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    Simple Artisan examples collection

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    • olisheaO 離線
      olishea
      最後由 編輯

      @cotty said:

      Should I delete "Simple" in the topic headline?

      No, because these are still relatively simple. I think it was just the jargon that was getting out of control. 😆

      oli

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      • Rich O BrienR 線上
        Rich O Brien Moderator
        最後由 編輯

        anyone is free to ask what's being said.

        it is something worth learning.

        @cotty

        we have a preliminary wiki in dev if you are interested in porting this thread to that at some point.

        Download the free D'oh Book for SketchUp 📖

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        • HieruH 離線
          Hieru
          最後由 編輯

          Maybe some of my examples are more 'intermediate' - part way between basic primitives and complex objects like soft furnishings or vehicles?

          I don't want to bloat the thread, so perhaps I should start a new topic just for the examples I've been reinterpreting for SU?

          In the mean time, here's a faceted hexagonal form that blends into a cylinder (sort of like a screwdriver handle).

          handle.jpg

          I would have liked to have achieved this with quads only, but I couldn't figure out a solution.

          www.davidhier.co.uk

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          • pilouP 離線
            pilou
            最後由 編輯

            Maybe this can help you 😉

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

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            • bazB 離線
              baz
              最後由 編輯

              @olishea said:

              Into to subdivision modelling and associated jargon:

              Link Preview Image
              Subdivision Modelling

              Computer Science, Machine Learning, Programming, Art, Mathematics, Philosophy, and Short Fiction

              favicon

              (theorangeduck.com)

              Thanks Oli, that's a great article, a must read I'd say. The 2 videos are very good too.

              I've just reread the 'esoteric' posts, and to my surprise I now have a glimmer of understanding.

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              • HieruH 離線
                Hieru
                最後由 編輯

                @unknownuser said:

                Maybe this can help you 😉

                Can you see the images on that thread? Most of them are missing for me, even when I'm logged in.

                www.davidhier.co.uk

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                • pilouP 離線
                  pilou
                  最後由 編輯

                  @unknownuser said:

                  Can you see the images on that thread? Most of them are missing for me, even when I'm logged in.

                  I see all images without to be logged! 😮

                  Frenchy Pilou
                  Is beautiful that please without concept!
                  My Little site :)

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                  • olisheaO 離線
                    olishea
                    最後由 編輯

                    @baz said:

                    I've just reread the 'esoteric' posts, and to my surprise I now have a glimmer of understanding.

                    Great news Baz. It wasn't intended to be esoteric. It's just difficult to explain things without using some sort of field-specific language.

                    oli

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                    • HieruH 離線
                      Hieru
                      最後由 編輯

                      @unknownuser said:

                      I see all images without to be logged! 😮

                      I've tried with IE, Firefox, Safari and Chrome and get the same result. A few images show up, but the key ones are missing. I suppose it must be because the thread is so old and the missing images must have been hosted outside the forum.

                      I'll have a look around elsewhere and see if I can come up with a solution. Thanks for the link though 👍

                      It's a pity there isn't an option with vertex tools that would only allow you to move geometry to positions where it won't triangulate.....a sort of lock-quads feature (if that makes sense?).

                      www.davidhier.co.uk

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                      • Rich O BrienR 線上
                        Rich O Brien Moderator
                        最後由 編輯

                        @david

                        I'm just throwing this out there but you are aware that vertex tools does respect QuadFace convention?

                        Download the free D'oh Book for SketchUp 📖

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                        • pilouP 離線
                          pilou
                          最後由 編輯

                          @Hieru!
                          I see what you mean! Sorry! 😳

                          Here there are all images but it's in French! 😉

                          Frenchy Pilou
                          Is beautiful that please without concept!
                          My Little site :)

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                          • Rich O BrienR 線上
                            Rich O Brien Moderator
                            最後由 編輯

                            @david

                            to view that page use waybackmachine july 2012

                            Download the free D'oh Book for SketchUp 📖

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                            • HieruH 離線
                              Hieru
                              最後由 編輯

                              @rich o brien said:

                              @david

                              I'm just throwing this out there but you are aware that vertex tools does respect QuadFace convention?

                              I haven't used it since my initial trial - I was just assuming from the videos that the gizmo distorted everything free-hand. Now I'll have to give it another go!

                              www.davidhier.co.uk

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                              • Rich O BrienR 線上
                                Rich O Brien Moderator
                                最後由 編輯

                                It doesn't.

                                Also install Thom's AutoSmooth plugin to force quadface creation on nonplanar quads

                                Download the free D'oh Book for SketchUp 📖

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                                • HieruH 離線
                                  Hieru
                                  最後由 編輯

                                  @unknownuser said:

                                  @Hieru!
                                  I see what you mean! Sorry! 😳

                                  Here there are all images but it's in French! 😉

                                  @rich o brien said:

                                  @david

                                  to view that page use waybackmachine july 2012

                                  Thanks guys 👍

                                  www.davidhier.co.uk

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                                  • HieruH 離線
                                    Hieru
                                    最後由 編輯

                                    @rich o brien said:

                                    It doesn't.

                                    Also install Thom's AutoSmooth plugin to force quadface creation on nonplanar quads

                                    Thanks Rich - really appreciate the advice 👍 .

                                    I'd been putting off working with vertex tools, but it seems like it's going to be essential when it comes to improving my Artisan modelling.

                                    There go my plans for the weekend out the window 😄 .

                                    www.davidhier.co.uk

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                                    • HieruH 離線
                                      Hieru
                                      最後由 編輯

                                      Here's a neat little trick I figured out today. It's a method for creating a more relaxed (evenly spaced) subdivision for a many-sided circular planes.

                                      You will need QuadFaceTools (QFT in the gif) and SplitTools:

                                      CircleFace.gif

                                      www.davidhier.co.uk

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                                      • olisheaO 離線
                                        olishea
                                        最後由 編輯

                                        nice, what did you use to make the gif?

                                        yes, equally spaced loops really help the subdivided mesh.

                                        oli

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                                        • HieruH 離線
                                          Hieru
                                          最後由 編輯

                                          @olishea said:

                                          nice, what did you use to make the gif?.

                                          Photoshop CS6.

                                          @olishea said:

                                          yes, equally spaced loops really help the subdivided mesh.

                                          Now, if there was only a plugin that could automate that kind of subdivision with a few clicks 😄 .

                                          www.davidhier.co.uk

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                                          • ken28875K 離線
                                            ken28875
                                            最後由 編輯

                                            Wow, this is a great thread. 👍 👍

                                            Thanks Carsten and the other talented SketchUp artists for posted their models.

                                            I learned a lot. Very inspiring.

                                            Keep them coming.

                                            Cheers!

                                            _KN

                                            Follow Your Dreams.

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