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    [Plugin] Transformation Inspector

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    • Rich O BrienR Offline
      Rich O Brien Moderator
      last edited by

      Enjoy

      Download the free D'oh Book for SketchUp 📖

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      • TIGT Offline
        TIG Moderator
        last edited by

        It would be more 'intuitive' if there was some guidance about which bits of the transformation matrix did what, and how they interact [especially rotation/scaling/handing] etc
        http://www.martinrinehart.com/models/tutorial/tutorial_t.html

        ###
        trans=trans.to_a
        
                scalex=Math.sqrt(trans[0]**2+trans[1]**2+trans[2]**2)
                scaley=Math.sqrt(trans[4]**2+trans[5]**2+trans[6]**2)
                scalez=Math.sqrt(trans[8]**2+trans[9]**2+trans[10]**2)
                         
                scale=scalex
                scale=scaley if scaley>scale
                scale=scalez if scalez>scale
        
                puts "         <pos>#{trans[12]} #{trans[13]} #{trans[14]}</pos>\n"
                puts "         <scale>#{scale}</scale>\n"   
                puts "         <rotation>\n"
                puts "            <matrix>\n"
                puts "               #{trans[0]/scalex} #{trans[4]/scaley} #{trans[8]/scalez} #{trans[1]/scalex} #{trans[5]/scaley} #{trans[9]/scalez} #{trans[2]/scalex} #{trans[6]/scaley} #{trans[10]/scalez}\n"
                puts "            </matrix>\n"
                puts "         </rotation>\n"
        
        

        Capture.PNG

        TIG

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        • thomthomT Offline
          thomthom
          last edited by

          Yea - that is my plan as well. And I want to be able to create matrices from the Geom::Transformation helper methods so one can visualize what they do.

          I started adding tooltips for scaling and translation - but the rotation turned out to be more complex so I put it on hold until I better understood what it did - as RS for the whole 3x3 matrix felt a bit too generic.

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • PixeroP Offline
            Pixero
            last edited by

            This is great! 👍

            Actually I have though for some time to do a port of one of my MentalRay plugins that does pretty much the same.
            Now I don't have to.

            What I would like is a more user friendly GUI.
            Something like this:

            Translate  X  Y  Z
            Rotate     X  Y  Z
            Scale      X  Y  Z
            Shear      X  Y  Z
            
            Rotate Order  (dropdown with; 1; XYZ, 2; YZX, 3; ZXY, 4; XZY, 5; YXZ, 6; ZYX
            Rotate Axis   X  Y  Z
            
            World Rotate Pivot   X  Y  Z
            World Scale Pivot    X  Y  Z
            

            Edit: I just realised that you can easily go back to a undeformed state simply by doing a negative transform of the applied one.
            Thats even better...

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            • F Offline
              function
              last edited by

              Thanks TT - I'd grown so used to the Maya channel box that I was making dyna-components that do this - cept I had to make one for every object! 😢 This is so useful.
              I'd love to see units incorporated and that slick java UI you do. Some sort of mini-icon for the rows might be helpful, too.

              this is the maya channel box

              http://i.imgur.com/wTUhE.png

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              • M Offline
                mattao
                last edited by

                I'd like a contextual to "reset" a component position.

                I'd like to be sure my component origin is truly at a 0.0.0 position.

                Transformation inspector is able to help me to do this ( and it's very efficient and I thank you )

                By the way I can mount complex scene using External sketchup files as reference, and thanks to you they are perfectly well located in the main scene.

                Could you help me get a right click substitute for transformation inspector.

                I'd like to select a component and right click to :
                TransfoMenu -> reset position
                TransfoMenu -> reset scale
                TransfoMenu -> reset rotation
                TransfoMenu -> reset all

                thanks

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                • Bob JamesB Offline
                  Bob James
                  last edited by

                  Off Subject

                  @thomthom said:

                  And I promise there will be a new toy for you soon*!

                  Speaking of "new toy", what ever happened to the gizmo for Vertex Tools? 😒

                  i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    @bob james said:

                    Speaking of "new toy", what ever happened to the gizmo for Vertex Tools? 😒

                    Summer happened. 😞 And life in general. Sorry it's taking so long.

                    Thomas Thomassen — SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      @mattao said:

                      I'd like to select a component and right click to :
                      TransfoMenu -> reset position
                      TransfoMenu -> reset scale
                      TransfoMenu -> reset rotation
                      TransfoMenu -> reset all

                      Reset position would place it at 0,0,0?
                      Reset rotation would align it to the axis of the parent context?

                      Thomas Thomassen — SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • G Offline
                        glro
                        last edited by

                        transf inspector outputi am trying to understand how the transformation matrix works, and i notice a difference between what is shown in the matrix using your plugin, and what is supposed to be shown refering to http://www.martinrinehart.com/models/tutorial/tutorial_t.html

                        i took a component, rotated it 45 degrees, and this is what "transformation inspector" shows

                        However, according to martinrinehart, i would expect the negative value to be first line second row

                        I am surely missing something; but can you explain the differrence?


                        rotation matrix

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                        • G Offline
                          glro
                          last edited by

                          i found the reason

                          404 Not Found

                          favicon

                          (www.ruthless.zathras.de)

                          seems that martinrinehart put the minus sign in the wrong place


                          rot z

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