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    Terrain from contours - improve on native 'from contours'?

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    • P Offline
      Panga
      last edited by

      Nice evolution Fredo, I'm still waiting for this magical tool !! Keep up the good work and I'll hit the donate button again !! πŸ˜‰

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      • fredo6F Offline
        fredo6
        last edited by

        Here is the terrain with a much higher definition 200 x 88, so around 35,000 triangles generated. Takes longer of course, but does not bring a lot more details compared with the low and medium definitions terrains.

        DN house contours - pbacot - High Def.skp

        House pbacot 6 Jan 13 - high def.png

        Fredo

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        • fredo6F Offline
          fredo6
          last edited by

          @utiler said:

          Thanks Fredo, so if I triangulated points with your triangulate plugin then ran toposhaper I'd get this result!!!!???

          With TopoShaper you really need to have contours as curves, not a set of altitude points. This is because the Terrain construction uses contours to delimit the zone of influence on points comprised between contours.

          With a set of altitude points, the algorithm would be more based on Skinning, with Bezier or Nurbs methods, which is another kind of script (I can do it, but it would definitely not be very fast with Ruby only).

          So, all you need is the contours and then run Toposhaper, as shown in previous videos and the video below

          TopoShaper pbacot on House 50.gif

          Fredo

          PS: As far as I remember, I have not written (yet) a "triangulate plugin".

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          • P Offline
            Panga
            last edited by

            @unknownuser said:

            With TopoShaper you really need to have contours as curves, not a set of altitude points. This is because the Terrain construction uses contours to delimit the zone of influence on points comprised between contours.

            With a set of altitude points, the algorithm would be more based on Skinning, with Bezier or Nurbs methods, which is another kind of script (I can do it, but it would definitely not be very fast with Ruby only).

            Fredo,

            During my works I found a workaround with altitude points. I draw a high vertical line on each point (as they're usually components, it's a very fast operation), this way the sandbox is using contours instead of points, ignoring the bottom point of each line. Will this method work with your plugin ?

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            • fredo6F Offline
              fredo6
              last edited by

              @panga said:

              During my works I found a workaround with altitude points. I draw a high vertical line on each point (as they're usually components, it's a very fast operation), this way the sandbox is using contours instead of points, ignoring the bottom point of each line. Will this method work with your plugin ?

              Unfortunately, it won't work. TopoShaper really needs contours to drive the interpolation. Keep in maind that with only altitude points, there are multiple solutions because you cannot isolate zones just with scarced points.

              Fredo

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              • utilerU Offline
                utiler
                last edited by

                Fredo, I assume Toposhaper is a work in progress and hasn't been released yet? I can't find it for download...

                Cheers,

                purpose/expression/purpose/....

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                • fredo6F Offline
                  fredo6
                  last edited by

                  @utiler said:

                  Fredo, I assume Toposhaper is a work in progress and hasn't been released yet? I can't find it for download...

                  Cheers,

                  Correct, it is work in progress. However, I think I have done most of the algorithmics now and should be able to release a first simple version soon.

                  In the meantime, I am still interested in getting models of contours to test the plugin.

                  Fredo

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                  • utilerU Offline
                    utiler
                    last edited by

                    OK, do you want them in DWG or SU? I'll send a few through....

                    purpose/expression/purpose/....

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                    • pbacotP Offline
                      pbacot
                      last edited by

                      I'm "cooking" one up in Sandbox right now. I'll send the file when it gets done. Taking about 10 min. to do "from contours". It's a nice one with hills and saddles.

                      MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                      • T Offline
                        twestover
                        last edited by

                        Will the plugin work with an already triangulated surface?

                        Say I have imported and triangulated a set of XYZ data, and wish to turn it into a solid group like your final product, with vertical sides and a horizontal bottom. Is that possible?

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                        • utilerU Offline
                          utiler
                          last edited by

                          Fredo, would you like contours in DWG or SU?

                          purpose/expression/purpose/....

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                          • fredo6F Offline
                            fredo6
                            last edited by

                            @utiler said:

                            Fredo, would you like contours in DWG or SU?

                            I prefer SU as I am not familiar with CAD and Archi software (I don't know DWG format).

                            Thanks in advance

                            Fredo

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                            • pilouP Offline
                              pilou
                              last edited by

                              @unknownuser said:

                              I prefer SU as I am not familiar with CAD and Archi software

                              Except one! SU Itself πŸ˜‰

                              Frenchy Pilou
                              Is beautiful that please without concept!
                              My Little site :)

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                              • utilerU Offline
                                utiler
                                last edited by

                                Here's a few contour Skippy's, Fredo.

                                Survey01 - contours or a regular residential site of about 800sqm with a 15m fall. Contours at 250mm....

                                survey01.skp

                                Survey02 - contours over a commercial development site of about 2800sqm. Contours at 200mm increments with minimum grad.

                                survey02.skp

                                purpose/expression/purpose/....

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                                • fredo6F Offline
                                  fredo6
                                  last edited by

                                  Andrew

                                  First of all, thanks very much for posting these 2 samples. They are extremely useful for fine tuning the algorithms.

                                  I have problem about the calculation of the concave hull for the first one, but here is the second one, in 2 flavors:

                                  • the original altitude (which are very flattish)
                                  • the exaggerated altitudes which help me to better check the calculations

                                  utiler_survey02.skp

                                  Utiler Survey02 by TopoShaper.png

                                  Utiler Survey02 by TopoShaper max.png

                                  Fredo

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                                  • KrisidiousK Offline
                                    Krisidious
                                    last edited by

                                    subscribed... 😲

                                    By: Kristoff Rand
                                    Home DesignerUnique House Plans

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                                    • utilerU Offline
                                      utiler
                                      last edited by

                                      No problem, Fredo, I'm not surprised at issues with the first one as it was a survey of a site with an existing residence on it which prevented a uniform data to be taken...

                                      What you've done with the other one looks good! Can't wait to see how this plugin ends up. I'll see if I can dig out some other survey plans off file and convert them for you.

                                      πŸ‘

                                      purpose/expression/purpose/....

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                                      • fredo6F Offline
                                        fredo6
                                        last edited by

                                        @utiler said:

                                        No problem, Fredo, I'm not surprised at issues with the first one as it was a survey of a site with an existing residence on it which prevented a uniform data to be taken...

                                        I evolved the algorithm for calculating the concave hull on your complex model and could obtain a result on your model, without any change, here attached.

                                        A lot of the problem come from the small terminations hooks in several contours, like illustrated on the picture below
                                        TopoShaper small hooks.png

                                        The issue with terrain construction is that you need to have a correct hull in order to determine the spatial distribution of the influence of the contours.

                                        utiler_survey01.skp

                                        TopoShaper Utiler Survey 01.png

                                        TopoShaper Utiler Survey 1.gif

                                        Fredo

                                        PS: I hope to finish a first version in 2-3 weeks time, as I have actually very few moment available currently

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                                        • EarthMoverE Offline
                                          EarthMover
                                          last edited by

                                          Can't wait! Thanks Fredo!

                                          3D Artist at Clearstory 3D Imaging
                                          Guide Tool at Winning With Sketchup
                                          Content Creator at Skapeup

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                                          • utilerU Offline
                                            utiler
                                            last edited by

                                            that is looking very sweet, Fredo!!!! Can't wait as well!!!

                                            purpose/expression/purpose/....

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