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    • BoxB 離線
      Box
      最後由 編輯

      Thanks Cotty, Yes, I'm fully aware of how to make the faces flat or regular. That's not what I wanted, so they aren't Artifacts they are design decisions.
      Look at the shape you get when you pull a spoon out of thick honey, it's a fluid solid and behaves in a very particular way. The surface tension isn't uniform so you get stretching.

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      • soloS 離線
        solo
        最後由 編輯

        @rich o brien said:

        it's ok. i just wanted to have a doodle....

        [attachment=1:jgvor0yd]<!-- ia1 -->thing2.png<!-- ia1 -->[/attachment:jgvor0yd]

        [attachment=0:jgvor0yd]<!-- ia0 -->thing.png<!-- ia0 -->[/attachment:jgvor0yd]

        Blender?

        http://www.solos-art.com

        If you see a toilet in your dreams do not use it.

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        • pilouP 離線
          pilou
          最後由 編輯

          Ultra nice! 😎

          Frenchy Pilou
          Is beautiful that please without concept!
          My Little site :)

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          • panixiaP 離線
            panixia
            最後由 編輯

            @box said:

            Thanks Cotty, Yes, I'm fully aware of how to make the faces flat or regular. That's not what I wanted, so they aren't Artifacts they are design decisions.
            Look at the shape you get when you pull a spoon out of thick honey, it's a fluid solid and behaves in a very particular way. The surface tension isn't uniform so you get stretching.

            ok if it's intentional and you are happy with thw result that's fine 👍
            i was only pointing it in case you did'nt know of the control loops stuff, when you know what you are doing, "rules" can be broke here and there ☀

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            • HieruH 離線
              Hieru
              最後由 編輯

              @panixia said:

              i was only pointing it in case you did'nt know of the control loops stuff, when you know what you are doing, "rules" can be broke here and there ☀

              Makes sense to me.

              Molten glass has a much greater surface tension than something like honey, so whilst you will get deformation when pulling away gathers of glass, flat surfaces will tend to remain pretty even.

              If I was modelling this I would add control loops and then move their position to allow for varying degrees of deformation/stretch.

              I'd forget about actually making it in glass as it would be an absolute nightmare. Pulling multiple gathers off the plate whilst maintaining it's shape is one thing, but then adding in a pre-blown centre piece and twisting the gathers before everything collapses is insane....and then you'll have to keep everything in place whilst reheating the plate so that it will form-fit with the wood.....aaaarghhhh!!!!

              www.davidhier.co.uk

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              • BoxB 離線
                Box
                最後由 編輯

                Obviously my 35 years of working with molten glass are meaningless.

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                • Rich O BrienR 離線
                  Rich O Brien Moderator
                  最後由 編輯

                  @solo said:

                  Blender?

                  yes, and rendered using freestyle edges

                  Download the free D'oh Book for SketchUp 📖

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                  • HieruH 離線
                    Hieru
                    最後由 編輯

                    @box said:

                    Obviously my 35 years of working with molten glass are meaningless.

                    Pretty sure I didn't say that or give cause for you to take offence.

                    If you aren't bothered about the topology and the model/render works for your purposes, then you've done a good job. I was just offering some friendly advice on how you could improve the model next time around.

                    And just because I can see the difficulty in making the design in reality, it doesn't follow that I think you don't know what you are doing and you are not up to doing the job.

                    www.davidhier.co.uk

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                    • BoxB 離線
                      Box
                      最後由 編輯

                      I must have a better look at Blender when I have time.

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                      • panixiaP 離線
                        panixia
                        最後由 編輯

                        quadface/vertextools training.. work in progress.. 😎
                        any good reference for ear topology?

                        faceofquadfaceswip.jpg

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                        • bazB 離線
                          baz
                          最後由 編輯

                          @panixia said:

                          quadface/ 😎
                          any good reference for ear topology?

                          Pardon, could you say that again?

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                          • olisheaO 離線
                            olishea
                            最後由 編輯

                            http://www.creativecrash.com/tutorialimages/242/009.jpg

                            oli

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                            • bazB 離線
                              baz
                              最後由 編輯

                              Ah...thanks Oli, I woz a bit sarcastic, as in simple aritsan examples. Go for it tho, its educational 😄

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                              • panixiaP 離線
                                panixia
                                最後由 編輯

                                thanks oli.. ill'try 😄

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                                • Rich O BrienR 離線
                                  Rich O Brien Moderator
                                  最後由 編輯

                                  Download the free D'oh Book for SketchUp 📖

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                                  • panixiaP 離線
                                    panixia
                                    最後由 編輯

                                    that looks cool rich (and rather complex too)

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                                    • panixiaP 離線
                                      panixia
                                      最後由 編輯

                                      a first try.. still to refine a lot.. 😒


                                      head test.jpg

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                                      • HieruH 離線
                                        Hieru
                                        最後由 編輯

                                        Just a very simple bottle opener that I had to knock together in a rush.

                                        The model and proxy are available to download from the 3DWarehouse


                                        BottleOpener-Scene.jpg

                                        www.davidhier.co.uk

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                                        • panixiaP 離線
                                          panixia
                                          最後由 編輯

                                          how did you render the wire?

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                                          • HieruH 離線
                                            Hieru
                                            最後由 編輯

                                            It's an overlay done with Photoshop.

                                            I could have rendered it with a wire procedural, but doing it in post was going to be quicker.

                                            www.davidhier.co.uk

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