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    [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16

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    • N Offline
      numerobis
      last edited by

      Really a fantastic plugin! I have to say it again! Thanks a lot!

      But i have noticed a problem with exporting textured object for rendering, maxwell in my case...
      The problem is that the exporter writes a seperated material and texture for each face! So with a complex gepmetry this results in thousands of textures and materials.

      My question is now, is it possible to avoid this behavior? I'm painting as QuadMesh.
      Or is this problem maxwell related? I noticed the same thing when i use photomatch for texturing.

      Can anyone say how this works with vray?

      edit: ok, problem solved... disabling texture distortions in maxwell uv export options did it. I thought this would result in distorted mapping but for now it works.

      Thanks again for this incredible tool, Fredo!!!
      Trimble should buy this from you as standart mapping method! 😎

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      • S Offline
        shri
        last edited by

        many many thanks for your great tool.. πŸ‘

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        • majidM Offline
          majid
          last edited by

          unique genius Fredeo!!!!! many many thank you, this is greaaat

          My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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          • pietervP Offline
            pieterv
            last edited by

            Hey Fredo,

            Thanks a lot for the great plugin! You are a hero.

            I have a slight problem tho. I used your plugin and in sketchup it looks like this

            http://www.citypixels.be/wp-content/uploads/2012/10/sketchup-thrupaint-01.png

            but when I render it in Maxwell Render it looks like this:

            http://www.citypixels.be/wp-content/uploads/2012/10/simpel-huis-render-017.jpg

            The yellow stones in the little wall have become much smaller and the middle part of the street has become darker. Do you have an idea what the problem could be?

            Thanks!

            Pieter

            This is my website:
            Citypixels - 3d Visualisatie Architectuur

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            • TIGT Offline
              TIG Moderator
              last edited by

              Check if the two surfaces have the material applied in a different way.
              I suspect that one has the material applied to the face itself while the other has the material applied to the 'container' [group/component-instance] - check this by using 'Entity Info' and selecting the actual faces in each case - the 'mapping' cannot persist into exported formats when applied to a container rather than the face itself... Of course it might be a Maxwell issue with it mis-handing the UVmapping ?

              TIG

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              • thomthomT Offline
                thomthom
                last edited by

                Contact Maxwell support - as this is their render engine that doesn't properly process the UV mapping.

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • pietervP Offline
                  pieterv
                  last edited by

                  I have checked, and the two materials are axactly the same. I have the free version of Maxwell Render, so I'll repost this under "extensions & applications". Thanks for answering!

                  This is my website:
                  Citypixels - 3d Visualisatie Architectuur

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    I'd still recommend you contact Maxwell - as this would then be something that presumably affects all users. Reporting issues to the developers is important - otherwise it'll never get fixed.

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • C Offline
                      cadmunkey
                      last edited by

                      Is this plugin for premium members only? If I click the download icon I get a banner.png.

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                      • massimoM Offline
                        massimo Moderator
                        last edited by

                        @unknownuser said:

                        ThruPaint is installed as part of FredoTools.. It requires LibFredo6 4.4 or above.

                        See the main post for this plugin for Installation of FredoTools

                        So you have to go to Fredo tools thread to download the plugin. Scroll down the page and you'll find it below the "download" icon.

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                        • C Offline
                          cadmunkey
                          last edited by

                          @massimo said:

                          @unknownuser said:

                          ThruPaint is installed as part of FredoTools.. It requires LibFredo6 4.4 or above.

                          See the main post for this plugin for Installation of FredoTools

                          So you have to go to Fredo tools thread to download the plugin. Scroll down the page and you'll find it below the "download" icon.

                          Cheers!

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                          • masterpaulM Offline
                            masterpaul
                            last edited by

                            I cant seem to texture this irregular surface, it just wont do it, textures wont align no matter what, and they also rotated differently everywhere.

                            Edit: Uploaded the file also.


                            Help.jpg


                            Trickeywall.skp

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                            • fredo6F Offline
                              fredo6
                              last edited by

                              @masterpaul said:

                              I cant seem to texture this irregular surface, it just wont do it, textures wont align no matter what, and they also rotated differently everywhere.

                              Edit: Uploaded the file also.

                              The surafce is very 'irregular' actually. Unless it is made of Quads (with Thomthom's convention), I am afraid it cannot be properly mapped with ThruPaint.
                              I would recommend you try with SketchUV plugin, which is more specialized in UV-mapping any kind of surface.

                              Fredo

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                              • masterpaulM Offline
                                masterpaul
                                last edited by

                                @unknownuser said:

                                @masterpaul said:

                                I cant seem to texture this irregular surface, it just wont do it, textures wont align no matter what, and they also rotated differently everywhere.

                                Edit: Uploaded the file also.

                                The surafce is very 'irregular' actually. Unless it is made of Quads (with Thomthom's convention), I am afraid it cannot be properly mapped with ThruPaint.
                                I would recommend you try with SketchUV plugin, which is more specialized in UV-mapping any kind of surface.

                                Fredo

                                Thanks πŸ˜„

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                                • OxerO Offline
                                  Oxer
                                  last edited by

                                  Hi Fredo,
                                  I'm user of Thea4SU plugin and I have found a conflict with your plugin, before to install Thea4SU, ThruPaint worked fine but after, it appears this Error in Ruby Console:
                                  Thrupaint Error.png
                                  I don't know if you can help me, I'll comment it to Tomasz (plugin developer) too.

                                  "The result is the end what is important is the process" by Oxer
                                  [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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                                  • fredo6F Offline
                                    fredo6
                                    last edited by

                                    Oxer,

                                    Thanks for signaling.

                                    Could you type the following in the Ruby console and send me the output
                                    Sketchup.read_default "FredoTools_ThruPaint", "Param"

                                    Thanks

                                    Fredo

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                                    • OxerO Offline
                                      Oxer
                                      last edited by

                                      This is the output in Ruby Console:
                                      Output Ruby Console.png

                                      "The result is the end what is important is the process" by Oxer
                                      [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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                                      • fredo6F Offline
                                        fredo6
                                        last edited by

                                        Oxer,

                                        Thanks. Did you type the command with Thea installed or uninstalled (because the string is correct)?

                                        Fredo

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                                        • OxerO Offline
                                          Oxer
                                          last edited by

                                          With Thea installed, I probed to type the command before and after to use Thea4SU and the result in the ruby console is the same.

                                          "The result is the end what is important is the process" by Oxer
                                          [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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                                          • TIGT Offline
                                            TIG Moderator
                                            last edited by

                                            Perhaps Thea uses a materials-observer and that then clashes with how this Fredo tool works ?
                                            Other renderers like Twilight probably have something similar too, without clashing; so it will be fixable, but then that's probably needed on the Thea side...

                                            TIG

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