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    [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16

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    • fredo6F Offline
      fredo6
      last edited by

      @pilou said:

      Does any difference between the 2 buttons Rotation of the Gizmo ?
      Here i take the red one...
      Result will be the same if i take the green one ?

      The buttons have the same role.

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      • pilouP Offline
        pilou
        last edited by

        Thanks for the info! ๐Ÿ˜Ž

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • pbacotP Offline
          pbacot
          last edited by

          Can someone demonstrate the proper way to paint cube with perspective or quad painting on it? I thought this was working before. Now I cannot do it. Sometimes if I remove two faces, paint the remainder with the quad setting and add the faces back it works.

          MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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          • fredo6F Offline
            fredo6
            last edited by

            @pbacot said:

            Can someone demonstrate the proper way to paint cube with perspective or quad painting on it? I thought this was working before. Now I cannot do it. Sometimes if I remove two faces, paint the remainder with the quad setting and add the faces back it works.

            A cube cannot be painted in Quad mesh, as this is not a quad mesh. At least one of the face will not be in continuity, unless your texture is perfectly symmetrical in U and V. And if so, use the Natural mode.

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            • pbacotP Offline
              pbacot
              last edited by

              Thanks!

              MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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              • C Offline
                chaosaic
                last edited by

                hello . I'm kind of beginner of sketchup and your wonderful plug-in.
                now I have some serious problem using Thrupaint.
                The main problem is super slow whenever I paint UV map or adjust UV map(visual editor or simply use arrow key)

                in every kind of furface(probably plain,non curve surface is the only kind that's still work normally)
                288 faces sphere is slow(around 30sec),74 faces cylindrical is slow.
                even 6x6 grid rectangle from sandbox tool takes about 20sec to apply UV map.
                it's just frozen there about 30sec or several minute.

                I have tried : turned off vray extension , turned off fast feedback in OpenGL,
                open ruby console before using Thrupaint(no error) or not using other software beside sketchup.
                still not working.

                the only way I find work better is to delete all other model in the file,just keep the one I want to paint. (but i have keep other model out of my sight,would that be a problem?)

                I'm using : sketchup 2018pro
                intel i7-8700 CPU
                NVIDIA geforce gtx 1060(driver is up to date)
                libfredo6 8.8a
                fredo6 tools 3.3c

                it has great ability to paint UV map.but i have no idea why it seems so unusable in my situation.
                please help if you have some time.

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                • fredo6F Offline
                  fredo6
                  last edited by

                  @chaosaic,

                  Difficult to tell what is the problem.
                  Could you indicate which UV mode you use (Natural, Projection, QuadMesh) and if you have a problem of performance in all modes.

                  Also, what kind of texture do you use? Is it a heavy image?

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                  • C Offline
                    chaosaic
                    last edited by

                    @fredo6 said:

                    @chaosaic,
                    Also, what kind of texture do you use? Is it a heavy image?

                    I have tested natural,quadmesh,projected in simple 146 faces cylindrical(24*6 + 2).
                    all three mode take over than 20sec to put on UV map.

                    and the visual mode is lag to hell.

                    Using the default map in "sketchuv mapping tools"(rainbow-like checker)
                    which is like 512x512 pixel?
                    I have also try my own texture(1024x1024). still lag.

                    If I delete most of other high poly model in the file. still need about 15sec.
                    And if I change selection face to visible face,it will down to 5~10sec.
                    (but sketchuv mapping tools and native paint bucket is instant operation.)

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                    • fredo6F Offline
                      fredo6
                      last edited by

                      Maybe you can PM me the model so that I see if this is related to ThruPaint or to your machine configuration.

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                      • A Offline
                        Ahmed0007
                        last edited by

                        hi fredo6
                        i'm making a tutorial about your this plugin but i think i found bug.
                        it's not painting Dimensions in sketchup 2018-19
                        what is the solution.
                        Thanks


                        Video


                        Help.skp

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                        • fredo6F Offline
                          fredo6
                          last edited by

                          @ahmed0007 said:

                          hi fredo6
                          i'm making a tutorial about your this plugin but i think i found bug.
                          it's not painting Dimensions in sketchup 2018-19
                          what is the solution.
                          Thanks

                          It's just a missing feature. Not sure if there is a value in this (versus using the native Paint tool).

                          Fredo

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                          • A Offline
                            Ahmed0007
                            last edited by

                            @fredo6 said:

                            @ahmed0007 said:

                            hi fredo6
                            i'm making a tutorial about your this plugin but i think i found bug.
                            it's not painting Dimensions in sketchup 2018-19
                            what is the solution.
                            Thanks

                            It's just a missing feature. Not sure if there is a value in this (versus using the native Paint tool).

                            Fredo

                            ok.
                            thanks for reply.

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                            • C Offline
                              chaosaic
                              last edited by

                              @fredo6 said:

                              @chaosaic,

                              Difficult to tell what is the problem.
                              Could you indicate which UV mode you use (Natural, Projection, QuadMesh) and if you have a problem of performance in all modes.

                              Also, what kind of texture do you use? Is it a heavy image?

                              after few days of searching and testing , I believe I have found the problem.
                              at least the huge one of them.

                              when outliner tray is expanded , if the file contains high poly geometry , whether its hidden or not (but geometry in invisible layer not in this case),
                              painting UV and using of visual mode will be extremly lag(I'm not sure if this happen in my PC only).

                              anyway , really appreciate that you take your time to answer my question patiently.
                              and again , great plug-in.

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                              • fredo6F Offline
                                fredo6
                                last edited by

                                @chaosaic said:

                                after few days of searching and testing , I believe I have found the problem.
                                at least the huge one of them.

                                when outliner tray is expanded , if the file contains high poly geometry , whether its hidden or not (but geometry in invisible layer not in this case),
                                painting UV and using of visual mode will be extremly lag(I'm not sure if this happen in my PC only).

                                For info, I made a change in FredoTools 3.4a to keep performance OK when outliner is open.

                                So if you wish to test if it works in your case...

                                Fred0

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                                • C Offline
                                  chaosaic
                                  last edited by

                                  @unknownuser said:

                                  For info, I made a change in FredoTools 3.4a to keep performance OK when outliner is open.

                                  So if you wish to test if it works in your case...

                                  Fred0

                                  I have just test ThruPaint in FredoTools 3.4a.
                                  When outliner tray is opened , painting and adjusting speed is almost the same as its not open.
                                  Outliner problem just like mystery to me and you just solve it ๐Ÿ˜†

                                  As a newbie I want to ask if there's a way to export a 3dsmax model's UV to sketchup?
                                  I hvae a 3dsmax model already has it's own UV map, then I export it as .obj, import to WrapR check its the same as 3dsmax model, then import UV.obj by SketchUV tools, but not working.

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                                  • V Offline
                                    Vicente122334
                                    last edited by

                                    Hey Fredo6!
                                    So, I was messing around with Thrupaint trying to texture a curved and "Z axis" road and when I tried to texture it, The section where the road is straight and curved is just diferent (deformed) like in the image I just sent...
                                    Is there any way I can solve this? I've been searching for almost a week, thanks!


                                    Capturar.PNG

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                                    • fredo6F Offline
                                      fredo6
                                      last edited by

                                      @vicente122334 said:

                                      Hey Fredo6!
                                      So, I was messing around with Thrupaint trying to texture a curved and "Z axis" road and when I tried to texture it, The section where the road is straight and curved is just diferent (deformed) like in the image I just sent...
                                      Is there any way I can solve this? I've been searching for almost a week, thanks!

                                      Difficult to tell without the model.
                                      In general, you should do all the segments of the road in one go.

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                                      • D Offline
                                        dedmin
                                        last edited by

                                        @vicente122334 said:

                                        Hey Fredo6!
                                        So, I was messing around with Thrupaint trying to texture a curved and "Z axis" road and when I tried to texture it, The section where the road is straight and curved is just diferent (deformed) like in the image I just sent...
                                        Is there any way I can solve this? I've been searching for almost a week, thanks!

                                        1 Reply Last reply Reply Quote 0
                                        • V Offline
                                          Vicente122334
                                          last edited by

                                          @fredo6 said:

                                          @vicente122334 said:

                                          Hey Fredo6!
                                          So, I was messing around with Thrupaint trying to texture a curved and "Z axis" road and when I tried to texture it, The section where the road is straight and curved is just diferent (deformed) like in the image I just sent...
                                          Is there any way I can solve this? I've been searching for almost a week, thanks!

                                          Difficult to tell without the model.
                                          In general, you should do all the segments of the road in one go.

                                          Hello! Thank you so much for replying!
                                          I actually manage to find the solution, I just had to triangulate and I also did what you said in your post, I did all the road together. I actually have another issue but I don't think this one is solvable, I don't know... when the curve starts in my road, the part of the texture on the left side scales up way more than the one on the right side. Is it possible to keep both at the same scale?
                                          Thanks for reading! I will also send the sketch file this time.


                                          Image.png


                                          Untitled14.skp

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                                          • fredo6F Offline
                                            fredo6
                                            last edited by

                                            Stretching of the texture is inevitable in the rounding with the way Sketchup handles texture adjustment. There is nothing you can really do about it, even if you manage it manually with the pins.

                                            Fredo

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