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    Mini-challenge

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    • C 離線
      Charlie__V
      最後由 編輯

      @unknownuser said:

      @unknownuser said:

      I took one more stab at it...........hopefully more worthy than my first attempt.

      Please see attached SKP's

      Charlie

      hey Charlie.. that's gilles' second (i think second) solution.. it does get it very very close and to me, it's acceptably close since i'll be working in inches like you.. if you tried that while working in metric with the highest precision setting allowed in sketchup then the error would show up..

      basically, you rotate the end to 90º which is fine and what needs to happen.. however, when you rotate the other end to 90º it throws off the first end's 90º..

      Apologies to Gilles 😳 ..............somehow I missed that.......I now see it on pg 7.... 😲

      And thanks Jeff for pointing that out.

      Charlie

      Precision M1710/Win 7 Pro 64 bit/i-7 6920 Quad core 2.9 Ghz -3.8/16Gb ram/NVIDIA M5000M 8Gb

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      • gillesG 離線
        gilles
        最後由 編輯

        Be my guest.

        " c'est curieux chez les marins ce besoin de faire des phrases "

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        • C 離線
          Charlie__V
          最後由 編輯

          Oh, and Jeff...........thanks for binging this to light.

          A few months ago I was working on a Zipline project.......and making all the X bracing was making me nuts.

          I was "brute forcing it" as you say. (see attached)

          Charlie


          Tower3

          Precision M1710/Win 7 Pro 64 bit/i-7 6920 Quad core 2.9 Ghz -3.8/16Gb ram/NVIDIA M5000M 8Gb

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          • jeff hammondJ 離線
            jeff hammond
            最後由 編輯

            @unknownuser said:

            Oh, and Jeff...........thanks for binging this to light.

            A few months ago I was working on a Zipline project.......and making all the X bracing was making me nuts.

            I was "brute forcing it" as you say. (see attached)

            Charlie

            wow!.. that's a perfect drawing to show to the developers as a case for why this needs to be fixed in sketchup..

            ☀

            [edit] and really? you're building ziplines that high? looks fun. 😄

            dotdotdot

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            • pilouP 離線
              pilou
              最後由 編輯

              The last Fredo method (some simple indeed) without plug gives with apparently no problem of top tangency vertices ☀
              1.3239127 Nurbs (height of brace cut vertically) Pilars are 1 * 1 * 10 , brace 1 * 1 * x : unity meter
              1.323908 SU

              13.2391273 Nurbs (length of brace between the pilars)
              13.239127 SU

              14.1421356 Nurbs diagonal
              14.142136 Su
              Does this acceptable ? Accurate or not? 😉

              PS
              (i don't reload the Fredo's file due V8 against V6 😉 So remake my own version of Fredo's Method! 😄


              jeff5.jpg


              jeff_fredo.skp

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

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              • C 離線
                Charlie__V
                最後由 編輯

                @unknownuser said:

                ☀

                [edit] and really? you're building ziplines that high? looks fun. 😄

                Jeff,
                I composed a longer/detailed reply...........but? I got timed out I guess.

                So, in short........yes........towers for the ZL are high here (~90' AFG)..because the grade is relatively flat like pancake. (contours @ 1' intervals are typical).

                Attached screenshot depicts my participation in the project. (plan/execute pre assembly components @ grade)...............hoist by crane to place.

                Beast,
                Charlie


                Snip_zip.PNG

                Precision M1710/Win 7 Pro 64 bit/i-7 6920 Quad core 2.9 Ghz -3.8/16Gb ram/NVIDIA M5000M 8Gb

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                • fredo6F 離線
                  fredo6
                  最後由 編輯

                  @unknownuser said:

                  The last Fredo method (some simple indeed) without plug gives with apparently no problem of top tangency vertices

                  Unfortunately, although the method is mathematically correct, it suffers from the lack of precision of Sketchup for rotation and parallelism of guides (even with circles of 512 segments).

                  One way to check that is to split the right post and the board and check the intersectio. As shown in the video, it may not be clean in certain cases.

                  So you need an extra step, with the Move tool, to adjust the intersection. You can do this step accurately because the SU Move tools inferences differently the intersection points (cross) and the endpoints (circular dot).

                  Jeff Challenge arc sinus.gif

                  Strangely, Ruby does not suffer this inaccuracy issue and gives a correct intersection, although the FredoScale Rotate script uses the same method (i.e. calculate the offset angle and substract it to the rotation angle).

                  Jeff Challenge Arc FredoScale Rotate.gif

                  Fredo

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                  • fredo6F 離線
                    fredo6
                    最後由 編輯

                    This mini challenge gave me an interesting idea. Thanks Jeff.

                    I will introduce an option in FredoScale for the tools using rotation, in particular the Free Rotate tool (but also Twist and Rotate in Box).
                    Basically, after you define the plan of rotation and base direction, you will click an extra target point anywhere in the model. This target point, and actually the parallel to the base direction passing through this point will be used as inference guide instead of the base direction.

                    As I did not want to make a separate tool, the convention is that when you click the point for the base direction, you release after 1 second (kind of long click). Then you'll have the opportunity to click the target point as a red cross (in the Fee Rotate tool, you can also toggle this function via Ctrl Alone).

                    Indeed this is a plugin solution to the challenge, but I am not sure there is a pure geometrical solution with just the native standard SU Tools.

                    Jeff Challenge.gif

                    Jeff Challenge2.gif

                    If you wish to try in advance of releasing, just drop the file Lib6Protractor.rb attached to this post into the LIBFREDO6_Dir_44 folder.

                    Fredo

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                    • fredo6F 離線
                      fredo6
                      最後由 編輯

                      For info, I just published the script updates for supporting the two problems featured in this mini challenge. See this post for detail and video.

                      This comes in FredoScale, but you just need to download LibFredo6 4.5a.

                      Fredo

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                      • utilerU 離線
                        utiler
                        最後由 編輯

                        You are a crazy man, Fredo!!!!!

                        purpose/expression/purpose/....

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                        • pilouP 離線
                          pilou
                          最後由 編輯

                          Yep! 😎
                          Classieux! 👍
                          And no problem in the Big Zoom! ☀

                          1.3239127 Nurbs (height of brace cut vertically) Pilars are 1 * 1 * 10 , brace 1 * 1 * x : unity meter
                          1.323913m SU

                          http://forums.sketchucation.com/download/file.php?id=87799

                          Frenchy Pilou
                          Is beautiful that please without concept!
                          My Little site :)

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                          • C 離線
                            Charlie__V
                            最後由 編輯

                            Bravo Fredo..............Bravo!

                            Thanks lots,

                            Charlie

                            Precision M1710/Win 7 Pro 64 bit/i-7 6920 Quad core 2.9 Ghz -3.8/16Gb ram/NVIDIA M5000M 8Gb

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                            • jeff hammondJ 離線
                              jeff hammond
                              最後由 編輯

                              .

                              2014 bump

                              .

                              dotdotdot

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                              • Dave RD 離線
                                Dave R
                                最後由 編輯

                                @jeff hammond said:

                                .

                                2014 bump

                                .

                                why are you bumping this, Jeff?

                                Etaoin Shrdlu

                                %

                                (THERE'S NO PLACE LIKE)

                                G28 X0.0 Y0.0 Z0.0

                                M30

                                %

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                                • jeff hammondJ 離線
                                  jeff hammond
                                  最後由 編輯

                                  @dave r said:

                                  why are you bumping this, Jeff?

                                  because you can solve the challenge with su2014

                                  dotdotdot

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                                  • Dave RD 離線
                                    Dave R
                                    最後由 編輯

                                    Oh. By using the new Arc tool.

                                    Etaoin Shrdlu

                                    %

                                    (THERE'S NO PLACE LIKE)

                                    G28 X0.0 Y0.0 Z0.0

                                    M30

                                    %

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                                    • jeff hammondJ 離線
                                      jeff hammond
                                      最後由 編輯

                                      @dave r said:

                                      Oh. By using the new Arc tool.

                                      right. we finally have a way to natively get a rotated snap point.

                                      next step, incorporate the same inferencing into the rotate tool 😉
                                      (but just having it in the arc tool is fine by me.. I've been wishing for it since maybe 2004 😄 )

                                      dotdotdot

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                                      • C 離線
                                        Charlie__V
                                        最後由 編輯

                                        @jeff hammond said:

                                        @dave r said:

                                        why are you bumping this, Jeff?

                                        @jeff hammond said:

                                        because you can solve the challenge with su2014

                                        Buzzinga! 😎

                                        C

                                        Precision M1710/Win 7 Pro 64 bit/i-7 6920 Quad core 2.9 Ghz -3.8/16Gb ram/NVIDIA M5000M 8Gb

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                                        • Wo3DanW 離線
                                          Wo3Dan
                                          最後由 編輯

                                          @jeff hammond said:

                                          @dave r said:

                                          Oh. By using the new Arc tool.

                                          right. we finally have a way to natively get a rotated snap point. ...

                                          Is it really that accurate? I can't get it to work. If I zoom in I can still see a new endpoint (second end of arc) not being on the edge inside a group I "rotated" to(=pulled the arc to.

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                                          • Wo3DanW 離線
                                            Wo3Dan
                                            最後由 編輯

                                            @wo3dan said:

                                            @jeff hammond said:

                                            @dave r said:

                                            Oh. By using the new Arc tool.

                                            right. we finally have a way to natively get a rotated snap point. ...

                                            Is it really that accurate? I can't get it to work. If I zoom in I can still see a new endpoint (second end of arc) not being on the edge inside a group I "rotated" to(=pulled the arc to).

                                            1 條回覆 最後回覆 回覆 引用 0
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