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    [Plugin] Transformation Inspector

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    • thomthomT Offline
      thomthom
      last edited by thomthom

      Overview
      Debugging utility to visualize and edit the transformation matrix of groups and components.

      Access
      Plugins > Transformation Inspector

      Usage
      Top matrix is the entity matrix.

      Middle matrix allows you to make changes relative to the entity matrix. This can be reset or applied to the entity.

      Bottom matrix is the compound result.

      TransformationInspector.png

      Requirements

      • SketchUp 7 or newer - ( Other versions untested )
      • TT_Lib2 (v2.6.0)

      http://forums.sketchucation.com/download/file.php?mode=view&id=86938
      [attachment=0:2nw6b8to]<!-- ia0 -->Transformation Inspector - 1.0.1.rbz<!-- ia0 -->[/attachment:2nw6b8to]
      Plugin Installation Guide

      Footprint

      http://forums.sketchucation.com/download/file.php?id=53762
      <Sketchup>/Plugins/
      +-
      http://forums.sketchucation.com/download/file.php?id=53763
      tt_transformation.rb
      +-
      http://forums.sketchucation.com/download/file.php?id=53762
      TT_Transformation

      Source Code
      https://bitbucket.org/thomthom/transformation-inspector/

      http://forums.sketchucation.com/download/file.php?id=53761

      Thomas Thomassen β€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • pilouP Offline
        pilou
        last edited by

        Does this works for any volumes ? Cylinders etc.. 😳

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • Rich O BrienR Offline
          Rich O Brien Moderator
          last edited by

          πŸ‘

          Go get some beer πŸ˜‰

          Download the free D'oh Book for SketchUp πŸ“–

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          • thomthomT Offline
            thomthom
            last edited by

            @unknownuser said:

            Does this works for any volumes ? Cylinders etc.. 😳

            It works on Groups and Components - doesn't care for the content.

            @unknownuser said:

            Go get some beer πŸ˜‰

            πŸ‘ πŸ‘
            Will do! πŸ˜„ And I promise there will be a new toy for you soon*!

            *soon being relative to infinite time.

            Thomas Thomassen β€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • Rich O BrienR Offline
              Rich O Brien Moderator
              last edited by

              Enjoy

              Download the free D'oh Book for SketchUp πŸ“–

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              • TIGT Offline
                TIG Moderator
                last edited by

                It would be more 'intuitive' if there was some guidance about which bits of the transformation matrix did what, and how they interact [especially rotation/scaling/handing] etc
                http://www.martinrinehart.com/models/tutorial/tutorial_t.html

                ###
                trans=trans.to_a
                
                        scalex=Math.sqrt(trans[0]**2+trans[1]**2+trans[2]**2)
                        scaley=Math.sqrt(trans[4]**2+trans[5]**2+trans[6]**2)
                        scalez=Math.sqrt(trans[8]**2+trans[9]**2+trans[10]**2)
                                 
                        scale=scalex
                        scale=scaley if scaley>scale
                        scale=scalez if scalez>scale
                
                        puts "         <pos>#{trans[12]} #{trans[13]} #{trans[14]}</pos>\n"
                        puts "         <scale>#{scale}</scale>\n"   
                        puts "         <rotation>\n"
                        puts "            <matrix>\n"
                        puts "               #{trans[0]/scalex} #{trans[4]/scaley} #{trans[8]/scalez} #{trans[1]/scalex} #{trans[5]/scaley} #{trans[9]/scalez} #{trans[2]/scalex} #{trans[6]/scaley} #{trans[10]/scalez}\n"
                        puts "            </matrix>\n"
                        puts "         </rotation>\n"
                
                

                Capture.PNG

                TIG

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                • thomthomT Offline
                  thomthom
                  last edited by

                  Yea - that is my plan as well. And I want to be able to create matrices from the Geom::Transformation helper methods so one can visualize what they do.

                  I started adding tooltips for scaling and translation - but the rotation turned out to be more complex so I put it on hold until I better understood what it did - as RS for the whole 3x3 matrix felt a bit too generic.

                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • PixeroP Offline
                    Pixero
                    last edited by

                    This is great! πŸ‘

                    Actually I have though for some time to do a port of one of my MentalRay plugins that does pretty much the same.
                    Now I don't have to.

                    What I would like is a more user friendly GUI.
                    Something like this:

                    Translate  X  Y  Z
                    Rotate     X  Y  Z
                    Scale      X  Y  Z
                    Shear      X  Y  Z
                    
                    Rotate Order  (dropdown with; 1; XYZ, 2; YZX, 3; ZXY, 4; XZY, 5; YXZ, 6; ZYX
                    Rotate Axis   X  Y  Z
                    
                    World Rotate Pivot   X  Y  Z
                    World Scale Pivot    X  Y  Z
                    

                    Edit: I just realised that you can easily go back to a undeformed state simply by doing a negative transform of the applied one.
                    Thats even better...

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                    • F Offline
                      function
                      last edited by

                      Thanks TT - I'd grown so used to the Maya channel box that I was making dyna-components that do this - cept I had to make one for every object! 😒 This is so useful.
                      I'd love to see units incorporated and that slick java UI you do. Some sort of mini-icon for the rows might be helpful, too.

                      this is the maya channel box

                      http://i.imgur.com/wTUhE.png

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                      • M Offline
                        mattao
                        last edited by

                        I'd like a contextual to "reset" a component position.

                        I'd like to be sure my component origin is truly at a 0.0.0 position.

                        Transformation inspector is able to help me to do this ( and it's very efficient and I thank you )

                        By the way I can mount complex scene using External sketchup files as reference, and thanks to you they are perfectly well located in the main scene.

                        Could you help me get a right click substitute for transformation inspector.

                        I'd like to select a component and right click to :
                        TransfoMenu -> reset position
                        TransfoMenu -> reset scale
                        TransfoMenu -> reset rotation
                        TransfoMenu -> reset all

                        thanks

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                        • Bob JamesB Offline
                          Bob James
                          last edited by

                          Off Subject

                          @thomthom said:

                          And I promise there will be a new toy for you soon*!

                          Speaking of "new toy", what ever happened to the gizmo for Vertex Tools? πŸ˜’

                          i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            @bob james said:

                            Speaking of "new toy", what ever happened to the gizmo for Vertex Tools? πŸ˜’

                            Summer happened. 😞 And life in general. Sorry it's taking so long.

                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              @mattao said:

                              I'd like to select a component and right click to :
                              TransfoMenu -> reset position
                              TransfoMenu -> reset scale
                              TransfoMenu -> reset rotation
                              TransfoMenu -> reset all

                              Reset position would place it at 0,0,0?
                              Reset rotation would align it to the axis of the parent context?

                              Thomas Thomassen β€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • G Offline
                                glro
                                last edited by

                                transf inspector outputi am trying to understand how the transformation matrix works, and i notice a difference between what is shown in the matrix using your plugin, and what is supposed to be shown refering to http://www.martinrinehart.com/models/tutorial/tutorial_t.html

                                i took a component, rotated it 45 degrees, and this is what "transformation inspector" shows

                                However, according to martinrinehart, i would expect the negative value to be first line second row

                                I am surely missing something; but can you explain the differrence?


                                rotation matrix

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                                • G Offline
                                  glro
                                  last edited by

                                  i found the reason

                                  404 Not Found

                                  favicon

                                  (www.ruthless.zathras.de)

                                  seems that martinrinehart put the minus sign in the wrong place


                                  rot z

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