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    [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16

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    • T Offline
      tomaszdrgas
      last edited by

      @rv1974 said:

      Fredo may I ask some childish question?
      Is there any fundamental difficulty to implement Natural UV mode that is aligned to longes edges of the tube-like surfaces? Just like QuadMesh UV mode but without distortions?

      I guess that main problem is that plugin doesn't really know which direction is prefered one,. maybe we could assume the red 'U' direction..
      Second problem ThruPaint tries very hard to make texturing continues.. As far as I have seen Your desired result it has breakes on every bend of tube.. So I guess You want some mix of 'quad' abd 'natural uv' modes.. Just select and paint each segment seperatly with 'natural uv'.. As You did I guess..

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      • P Offline
        peerapat
        last edited by

        Thanks Fredo

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        • R Offline
          rv1974
          last edited by

          @unknownuser said:

          I guess that main problem is that plugin doesn't really know which direction is prefered one,. maybe we could assume the red 'U' direction..
          Second problem ThruPaint tries very hard to make texturing continues.. As far as I have seen Your desired result it has breakes on every bend of tube.. So I guess You want some mix of 'quad' abd 'natural uv' modes.. Just select and paint each segment separately with 'natural uv'.. As You did I guess..

          But somehow it does know the preferred dimension when applying "Quad" UV". Plus, tools like Profile Builder manage to apply UVs correctly when generating new geometry. Indeed, essentially I'm asking is a hybrid of quad + natural modes. I think it's the most preferred mode for architects. It'd be nice to hear from Fredo if this hybrid mode is theoretically possible.
          *>>
          @unknownuser said:

          Just select and paint each segment separately with 'natural uv'.. As You did I guess

          Right, manual clicking segment by segment is the current solution, but in many cases it's too laborious..

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          • K Offline
            kevvv
            last edited by

            where can i get this?

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            • Dave RD Offline
              Dave R
              last edited by

              @kevvv said:

              where can i get this?

              If you look at the first post in this thread you will see it's part of FredoTools and the link for it.

              By the way, your profile says you are using SketchUp 2019 Free/Make but that's impossible. Please update your profile with the correct version.

              Etaoin Shrdlu

              %

              (THERE'S NO PLACE LIKE)

              G28 X0.0 Y0.0 Z0.0

              M30

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              • K Offline
                kingfisher13
                last edited by

                I don't know what is going on, but Thrupaint is giving me so many issues right now. Its frustrating me to the point where I don't even want to use Sketchup anymore. I created a geometrically perfect onion dome, made of ENTIRELY quads, with no issues or errors in the construction.

                When I try to use the Quad UV wrap to wrap a mosaic tile texture around the dome, it gives me errors every time. I get the yellow errors, and I get red errors, where it says the faces don't have 3 or 4 vertices, when they all do. I've been unable to texture this thrice d**ned dome because of it. Its ruining my project, and I really don't want to have to export the dome to 3ds Max to wrap the texture, because then it will need to be triangulated, which will completely mess it up when I import it back into Sketchup.

                Does anyone have a solution for this stupid bug I keep experiencing?

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                • Dave RD Offline
                  Dave R
                  last edited by

                  @kingfisher13 said:

                  Does anyone have a solution for this stupid bug I keep experiencing?

                  What version of SketchUp are you using? What operating system? That information is important. Please complete your profile.

                  If you share your SketchUp model file so we can see exactly what you have, we can give you some guidance.

                  Etaoin Shrdlu

                  %

                  (THERE'S NO PLACE LIKE)

                  G28 X0.0 Y0.0 Z0.0

                  M30

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                  • fredo6F Offline
                    fredo6
                    last edited by

                    @kingfisher13 said:

                    When I try to use the Quad UV wrap to wrap a mosaic tile texture around the dome, it gives me errors every time. I get the yellow errors, and I get red errors, where it says the faces don't have 3 or 4 vertices, when they all do. I've been unable to texture this thrice d**ned dome because of it.

                    A dome is typically not suitable for QuadUV. QuadUV is for a grid, with rows and columns, where it is possible for ThruPaint to follow the shape.
                    Now, it would be useful to have your model [or part of it] to advise on what you could do for texturing.

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                    • B Offline
                      bsfranza
                      last edited by

                      hi there,

                      is it possible to turn off that sound when "picking" materials from the scene?

                      i have looked inside the pluginfolder if maybe i find a sound file that i coud just delete πŸ˜„?

                      best, franz

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                      • fredo6F Offline
                        fredo6
                        last edited by

                        @bsfranza said:

                        i have looked inside the pluginfolder if maybe i find a sound file that i coud just delete πŸ˜„?

                        The file is in folder Fredo6_!LibFredo6/IMAGES_Standard, with name Camera_click.wav.

                        If you rename it or remove it, it should not play the sound.

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                        • E Offline
                          Einstein
                          last edited by

                          Hi,
                          I think it would be cool to have one more selection option - all selected groups. With it we could paint all selected groups through with a single click (even if they had materials applied to faces), possibly without changing their UVs.
                          What do you think about this idea?

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                          • W Offline
                            williamhhf
                            last edited by

                            hi there, i can't download it, just showed blank pop up window after click download

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                            • R Offline
                              rv1974
                              last edited by

                              How do I activate material sampler and UV mode without icon? Is there dedicated modifier key? Thanks

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                              • fredo6F Offline
                                fredo6
                                last edited by

                                For the sampler; press or toggle Shift.

                                For the UV Mode, I guess you mean Natural, Projected and QuadMesh. There is no shortcut for that currently.

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                                • R Offline
                                  rv1974
                                  last edited by

                                  I meant the eyedropper with red cross.
                                  But here is another thing that irritates me in many cases. PT's Natural mode skews\rotates\distorts textures on some faces ( see left cylinder in attached pic) whereas regular Paint bucket does the job perfectly. I wanted to stop using the standard PB in favor of Fredo's PT but this glitch won't allow it. Is there a trick to get a logical result with Natural mode from the first click?


                                  Untitled-2.jpg


                                  Capture.PNG

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                                  • R Offline
                                    rv1974
                                    last edited by

                                    I must be doing something wrong but it looks like natural mode is broken. In most cases some faces are always distorted. Could it just mimic standard paint tool in equivocal situations?


                                    p333t.gif


                                    aaaa.skp

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                                    • D Offline
                                      darbybuckley1111
                                      last edited by

                                      When installing I receive the error "unable to unziped archived file" I've tried everything (even on different computers) - any ideas on how to download this plugin??

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                                      • fredo6F Offline
                                        fredo6
                                        last edited by

                                        There seems to be problem with the publishing of FredoTools on the Sketchucation Store.

                                        I will republish this afternoon.

                                        Fredo

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                                        • Rich O BrienR Online
                                          Rich O Brien Moderator
                                          last edited by

                                          If you are experiencing Unzip Error in the ExtensionStore try clearing the Edge Cache

                                          Download the free D'oh Book for SketchUp πŸ“–

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                                          • M Offline
                                            mtanure1234
                                            last edited by

                                            What happened with the link guys? when I try to download it never open, and the older version is not working on skp 21?

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