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    Moving an Arc

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    • C Offline
      cheneymax
      last edited by

      Thanks for the quick replies everyone! Following are two pictures:the first is what it looks like before I do anything to the arc, the second is what it looks like when I move the vertex up 1 inch on the blue axis.


      This arc is straight up and down.

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      • C Offline
        cheneymax
        last edited by

        Here is what it looks like when I move it.


        This is the vertex moved up 1 inch.

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        • TIGT Offline
          TIG Moderator
          last edited by

          What 'Arcs' ?
          Which 'Vertex' or 'Vertices' ??
          I can see two 'Curves' that have been affected by whatever you just did to the geometry ???

          Can you post the SKP, with clear instructions on what it is you are trying to do πŸ˜• πŸ˜’

          TIG

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          • C Offline
            cheneymax
            last edited by

            Thanks for the reply TIG. All I did was move the end of the arc up 1 inch.

            Either way, I saw that my method was inaccurate and a waste of time. πŸ˜’ I found another method that works much better, but if you really want me to, I can post the model here.

            Thanks again everyone. I'll let you know how it turns out πŸ˜‰ .

            -Max

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            • pilouP Offline
              pilou
              last edited by

              @unknownuser said:

              Here's a funny one

              That was my method second post πŸ˜‰

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

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              • pbacotP Offline
                pbacot
                last edited by

                I see that's a different issue. It seems if you move the arc any significant distance before locking with the shift key, this can happen. I don't get that result if I move a slight distance in the blue direction then keep the shift key down. I think the move is instanteously going off the blue direction, and after that it stays flipped.

                It is also less likely to happen if you do the move without background objects that can interfere with the inferencing. Group the arc and move with rest of model hidden.

                Here's one. Create a rectangle in the plane of the Arc and so that the arc is contained in its face. Group it so that it does not interact with the arc or any of the other geometry (or create it inside a group). Now try to repeat the problem.

                This assumes this is an arc that was created in a vertical plane.

                MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                • pbacotP Offline
                  pbacot
                  last edited by

                  Yes Pilou. I see that now. I just didn't understand it that way. and it works for an arc already drawn.

                  MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                  • C Offline
                    cheneymax
                    last edited by

                    I like the rectangle idea very much...it makes sense. The only problem I can see with it, is that I am using it to tweak every wireframe on the plane (there are about 40) then again, I've got all summer, right? πŸ˜† Either way, I found a new method that worked wonders because the other way was the incorrect way of doing it.

                    While I'm here, does anyone know of a plugin that will fill in between a to arcs to create triangular planes? Following is an example of what I am currently doing (the slow way) with the line tool... πŸ˜’

                    -Max


                    PlaneAdding.jpg

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                    • pbacotP Offline
                      pbacot
                      last edited by

                      There are various skinning tools. Pilou and TIG know best ones for that.
                      That still looks like a lot of work.
                      Don't miss the tutorial here, just in case: http://sketchucation.com/catchup/2011/10/ Have fun.
                      P

                      MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                      • M Offline
                        mac1
                        last edited by

                        @cheneymax said:

                        I like the rectangle idea very much...it makes sense. The only problem I can see with it, is that I am using it to tweak every wireframe on the plane (there are about 40) then again, I've got all summer, right? πŸ˜† Either way, I found a new method that worked wonders because the other way was the incorrect way of doing it.

                        While I'm here, does anyone know of a plugin that will fill in between a to arcs to create triangular planes? Following is an example of what I am currently doing (the slow way) with the line tool... πŸ˜’

                        -Max

                        If you wnat a really good closed form solution, Post the model; post the model, post the model,etc. If you cannot not then at least the model of the problem area

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                        • brookefoxB Offline
                          brookefox
                          last edited by

                          @mac1 said:

                          @cheneymax said:

                          then again, I've got all summer, right? πŸ˜† Either way, I found a new method that worked wonders because the other way was the incorrect way of doing it.

                          If you wnat a really good closed form solution, Post the model; post the model, post the model,etc. If you cannot not then at least the model of the problem area

                          Not everyone has all summer. And this is shared info, not just for you that they are working ...

                          ~ Brooke

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                          • pilouP Offline
                            pilou
                            last edited by

                            I believe that maybe the best for fill something between 2 arcs (or any curves) or more in the 3D space is
                            Curviloft by Fredo6 (first tool: loft junction ) 😎
                            Call the tool, click arc1, arc 2, arc n , Enter that's all
                            (curve 1, curve 2, curve n)
                            And you will have a bunch of post parameters: Increase or decrease number of facets etc...
                            Have fun curvilofting! β˜€

                            (click image for zoom πŸ˜„

                            Curvi.jpg

                            Frenchy Pilou
                            Is beautiful that please without concept!
                            My Little site :)

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