, 15:42

                  So each of your 100 buildings is a group? To paint the individual faces you'll have to open each group for editing and apply the materials. It doesn't sound like you're doing that. Then apply the materials as needed. Keep in mind that you'll be doing this for each of your 100 groups.

                  Do you have a number of buildings that while unpainted are identical? Or is each one different?

                  Etaoin Shrdlu

                  %

                  (THERE'S NO PLACE LIKE)

                  G28 X0.0 Y0.0 Z0.0

                  M30

                  %

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                  • R Offline
                    ryangarnett
                    last edited by 8 Sept 2012, 16:29

                    Hi Dave, I have opened the group for editing, this produces what I want, but I want to know if there is another way to do this, without needed to open each grouped building. For the most part, each building will visually look the same (may have different dimensions, but will be represented with the same textures). They can not be copy and pasted, as they need to be represented geographically. I have attached a PDF that visually outlines the situation. I am thinking the only way is to edit the groups, I was hoping I didn't need to.

                    Thanks...


                    Material Pastign on Multiple Grouped Faces.pdf

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                    • D Offline
                      Dave R
                      last edited by 8 Sept 2012, 16:36

                      I'm afraid you'll need to open each group for editing to do this because the materials must be on the faces. Probably too late now but you'd have saved yourself some time by applying the materials prior to making the groups. Then you wouldn't need to open each one again and edit it.

                      Etaoin Shrdlu

                      %

                      (THERE'S NO PLACE LIKE)

                      G28 X0.0 Y0.0 Z0.0

                      M30

                      %

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                      • R Offline
                        ryangarnett
                        last edited by 8 Sept 2012, 19:38

                        No that won't work at all, so it will remove the building ID that is associated to each group, which is a major requirement. If I explode them, there will be no way to re-associate the building ID, short of selecting, grouping and renaming.

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                        • R Offline
                          Rich O Brien Moderator
                          last edited by 8 Sept 2012, 19:45

                          Looks like its either manually or ThruPaint.

                          Sometimes laborious models require laborious tasks.

                          I can't see any speedier method that wouldn't involve some type of destructive process.

                          Download the free D'oh Book for SketchUp πŸ“–

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                          • R Offline
                            ryangarnett
                            last edited by 8 Sept 2012, 21:06

                            Thats what I was thinking and worried about. I couldn't find a better way, but I wanted to ask the community to see if I was missing or over looking something.

                            Thanks..

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                            • pilouP Offline
                              pilou
                              last edited by 8 Sept 2012, 22:04

                              Explode all to the level of the frontages and use Select by Aera by Sdmitch πŸ˜‰
                              That will maybe win some clicks πŸ˜‰

                              And never use groups for this sort of project! πŸ˜‰

                              Frenchy Pilou
                              Is beautiful that please without concept!
                              My Little site :)

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                              • DavidBoulderD Offline
                                DavidBoulder
                                last edited by 13 Sept 2012, 03:22

                                Do any of the selection plugins offer face orientation as a filter? OpenStudio does this but you would spend more work converting this to OpenStuido than repainting with thru paint.

                                --

                                David Goldwasser
                                OpenStudio Developer
                                National Renewable Energy Laboratory

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                                • thomthomT Offline
                                  thomthom
                                  last edited by 13 Sept 2012, 08:23

                                  @davidboulder said:

                                  Do any of the selection plugins offer face orientation as a filter? OpenStudio does this but you would spend more work converting this to OpenStuido than repainting with thru paint.

                                  Selection Toys has some basic functions to select all parallel or perpendicular.

                                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • DavidBoulderD Offline
                                    DavidBoulder
                                    last edited by 13 Sept 2012, 14:00

                                    @unknownuser said:

                                    Selection Toys has some basic functions to select all parallel or perpendicular.

                                    If it doesn't already, it would be cool to have checkbox to only select parallel with same face normal direction, vs. opposite.

                                    Kind of related to this one tool I always thought would be really cool is one that lets you draw a window or crossing box drill down through groups. If you are familar with Adobe Illustrator, they have a selection tool and then a direct selection tool. It acts very much like this. One issue with this in SketchUp is that if you had rotated one of the groups and then try and move a surface within that group, it will move in the wrong direction. Actually I have an old video showing that.
                                    http://www.youtube.com/watch?v=Tsx3dlSb0uI

                                    --

                                    David Goldwasser
                                    OpenStudio Developer
                                    National Renewable Energy Laboratory

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by 13 Sept 2012, 14:06

                                      @davidboulder said:

                                      @unknownuser said:

                                      Selection Toys has some basic functions to select all parallel or perpendicular.

                                      If it doesn't already, it would be cool to have checkbox to only select parallel with same face normal direction, vs. opposite.

                                      There is a "Select Coplanar" - which is misnamed as it's actually "Same Direction" instead of being coplanar.

                                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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