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    ⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update

    [Plugin] Transformation Inspector

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    • pilouP Offline
      pilou
      last edited by

      Does this works for any volumes ? Cylinders etc.. 😳

      Frenchy Pilou
      Is beautiful that please without concept!
      My Little site :)

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      • Rich O BrienR Offline
        Rich O Brien Moderator
        last edited by

        πŸ‘

        Go get some beer πŸ˜‰

        Download the free D'oh Book for SketchUp πŸ“–

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        • thomthomT Offline
          thomthom
          last edited by

          @unknownuser said:

          Does this works for any volumes ? Cylinders etc.. 😳

          It works on Groups and Components - doesn't care for the content.

          @unknownuser said:

          Go get some beer πŸ˜‰

          πŸ‘ πŸ‘
          Will do! πŸ˜„ And I promise there will be a new toy for you soon*!

          *soon being relative to infinite time.

          Thomas Thomassen β€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • Rich O BrienR Offline
            Rich O Brien Moderator
            last edited by

            Enjoy

            Download the free D'oh Book for SketchUp πŸ“–

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            • TIGT Offline
              TIG Moderator
              last edited by

              It would be more 'intuitive' if there was some guidance about which bits of the transformation matrix did what, and how they interact [especially rotation/scaling/handing] etc
              http://www.martinrinehart.com/models/tutorial/tutorial_t.html

              ###
              trans=trans.to_a
              
                      scalex=Math.sqrt(trans[0]**2+trans[1]**2+trans[2]**2)
                      scaley=Math.sqrt(trans[4]**2+trans[5]**2+trans[6]**2)
                      scalez=Math.sqrt(trans[8]**2+trans[9]**2+trans[10]**2)
                               
                      scale=scalex
                      scale=scaley if scaley>scale
                      scale=scalez if scalez>scale
              
                      puts "         <pos>#{trans[12]} #{trans[13]} #{trans[14]}</pos>\n"
                      puts "         <scale>#{scale}</scale>\n"   
                      puts "         <rotation>\n"
                      puts "            <matrix>\n"
                      puts "               #{trans[0]/scalex} #{trans[4]/scaley} #{trans[8]/scalez} #{trans[1]/scalex} #{trans[5]/scaley} #{trans[9]/scalez} #{trans[2]/scalex} #{trans[6]/scaley} #{trans[10]/scalez}\n"
                      puts "            </matrix>\n"
                      puts "         </rotation>\n"
              
              

              Capture.PNG

              TIG

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              • thomthomT Offline
                thomthom
                last edited by

                Yea - that is my plan as well. And I want to be able to create matrices from the Geom::Transformation helper methods so one can visualize what they do.

                I started adding tooltips for scaling and translation - but the rotation turned out to be more complex so I put it on hold until I better understood what it did - as RS for the whole 3x3 matrix felt a bit too generic.

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • PixeroP Offline
                  Pixero
                  last edited by

                  This is great! πŸ‘

                  Actually I have though for some time to do a port of one of my MentalRay plugins that does pretty much the same.
                  Now I don't have to.

                  What I would like is a more user friendly GUI.
                  Something like this:

                  Translate  X  Y  Z
                  Rotate     X  Y  Z
                  Scale      X  Y  Z
                  Shear      X  Y  Z
                  
                  Rotate Order  (dropdown with; 1; XYZ, 2; YZX, 3; ZXY, 4; XZY, 5; YXZ, 6; ZYX
                  Rotate Axis   X  Y  Z
                  
                  World Rotate Pivot   X  Y  Z
                  World Scale Pivot    X  Y  Z
                  

                  Edit: I just realised that you can easily go back to a undeformed state simply by doing a negative transform of the applied one.
                  Thats even better...

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                  • F Offline
                    function
                    last edited by

                    Thanks TT - I'd grown so used to the Maya channel box that I was making dyna-components that do this - cept I had to make one for every object! 😒 This is so useful.
                    I'd love to see units incorporated and that slick java UI you do. Some sort of mini-icon for the rows might be helpful, too.

                    this is the maya channel box

                    http://i.imgur.com/wTUhE.png

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                    • M Offline
                      mattao
                      last edited by

                      I'd like a contextual to "reset" a component position.

                      I'd like to be sure my component origin is truly at a 0.0.0 position.

                      Transformation inspector is able to help me to do this ( and it's very efficient and I thank you )

                      By the way I can mount complex scene using External sketchup files as reference, and thanks to you they are perfectly well located in the main scene.

                      Could you help me get a right click substitute for transformation inspector.

                      I'd like to select a component and right click to :
                      TransfoMenu -> reset position
                      TransfoMenu -> reset scale
                      TransfoMenu -> reset rotation
                      TransfoMenu -> reset all

                      thanks

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                      • Bob JamesB Offline
                        Bob James
                        last edited by

                        Off Subject

                        @thomthom said:

                        And I promise there will be a new toy for you soon*!

                        Speaking of "new toy", what ever happened to the gizmo for Vertex Tools? πŸ˜’

                        i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          @bob james said:

                          Speaking of "new toy", what ever happened to the gizmo for Vertex Tools? πŸ˜’

                          Summer happened. 😞 And life in general. Sorry it's taking so long.

                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            @mattao said:

                            I'd like to select a component and right click to :
                            TransfoMenu -> reset position
                            TransfoMenu -> reset scale
                            TransfoMenu -> reset rotation
                            TransfoMenu -> reset all

                            Reset position would place it at 0,0,0?
                            Reset rotation would align it to the axis of the parent context?

                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • G Offline
                              glro
                              last edited by

                              transf inspector outputi am trying to understand how the transformation matrix works, and i notice a difference between what is shown in the matrix using your plugin, and what is supposed to be shown refering to http://www.martinrinehart.com/models/tutorial/tutorial_t.html

                              i took a component, rotated it 45 degrees, and this is what "transformation inspector" shows

                              However, according to martinrinehart, i would expect the negative value to be first line second row

                              I am surely missing something; but can you explain the differrence?


                              rotation matrix

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                              • G Offline
                                glro
                                last edited by

                                i found the reason

                                404 Not Found

                                favicon

                                (www.ruthless.zathras.de)

                                seems that martinrinehart put the minus sign in the wrong place


                                rot z

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