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    [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16

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    • fredo6F 離線
      fredo6
      最後由 編輯

      Maybe you can PM me the model so that I see if this is related to ThruPaint or to your machine configuration.

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      • A 離線
        Ahmed0007
        最後由 編輯

        hi fredo6
        i'm making a tutorial about your this plugin but i think i found bug.
        it's not painting Dimensions in sketchup 2018-19
        what is the solution.
        Thanks


        Video


        Help.skp

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        • fredo6F 離線
          fredo6
          最後由 編輯

          @ahmed0007 said:

          hi fredo6
          i'm making a tutorial about your this plugin but i think i found bug.
          it's not painting Dimensions in sketchup 2018-19
          what is the solution.
          Thanks

          It's just a missing feature. Not sure if there is a value in this (versus using the native Paint tool).

          Fredo

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          • A 離線
            Ahmed0007
            最後由 編輯

            @fredo6 said:

            @ahmed0007 said:

            hi fredo6
            i'm making a tutorial about your this plugin but i think i found bug.
            it's not painting Dimensions in sketchup 2018-19
            what is the solution.
            Thanks

            It's just a missing feature. Not sure if there is a value in this (versus using the native Paint tool).

            Fredo

            ok.
            thanks for reply.

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            • C 離線
              chaosaic
              最後由 編輯

              @fredo6 said:

              @chaosaic,

              Difficult to tell what is the problem.
              Could you indicate which UV mode you use (Natural, Projection, QuadMesh) and if you have a problem of performance in all modes.

              Also, what kind of texture do you use? Is it a heavy image?

              after few days of searching and testing , I believe I have found the problem.
              at least the huge one of them.

              when outliner tray is expanded , if the file contains high poly geometry , whether its hidden or not (but geometry in invisible layer not in this case),
              painting UV and using of visual mode will be extremly lag(I'm not sure if this happen in my PC only).

              anyway , really appreciate that you take your time to answer my question patiently.
              and again , great plug-in.

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              • fredo6F 離線
                fredo6
                最後由 編輯

                @chaosaic said:

                after few days of searching and testing , I believe I have found the problem.
                at least the huge one of them.

                when outliner tray is expanded , if the file contains high poly geometry , whether its hidden or not (but geometry in invisible layer not in this case),
                painting UV and using of visual mode will be extremly lag(I'm not sure if this happen in my PC only).

                For info, I made a change in FredoTools 3.4a to keep performance OK when outliner is open.

                So if you wish to test if it works in your case...

                Fred0

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                • C 離線
                  chaosaic
                  最後由 編輯

                  @unknownuser said:

                  For info, I made a change in FredoTools 3.4a to keep performance OK when outliner is open.

                  So if you wish to test if it works in your case...

                  Fred0

                  I have just test ThruPaint in FredoTools 3.4a.
                  When outliner tray is opened , painting and adjusting speed is almost the same as its not open.
                  Outliner problem just like mystery to me and you just solve it 😆

                  As a newbie I want to ask if there's a way to export a 3dsmax model's UV to sketchup?
                  I hvae a 3dsmax model already has it's own UV map, then I export it as .obj, import to WrapR check its the same as 3dsmax model, then import UV.obj by SketchUV tools, but not working.

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                  • V 離線
                    Vicente122334
                    最後由 編輯

                    Hey Fredo6!
                    So, I was messing around with Thrupaint trying to texture a curved and "Z axis" road and when I tried to texture it, The section where the road is straight and curved is just diferent (deformed) like in the image I just sent...
                    Is there any way I can solve this? I've been searching for almost a week, thanks!


                    Capturar.PNG

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                    • fredo6F 離線
                      fredo6
                      最後由 編輯

                      @vicente122334 said:

                      Hey Fredo6!
                      So, I was messing around with Thrupaint trying to texture a curved and "Z axis" road and when I tried to texture it, The section where the road is straight and curved is just diferent (deformed) like in the image I just sent...
                      Is there any way I can solve this? I've been searching for almost a week, thanks!

                      Difficult to tell without the model.
                      In general, you should do all the segments of the road in one go.

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                      • D 離線
                        dedmin
                        最後由 編輯

                        @vicente122334 said:

                        Hey Fredo6!
                        So, I was messing around with Thrupaint trying to texture a curved and "Z axis" road and when I tried to texture it, The section where the road is straight and curved is just diferent (deformed) like in the image I just sent...
                        Is there any way I can solve this? I've been searching for almost a week, thanks!

                        1 條回覆 最後回覆 回覆 引用 0
                        • V 離線
                          Vicente122334
                          最後由 編輯

                          @fredo6 said:

                          @vicente122334 said:

                          Hey Fredo6!
                          So, I was messing around with Thrupaint trying to texture a curved and "Z axis" road and when I tried to texture it, The section where the road is straight and curved is just diferent (deformed) like in the image I just sent...
                          Is there any way I can solve this? I've been searching for almost a week, thanks!

                          Difficult to tell without the model.
                          In general, you should do all the segments of the road in one go.

                          Hello! Thank you so much for replying!
                          I actually manage to find the solution, I just had to triangulate and I also did what you said in your post, I did all the road together. I actually have another issue but I don't think this one is solvable, I don't know... when the curve starts in my road, the part of the texture on the left side scales up way more than the one on the right side. Is it possible to keep both at the same scale?
                          Thanks for reading! I will also send the sketch file this time.


                          Image.png


                          Untitled14.skp

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                          • fredo6F 離線
                            fredo6
                            最後由 編輯

                            Stretching of the texture is inevitable in the rounding with the way Sketchup handles texture adjustment. There is nothing you can really do about it, even if you manage it manually with the pins.

                            Fredo

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                            • A 離線
                              Ahmed0007
                              最後由 編輯

                              Complete Tutorial of Fredo ThruPaint
                              https://youtu.be/db3KAv0-ATI

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                              • fredo6F 離線
                                fredo6
                                最後由 編輯

                                @ahmed0007 said:

                                Complete Tutorial of Fredo ThruPaint
                                https://youtu.be/db3KAv0-ATI

                                Thank you very much. Very complete and didactic. Congratulations.

                                I inserted the video in the main post of this thread.

                                Fred

                                PS: You should post on SketchUp Forum too.

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                                • A 離線
                                  Ahmed0007
                                  最後由 編輯

                                  @fredo6 said:

                                  @ahmed0007 said:

                                  Complete Tutorial of Fredo ThruPaint
                                  https://youtu.be/db3KAv0-ATI

                                  Thank you very much. Very complete and didactic. Congratulations.

                                  I inserted the video in the main post of this thread.

                                  Fred

                                  PS: You should post on SketchUp Forum too.

                                  Thank you so much 😄

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                                  • summerson1990S 離線
                                    summerson1990
                                    最後由 編輯

                                    Hi! Can ThruPaint snap to guidelines or geometry when working in visual edition mode to align texture perfectly as native texture position tool does it? Look my screenshot


                                    ezgif.com-optimize (3).gif

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                                    • fredo6F 離線
                                      fredo6
                                      最後由 編輯

                                      @summerson1990 said:

                                      Hi! Can ThruPaint snap to guidelines or geometry when working in visual edition mode to align texture perfectly as native texture position tool does it? Look my screenshot

                                      Not obvious, but probably feasible.

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                                      • summerson1990S 離線
                                        summerson1990
                                        最後由 編輯

                                        @fredo6 said:

                                        @summerson1990 said:

                                        Hi! Can ThruPaint snap to guidelines or geometry when working in visual edition mode to align texture perfectly as native texture position tool does it? Look my screenshot

                                        Not obvious, but probably feasible.

                                        So could you please say how to make it possible to snap? Sometimes it seems like something close to snapping is working but I didn't realized yet in what cases and how exactly it does. Thanks!

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                                        • fredo6F 離線
                                          fredo6
                                          最後由 編輯

                                          @summerson1990 said:

                                          So could you please say how to make it possible to snap? Sometimes it seems like something close to snapping is working but I didn't realized yet in what cases and how exactly it does. Thanks!

                                          I just say that this is not supported in the current version. So I would need to make the change.

                                          Fredo

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                                          • summerson1990S 離線
                                            summerson1990
                                            最後由 編輯

                                            @fredo6 said:

                                            @summerson1990 said:

                                            So could you please say how to make it possible to snap? Sometimes it seems like something close to snapping is working but I didn't realized yet in what cases and how exactly it does. Thanks!

                                            I just say that this is not supported in the current version. So I would need to make the change.

                                            Fredo

                                            Ok, as you will do it it will be very useful. Thank you!

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