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    Moving an Arc

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    • numbthumbN Offline
      numbthumb
      last edited by

      Groups and components can actually be rotated with the move tool, but posting a picture would help a lot.

      Comfortably numb...

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      • pbacotP Offline
        pbacot
        last edited by

        I think I know what you mean. When you move the end vertex of an arc, all it does it create a new arc with the same arc angle, but adjusted in size based on the distance between the endpoints. It stays an arc, becoming larger in radius, and one endpoint (that you have moved) is now higher; so it must tip over. I think any curve will act in a similar way, though I couldn't prove it.

        So the question is why are you doing this? And perhaps another object or tool will be easier to work with. Would scaling the arc work? Maybe drawing with the Bezier tools plugin or Tools on Surface will help.

        MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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        • C Offline
          cheneymax
          last edited by

          Thanks for the quick replies everyone! Following are two pictures:the first is what it looks like before I do anything to the arc, the second is what it looks like when I move the vertex up 1 inch on the blue axis.


          This arc is straight up and down.

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          • C Offline
            cheneymax
            last edited by

            Here is what it looks like when I move it.


            This is the vertex moved up 1 inch.

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            • TIGT Online
              TIG Moderator
              last edited by

              What 'Arcs' ?
              Which 'Vertex' or 'Vertices' ??
              I can see two 'Curves' that have been affected by whatever you just did to the geometry ???

              Can you post the SKP, with clear instructions on what it is you are trying to do πŸ˜• πŸ˜’

              TIG

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              • C Offline
                cheneymax
                last edited by

                Thanks for the reply TIG. All I did was move the end of the arc up 1 inch.

                Either way, I saw that my method was inaccurate and a waste of time. πŸ˜’ I found another method that works much better, but if you really want me to, I can post the model here.

                Thanks again everyone. I'll let you know how it turns out πŸ˜‰ .

                -Max

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                • pilouP Offline
                  pilou
                  last edited by

                  @unknownuser said:

                  Here's a funny one

                  That was my method second post πŸ˜‰

                  Frenchy Pilou
                  Is beautiful that please without concept!
                  My Little site :)

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                  • pbacotP Offline
                    pbacot
                    last edited by

                    I see that's a different issue. It seems if you move the arc any significant distance before locking with the shift key, this can happen. I don't get that result if I move a slight distance in the blue direction then keep the shift key down. I think the move is instanteously going off the blue direction, and after that it stays flipped.

                    It is also less likely to happen if you do the move without background objects that can interfere with the inferencing. Group the arc and move with rest of model hidden.

                    Here's one. Create a rectangle in the plane of the Arc and so that the arc is contained in its face. Group it so that it does not interact with the arc or any of the other geometry (or create it inside a group). Now try to repeat the problem.

                    This assumes this is an arc that was created in a vertical plane.

                    MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                    • pbacotP Offline
                      pbacot
                      last edited by

                      Yes Pilou. I see that now. I just didn't understand it that way. and it works for an arc already drawn.

                      MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                      • C Offline
                        cheneymax
                        last edited by

                        I like the rectangle idea very much...it makes sense. The only problem I can see with it, is that I am using it to tweak every wireframe on the plane (there are about 40) then again, I've got all summer, right? πŸ˜† Either way, I found a new method that worked wonders because the other way was the incorrect way of doing it.

                        While I'm here, does anyone know of a plugin that will fill in between a to arcs to create triangular planes? Following is an example of what I am currently doing (the slow way) with the line tool... πŸ˜’

                        -Max


                        PlaneAdding.jpg

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                        • pbacotP Offline
                          pbacot
                          last edited by

                          There are various skinning tools. Pilou and TIG know best ones for that.
                          That still looks like a lot of work.
                          Don't miss the tutorial here, just in case: http://sketchucation.com/catchup/2011/10/ Have fun.
                          P

                          MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                          • M Offline
                            mac1
                            last edited by

                            @cheneymax said:

                            I like the rectangle idea very much...it makes sense. The only problem I can see with it, is that I am using it to tweak every wireframe on the plane (there are about 40) then again, I've got all summer, right? πŸ˜† Either way, I found a new method that worked wonders because the other way was the incorrect way of doing it.

                            While I'm here, does anyone know of a plugin that will fill in between a to arcs to create triangular planes? Following is an example of what I am currently doing (the slow way) with the line tool... πŸ˜’

                            -Max

                            If you wnat a really good closed form solution, Post the model; post the model, post the model,etc. If you cannot not then at least the model of the problem area

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                            • brookefoxB Offline
                              brookefox
                              last edited by

                              @mac1 said:

                              @cheneymax said:

                              then again, I've got all summer, right? πŸ˜† Either way, I found a new method that worked wonders because the other way was the incorrect way of doing it.

                              If you wnat a really good closed form solution, Post the model; post the model, post the model,etc. If you cannot not then at least the model of the problem area

                              Not everyone has all summer. And this is shared info, not just for you that they are working ...

                              ~ Brooke

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                              • pilouP Offline
                                pilou
                                last edited by

                                I believe that maybe the best for fill something between 2 arcs (or any curves) or more in the 3D space is
                                Curviloft by Fredo6 (first tool: loft junction ) 😎
                                Call the tool, click arc1, arc 2, arc n , Enter that's all
                                (curve 1, curve 2, curve n)
                                And you will have a bunch of post parameters: Increase or decrease number of facets etc...
                                Have fun curvilofting! β˜€

                                (click image for zoom πŸ˜„

                                Curvi.jpg

                                Frenchy Pilou
                                Is beautiful that please without concept!
                                My Little site :)

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