sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Can this be done in SU?

    Scheduled Pinned Locked Moved SketchUp Discussions
    sketchup
    34 Posts 11 Posters 4.7k Views 11 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • pbacotP Offline
      pbacot
      last edited by

      Jeff,

      Nice to see videos on curviloft, there'll probably never be enough for me.
      Now, how to resolve the dent these intersections put into the surface?

      Peter

      MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

      1 Reply Last reply Reply Quote 0
      • brookefoxB Offline
        brookefox
        last edited by

        Yes, thanks, Jeff.

        I think you should drop a copy of you vid over in the one or all of the curvi threads.

        πŸ‘ πŸ‘

        ~ Brooke

        1 Reply Last reply Reply Quote 0
        • massimoM Offline
          massimo Moderator
          last edited by

          Probably not exactly what you need, but still this is an interesting Kito Raupp's approach (especially the last example). All SU native tools.
          [flash=853,480:2e3zhf4v]http://www.youtube.com/v/sQvGUzA2g5Q?version=3&hl=it_IT&rel=0[/flash:2e3zhf4v]

          1 Reply Last reply Reply Quote 0
          • TIGT Online
            TIG Moderator
            last edited by

            Here's a similar way...Capture.PNG

            TIG

            1 Reply Last reply Reply Quote 0
            • cottyC Offline
              cotty
              last edited by

              ...or with Artisan...

              artisan_espresso.jpg

              my SketchUp gallery

              1 Reply Last reply Reply Quote 0
              • jeff hammondJ Offline
                jeff hammond
                last edited by

                @pbacot said:

                Jeff,

                Now, how to resolve the dent these intersections put into the surface?

                hey peter..

                i really don't know what the actual cause is behind shading errors.. i do know that sketchup doesn't like a bunch of vertices defining the boundaries of a facet which is part of a curved surface (which is likely to occur when you intersect two curved surfaces)..

                this .3ds import triangulates everything and the resulting sketchup model doesn't exhibit the shading error.

                01.jpg

                dotdotdot

                1 Reply Last reply Reply Quote 0
                • michaliszissiouM Offline
                  michaliszissiou
                  last edited by

                  @unknownuser said:

                  this .3ds import triangulates everything and the resulting sketchup model doesn't exhibit the shading error.

                  SU obj exporter as well. A render engine will do the same when rendering. Kerky and Thea have solved the smoothing normals problem (it's called "termination problem"), other physically correct apps like octane, Kray, Cycles etc have not. So, wait for ugly artifacts, under certain circumstances of lighting.
                  What about using subdivisions/real displacements on such meshes? For exactly the same reason, what about importing such topology in zbrush, MudBox, sculptris, blender? The only solution will come via retopology methods. Quite not practical.

                  Anyway, there're some decent ways to model such things, non of them is supported in SU (IMO, it never will). SU user interface is against these principles of box modeling.

                  1 Reply Last reply Reply Quote 0
                  • brookefoxB Offline
                    brookefox
                    last edited by

                    Well, that's still very helpful on curvi use. I finally figured out, since no one would tell me, that one must 'escape' from orbiting while in edit mode in order to preserve the session. 'Space' ends the session without saving.

                    This pic has nothing to do with that. Yes, for this case CurviLoft seems fast and well suited.


                    curvi-fillet-3.JPG

                    ~ Brooke

                    1 Reply Last reply Reply Quote 0
                    • jeff hammondJ Offline
                      jeff hammond
                      last edited by

                      @brookefox said:

                      Yes, for this case CurviLoft seems fast and well suited.

                      yeah.. i think it's the best way to do this if the final shape is what i'm imagining Twan is looking for.

                      dotdotdot

                      1 Reply Last reply Reply Quote 0
                      • jeff hammondJ Offline
                        jeff hammond
                        last edited by

                        lol. nice.
                        digging the woven java jacket.

                        dotdotdot

                        1 Reply Last reply Reply Quote 0
                        • pbacotP Offline
                          pbacot
                          last edited by

                          what's all the fuss? Of course SU can handle it!Untitled.png

                          MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

                          1 Reply Last reply Reply Quote 0
                          • panixiaP Offline
                            panixia
                            last edited by

                            @michaliszissiou said:

                            Very nice suggestions, leading to terrible topology.
                            Don't try it if some real displacement gonna happen.
                            For exactly the same reason don't import it in zbrush or sculptris.

                            There's only one decent way to model such things and it's not supported in SU.

                            why not?


                            tazza quad.jpg

                            1 Reply Last reply Reply Quote 0
                            • michaliszissiouM Offline
                              michaliszissiou
                              last edited by

                              You need some more tools now, like loop cuts etc.
                              You don't also have a UI for making this work fast and easy.
                              You also need artisan to make it smooth.

                              1 Reply Last reply Reply Quote 0
                              • panixiaP Offline
                                panixia
                                last edited by

                                ok, if we are talking about create and animate organic characters and so on, i totally agree with you.. blender is blender..
                                but if we are just talking of a coffee cup i think sketchup is good enough, you are right, maybe you need a couple of plugins of course, but at least you don't need to import/export/convert/learn blender..

                                1 Reply Last reply Reply Quote 0
                                • 1
                                • 2
                                • 2 / 2
                                • First post
                                  Last post
                                Buy SketchPlus
                                Buy SUbD
                                Buy WrapR
                                Buy eBook
                                Buy Modelur
                                Buy Vertex Tools
                                Buy SketchCuisine
                                Buy FormFonts

                                Advertisement