sketchucation logo sketchucation
    • 登入
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16

    已排程 已置頂 已鎖定 已移動 Plugins
    331 貼文 102 Posters 505.4k 瀏覽 102 Watching
    正在載入更多貼文
    • 從舊到新
    • 從新到舊
    • 最多點贊
    回覆
    • 在新貼文中回覆
    登入後回覆
    此主題已被刪除。只有擁有主題管理權限的使用者可以查看。
    • fredo6F 離線
      fredo6
      最後由 編輯

      @dmorong said:

      Let me know if I can provide you with any other information on the problem.

      Could you open the Ruby Console, when running ThruPaint, just in case there is an error message.

      Thanks

      Fredo

      1 條回覆 最後回覆 回覆 引用 0
      • D 離線
        dmorong
        最後由 編輯

        Nothing shows up in the Ruby Console when running the Extension.

        David

        Macbook Pro 16" (M1)
        Mac 12.1
        Sketchup 22.0.353

        1 條回覆 最後回覆 回覆 引用 0
        • fredo6F 離線
          fredo6
          最後由 編輯

          David,

          When you hover over the painted surface, could you type Enter. This also goes into the Edition mode.

          Fredo

          1 條回覆 最後回覆 回覆 引用 0
          • D 離線
            dmorong
            最後由 編輯

            Yes, anytime you hover over the surface, as long as you see the small postit that indicates the mapping (Front Quadmesh, Natural, or Projected) you can hit enter and the adjustment gizmo will come up and stay so it can be manipulated. Thanks for pointing out that key command. That solves the problem

            David

            Macbook Pro 16" (M1)
            Mac 12.1
            Sketchup 22.0.353

            1 條回覆 最後回覆 回覆 引用 0
            • pbacotP 離線
              pbacot
              最後由 編輯

              I didn't realize it but that non-uniform scaling function does not work in the "natural" UV setting (it's "non-deforming")

              MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

              1 條回覆 最後回覆 回覆 引用 0
              • pep75P 離線
                pep75
                最後由 編輯

                I was wondering if someone can tell me where the sliders are on the visual tool in ThruPaint? I used to scale(non uniform) textures in U and V direction seperately but cannot right now. What am I doing wrong?

                Thanks in advance!


                Fredo_ThruPaint.PNG

                1 條回覆 最後回覆 回覆 引用 0
                • pep75P 離線
                  pep75
                  最後由 編輯

                  Thanks Pbacot! 😄

                  1 條回覆 最後回覆 回覆 引用 0
                  • fredo6F 離線
                    fredo6
                    最後由 編輯

                    @pbacot said:

                    I didn't realize it but that non-uniform scaling function does not work in the "natural" UV setting (it's "non-deforming")

                    This is correct. In Natural mode, the textures are never deformed, because the UV mapping is computed by propagation in all direction (so no real geometric reference to rely on, unlike the Projected or Quad modes)

                    Fredo

                    1 條回覆 最後回覆 回覆 引用 0
                    • pep75P 離線
                      pep75
                      最後由 編輯

                      Thanks a lot Fredo!

                      1 條回覆 最後回覆 回覆 引用 0
                      • R 離線
                        rv1974
                        最後由 編輯

                        Hi Fredo, recently I was fantasizing about extra feature for Pantthru. Please take a look at attached. The idea is to jitter the UVW's of multiple objects according to user input (in %% for each dimention). And it should work regardless the context (as ThruPaint does).
                        In attached picture UVW's of 3 instances of one component were jittered in U/V dimention.


                        Capture.PNG

                        1 條回覆 最後回覆 回覆 引用 0
                        • E 離線
                          Einstein
                          最後由 編輯

                          Hi!

                          Is it possible to perform a single-face texture transformation (move, rotate, scale) after the texture was distributed onto a group of faces?

                          I applied a texture to a whole group, containing several faces. Then I changed Selection mode from "All faces" to "Face by Face" cuz I want to rotate texture on one particular face only. But this way it seems to impossible as I have already used "All faces" mode.

                          In this case the native tool "Texture > Position" is not preset in drop-down menu. Otherwise I would use it.


                          single face transformation.png

                          1 條回覆 最後回覆 回覆 引用 0
                          • fredo6F 離線
                            fredo6
                            最後由 編輯

                            @einstein said:

                            Hi!

                            Is it possible to perform a single-face texture transformation (move, rotate, scale) after the texture was distributed onto a group of faces?

                            ThruPaint precisely keeps track of face grouping, whatever is the original mode of selection.

                            So, you need to re-apply the same texture to the single face, and then you can freely transform around the texture on this single face.

                            Fredo

                            1 條回覆 最後回覆 回覆 引用 0
                            • E 離線
                              Einstein
                              最後由 編輯

                              Right, that's simple. I didn't think about it at the beginning, thank you.

                              1 條回覆 最後回覆 回覆 引用 0
                              • E 離線
                                Einstein
                                最後由 編輯

                                There's another problem now. I have a model which always crashes when I try to use Thru Paint. I click at the icon in Fredo Tools toolbar and boom! Bugsplat. Any other model won't do it (even more complex), only this particular one. The model had to be fixed once by SketchUp but now it doesn't call for fixing.

                                It hasn't been like this at the beginning. Thru Paint was working fine, then I did something, don't know what, and it started triggering bugsplats. Perhaps it was that automatic fix?

                                The material I'm trying to use is a texture that comes from In Model library, so it was already used in my model.

                                What's more, if I copy any group or compo from this model and paste it to a new model, the same thing happens. I'm very sad about that 😞

                                Could somebody take a look if it also happens with their computer?

                                /Win 7 64bit, SU 17


                                hala sportowa wyciąg.skp

                                1 條回覆 最後回覆 回覆 引用 0
                                • J 離線
                                  jkoll66
                                  最後由 編輯

                                  Hi! Great plugin! I am having issues with Sketchup hanging when I use the Thrupaint plugin. Especially, with large or complex models. Any suggestions? Thanks in advance!

                                  1 條回覆 最後回覆 回覆 引用 0
                                  • A 離線
                                    amirmiked12
                                    最後由 編輯

                                    i textured my model using one texture .but when i try to export it i have 145 textures exported.i think it exported textures for everyface
                                    how can i fix it?somebody plz help

                                    1 條回覆 最後回覆 回覆 引用 0
                                    • fredo6F 離線
                                      fredo6
                                      最後由 編輯

                                      @einstein said:

                                      Hi!
                                      Don't know why but I don't have these handles for non-uniform scaling. This is the screenshot of tutorial. I marked them with two white rectangles. I have just lines in this place.

                                      In Natural UV mode, only the uniform scaling can be supported. So use Projected UV or QuadMesh UV instead.

                                      Fredo

                                      1 條回覆 最後回覆 回覆 引用 0
                                      • E 離線
                                        Einstein
                                        最後由 編輯

                                        Hi!
                                        Don't know why but I don't have these handles for non-uniform scaling. This is the screenshot of tutorial. I marked them with two white rectangles. I have just lines in this place.

                                        Edit: SketchUp spalts again. I'm crying, dying, trying to paint anything...


                                        Bez tytułu.jpg

                                        1 條回覆 最後回覆 回覆 引用 0
                                        • E 離線
                                          Einstein
                                          最後由 編輯

                                          Oh, true, thanks!

                                          1 條回覆 最後回覆 回覆 引用 0
                                          • T 離線
                                            tomaszdrgas
                                            最後由 編輯

                                            I guess it was a deliberate choice but still will mention it.. Unlike native sKetchup paint tool ThruPaint treats faces separated by a "hidden" lines as one surface. So if I will cut a face on 3 and then hide cutting lines sKetchup would paint it in 3 clicks and ThruPaint in just one..
                                            It is not big bother but it is a different behaviour and after using thruPaint few years still sometimes (today) makes me confiused..
                                            Is there an option somewhere in the settings to change it.. deeply hidden..

                                            Tomasz

                                            1 條回覆 最後回覆 回覆 引用 0
                                            • 1
                                            • 2
                                            • 9
                                            • 10
                                            • 11
                                            • 12
                                            • 13
                                            • 16
                                            • 17
                                            • 11 / 17
                                            • 第一個貼文
                                              最後的貼文
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement