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    Can this be done in SU?

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    • TIGT Offline
      TIG Moderator
      last edited by

      Assuming that the two parts are not 'solids' and/or you don't have v8pro to 'merge' them...***

      Make the cup and the handle into two separate groups [or components] and ensure that the handle extends into the main cup's surface.

      View > Hidden Geometty > ON
      Edit the cup-group and Select All.
      Intersect with Model.
      Exit the edit.
      The handle will have formed additional lines on the cup's surface.

      Edit the handle-group and Select All.
      Intersect with Model.
      Exit the edit.
      The cup's surface will have also made extra lines around the handle.

      Edit the cup-group, chances are the handle will obscure some geometry...
      View > Component Edit > Hide Rest of Model > ON...
      Now you can see all of the cup's geometry...
      Select + Delete / Erase the unwanted parts where the handle penetrates the cup's surface.
      Exit the edit.

      Now edit the handle - this time the cup should not visible visible and you can see the unwanted parts of the handle that are inside the cup.
      Erase the unwanted parts of the handle.
      Exit the edit.

      Now you have the two groups for the cup and handle, with their geometry neatly trimmed.
      To combine them together explode these two groups so they merge.

      If the two parts were already 'solids' then the new geometry [when [re]grouped] should again be 'solid'.

      ***If you have v8pro and the objects are solids and they intersect the 'solid-tools' have options to merge them into one without the longhand method I've outlined...

      TIG

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      • cottyC Offline
        cotty
        last edited by

        If the intersections lead to very small edges and/or faces, you can try to scale the model (e.g. x1000) before the intersections...

        my SketchUp gallery

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        • jeff hammondJ Offline
          jeff hammond
          last edited by

          I think twan is looking for a filleted connection.

          [edit]..

          maybe something like this?

          [it's just an exploratory go at it.. too fast/confusing to explain at this point.. if it's what you're after, i can maybe explain it in a simple manner.. and draw it more cleanly πŸ˜‰ ]

          untitled.jpg

          dotdotdot

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          • cottyC Offline
            cotty
            last edited by

            • Tools on surface
            • arcs
            • Curviloft (Skinning)
              ...

            espresso.jpg

            my SketchUp gallery

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            • jeff hammondJ Offline
              jeff hammond
              last edited by

              right.. sort of similar to what i did except i used bezier splines instead of arcs & tools on surface

              dotdotdot

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              • pugz1983P Offline
                pugz1983
                last edited by

                Jeff is right. i'm looking for a way to fillet the edge. Curviloft might be a option. I hadn't thought of that. going to give it a try.

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                • thomthomT Offline
                  thomthom
                  last edited by

                  @cotty said:

                  • Tools on surface
                  • arcs
                  • Curviloft (Skinning)
                    ...

                  [attachment=0:26kuj4gg]<!-- ia0 -->espresso.jpg<!-- ia0 -->[/attachment:26kuj4gg]

                  πŸ‘ πŸ‘

                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • TIGT Offline
                    TIG Moderator
                    last edited by

                    Once you have made 'square' junctions for the cup and handle [as I set out using Intersect etc] then you could use RoundCorners [Fredo] to make the rounded 'fillet' of any desired radius [there are several threads about making 'weld-fillets' for metal tubular structures that way].
                    Also as has been said, to avoid small facet issues scale it up x1000, to do the round-filleting before scaling back down again...

                    TIG

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                    • michaliszissiouM Offline
                      michaliszissiou
                      last edited by

                      Very nice suggestions, leading to terrible topology.
                      Don't try it if some real displacement gonna happen.
                      For exactly the same reason don't import it in zbrush or sculptris.

                      There's only one decent way to model such things and it's not supported in SU.


                      Screen shot 2012-06-22 at 3.53.31 PM.jpg

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        @michaliszissiou said:

                        There's only one decent way to model such things and it's not supported in SU.

                        ...yet! πŸ˜‰

                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • michaliszissiouM Offline
                          michaliszissiou
                          last edited by

                          Well, I tried with artisan,
                          Not practical though.
                          Subdivisions based on quads is missing. (catmull-clark)


                          Screen shot 2012-06-22 at 4.32.25 PM.jpg

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                          • pugz1983P Offline
                            pugz1983
                            last edited by

                            Thanx for al the good tips and feedback. I know that this can be better done in another app like MOI, Blender or 3dmax, and I've tried modeling it in blender. eventually I wil get it done in Blender but My modeling skills and speed are very poor with blender. I just want to do this in SU where I know all my shortcuts and where modeling is very intuitive.

                            Greetz Twan

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                            • michaliszissiouM Offline
                              michaliszissiou
                              last edited by

                              Yeah, blender.
                              Don't forget to delete possible internal faces (non manifolds) and ctrl+N for normals. πŸ˜‰

                              @unknownuser said:

                              ...yet!

                              What do you have in mind thomthom?

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                              • thomthomT Offline
                                thomthom
                                last edited by

                                @michaliszissiou said:

                                @unknownuser said:

                                ...yet!

                                What do you have in mind thomthom?

                                http://forums.sketchucation.com/viewtopic.php?f=323&t=32810#p289240

                                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • pugz1983P Offline
                                  pugz1983
                                  last edited by

                                  @ThomThom: This is THE tool that wil make product modeling in SU a whole lot easier and cleaner. Especially since nowadays everything in design is beveled, smoothed and aerodynamic.
                                  Don't know if it will be a part of the plugin you are working on but the ideal tool in my opinion is a plugin that lets you weld geometry together and the plugin calculates the best option to weld the geometry together automatically adjusting the geometry where the two objects meet. But maybe this is Utopia in SU. Hope that the work on the plugin is coming along nicely and that we may welcome this plugin to the sketchucation family soon πŸ˜„

                                  PS: I'm hoping to finaly model this espresso cup tonight. Will post the result when ready. Then maybe I can finaly finish the scene it's supposed to be in.

                                  Greetz Twan

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                                  • michaliszissiouM Offline
                                    michaliszissiou
                                    last edited by

                                    @ThomThom
                                    This is a great work but what we need to model a cup of coffee is just box modeling. Meaning quads not tris. Just extruding, welding and subsurfing (catmull clark).

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      @michaliszissiou said:

                                      @ThomThom
                                      This is a great work but what we need to model a cup of coffee is just box modeling. Meaning quads not tris. Just extruding, welding and subsurfing (catmull clark).

                                      Bezier Surface will let you create parametric Quad and Tri Surfaces.

                                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • jeff hammondJ Offline
                                        jeff hammond
                                        last edited by

                                        @michaliszissiou said:

                                        There's only one decent way to model such things and it's not supported in SU.

                                        why not nurbs?

                                        [edit]

                                        here's another approach for keeping it in sketchup.. using the loft tool in curviloft.

                                        dotdotdot

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                                        • pbacotP Offline
                                          pbacot
                                          last edited by

                                          Jeff,

                                          Nice to see videos on curviloft, there'll probably never be enough for me.
                                          Now, how to resolve the dent these intersections put into the surface?

                                          Peter

                                          MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                                          • brookefoxB Offline
                                            brookefox
                                            last edited by

                                            Yes, thanks, Jeff.

                                            I think you should drop a copy of you vid over in the one or all of the curvi threads.

                                            πŸ‘ πŸ‘

                                            ~ Brooke

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