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[Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16

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  • A Offline
    Ahmed0007
    last edited by 10 Apr 2019, 21:25

    hi fredo6
    i'm making a tutorial about your this plugin but i think i found bug.
    it's not painting Dimensions in sketchup 2018-19
    what is the solution.
    Thanks


    Video


    Help.skp

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    • F Offline
      fredo6
      last edited by 12 Apr 2019, 01:48

      @ahmed0007 said:

      hi fredo6
      i'm making a tutorial about your this plugin but i think i found bug.
      it's not painting Dimensions in sketchup 2018-19
      what is the solution.
      Thanks

      It's just a missing feature. Not sure if there is a value in this (versus using the native Paint tool).

      Fredo

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      • A Offline
        Ahmed0007
        last edited by 12 Apr 2019, 02:34

        @fredo6 said:

        @ahmed0007 said:

        hi fredo6
        i'm making a tutorial about your this plugin but i think i found bug.
        it's not painting Dimensions in sketchup 2018-19
        what is the solution.
        Thanks

        It's just a missing feature. Not sure if there is a value in this (versus using the native Paint tool).

        Fredo

        ok.
        thanks for reply.

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        • C Offline
          chaosaic
          last edited by 12 Apr 2019, 13:30

          @fredo6 said:

          @chaosaic,

          Difficult to tell what is the problem.
          Could you indicate which UV mode you use (Natural, Projection, QuadMesh) and if you have a problem of performance in all modes.

          Also, what kind of texture do you use? Is it a heavy image?

          after few days of searching and testing , I believe I have found the problem.
          at least the huge one of them.

          when outliner tray is expanded , if the file contains high poly geometry , whether its hidden or not (but geometry in invisible layer not in this case),
          painting UV and using of visual mode will be extremly lag(I'm not sure if this happen in my PC only).

          anyway , really appreciate that you take your time to answer my question patiently.
          and again , great plug-in.

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          • F Offline
            fredo6
            last edited by 13 Apr 2019, 01:27

            @chaosaic said:

            after few days of searching and testing , I believe I have found the problem.
            at least the huge one of them.

            when outliner tray is expanded , if the file contains high poly geometry , whether its hidden or not (but geometry in invisible layer not in this case),
            painting UV and using of visual mode will be extremly lag(I'm not sure if this happen in my PC only).

            For info, I made a change in FredoTools 3.4a to keep performance OK when outliner is open.

            So if you wish to test if it works in your case...

            Fred0

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            • C Offline
              chaosaic
              last edited by 13 Apr 2019, 03:31

              @unknownuser said:

              For info, I made a change in FredoTools 3.4a to keep performance OK when outliner is open.

              So if you wish to test if it works in your case...

              Fred0

              I have just test ThruPaint in FredoTools 3.4a.
              When outliner tray is opened , painting and adjusting speed is almost the same as its not open.
              Outliner problem just like mystery to me and you just solve it 😆

              As a newbie I want to ask if there's a way to export a 3dsmax model's UV to sketchup?
              I hvae a 3dsmax model already has it's own UV map, then I export it as .obj, import to WrapR check its the same as 3dsmax model, then import UV.obj by SketchUV tools, but not working.

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              • V Offline
                Vicente122334
                last edited by 21 Apr 2019, 20:19

                Hey Fredo6!
                So, I was messing around with Thrupaint trying to texture a curved and "Z axis" road and when I tried to texture it, The section where the road is straight and curved is just diferent (deformed) like in the image I just sent...
                Is there any way I can solve this? I've been searching for almost a week, thanks!


                Capturar.PNG

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                • F Offline
                  fredo6
                  last edited by 23 Apr 2019, 03:34

                  @vicente122334 said:

                  Hey Fredo6!
                  So, I was messing around with Thrupaint trying to texture a curved and "Z axis" road and when I tried to texture it, The section where the road is straight and curved is just diferent (deformed) like in the image I just sent...
                  Is there any way I can solve this? I've been searching for almost a week, thanks!

                  Difficult to tell without the model.
                  In general, you should do all the segments of the road in one go.

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                  • D Offline
                    dedmin
                    last edited by 23 Apr 2019, 04:56

                    @vicente122334 said:

                    Hey Fredo6!
                    So, I was messing around with Thrupaint trying to texture a curved and "Z axis" road and when I tried to texture it, The section where the road is straight and curved is just diferent (deformed) like in the image I just sent...
                    Is there any way I can solve this? I've been searching for almost a week, thanks!

                    1 Reply Last reply Reply Quote 0
                    • V Offline
                      Vicente122334
                      last edited by 25 Apr 2019, 16:44

                      @fredo6 said:

                      @vicente122334 said:

                      Hey Fredo6!
                      So, I was messing around with Thrupaint trying to texture a curved and "Z axis" road and when I tried to texture it, The section where the road is straight and curved is just diferent (deformed) like in the image I just sent...
                      Is there any way I can solve this? I've been searching for almost a week, thanks!

                      Difficult to tell without the model.
                      In general, you should do all the segments of the road in one go.

                      Hello! Thank you so much for replying!
                      I actually manage to find the solution, I just had to triangulate and I also did what you said in your post, I did all the road together. I actually have another issue but I don't think this one is solvable, I don't know... when the curve starts in my road, the part of the texture on the left side scales up way more than the one on the right side. Is it possible to keep both at the same scale?
                      Thanks for reading! I will also send the sketch file this time.


                      Image.png


                      Untitled14.skp

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                      • F Offline
                        fredo6
                        last edited by 26 Apr 2019, 22:26

                        Stretching of the texture is inevitable in the rounding with the way Sketchup handles texture adjustment. There is nothing you can really do about it, even if you manage it manually with the pins.

                        Fredo

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                        • A Offline
                          Ahmed0007
                          last edited by 2 May 2019, 15:57

                          Complete Tutorial of Fredo ThruPaint
                          https://youtu.be/db3KAv0-ATI

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                          • F Offline
                            fredo6
                            last edited by 2 May 2019, 20:50

                            @ahmed0007 said:

                            Complete Tutorial of Fredo ThruPaint
                            https://youtu.be/db3KAv0-ATI

                            Thank you very much. Very complete and didactic. Congratulations.

                            I inserted the video in the main post of this thread.

                            Fred

                            PS: You should post on SketchUp Forum too.

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                            • A Offline
                              Ahmed0007
                              last edited by 3 May 2019, 12:13

                              @fredo6 said:

                              @ahmed0007 said:

                              Complete Tutorial of Fredo ThruPaint
                              https://youtu.be/db3KAv0-ATI

                              Thank you very much. Very complete and didactic. Congratulations.

                              I inserted the video in the main post of this thread.

                              Fred

                              PS: You should post on SketchUp Forum too.

                              Thank you so much 😄

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                              • summerson1990S Offline
                                summerson1990
                                last edited by 3 Nov 2019, 14:21

                                Hi! Can ThruPaint snap to guidelines or geometry when working in visual edition mode to align texture perfectly as native texture position tool does it? Look my screenshot


                                ezgif.com-optimize (3).gif

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                                • F Offline
                                  fredo6
                                  last edited by 3 Nov 2019, 19:55

                                  @summerson1990 said:

                                  Hi! Can ThruPaint snap to guidelines or geometry when working in visual edition mode to align texture perfectly as native texture position tool does it? Look my screenshot

                                  Not obvious, but probably feasible.

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                                  • summerson1990S Offline
                                    summerson1990
                                    last edited by 3 Nov 2019, 20:56

                                    @fredo6 said:

                                    @summerson1990 said:

                                    Hi! Can ThruPaint snap to guidelines or geometry when working in visual edition mode to align texture perfectly as native texture position tool does it? Look my screenshot

                                    Not obvious, but probably feasible.

                                    So could you please say how to make it possible to snap? Sometimes it seems like something close to snapping is working but I didn't realized yet in what cases and how exactly it does. Thanks!

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                                    • F Offline
                                      fredo6
                                      last edited by 4 Nov 2019, 12:05

                                      @summerson1990 said:

                                      So could you please say how to make it possible to snap? Sometimes it seems like something close to snapping is working but I didn't realized yet in what cases and how exactly it does. Thanks!

                                      I just say that this is not supported in the current version. So I would need to make the change.

                                      Fredo

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                                      • summerson1990S Offline
                                        summerson1990
                                        last edited by 4 Nov 2019, 20:00

                                        @fredo6 said:

                                        @summerson1990 said:

                                        So could you please say how to make it possible to snap? Sometimes it seems like something close to snapping is working but I didn't realized yet in what cases and how exactly it does. Thanks!

                                        I just say that this is not supported in the current version. So I would need to make the change.

                                        Fredo

                                        Ok, as you will do it it will be very useful. Thank you!

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                                        • M Offline
                                          modavi
                                          last edited by 22 Nov 2019, 17:06

                                          Hi Fredo, thanks for the amazing plugins! They're indispensable!

                                          I am running into an issue exporting a mesh textured with ThruPaint to OBJ or FBX. Neither format preserves the UVs I've generated.

                                          Mesh in sketchup

                                          After exporting the above mesh to obj or fbx format, and then import it into another program (I've tried both maya and unity) the UVs seem to have reverted to a basic planar projection.

                                          Unity mesh

                                          Is there anything required to "bake" the UVs into the mesh before they can be exported successfully by the built in sketchup exporters? I've tried enabling triangulation in the export options, but that does not fix the issue.

                                          It's worth noting I'm using Sketchup 19.3.252 on OSX.

                                          Thanks!

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