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    โš ๏ธ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update

    How to spin a barn

    Scheduled Pinned Locked Moved Plugins
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    • Rich O BrienR Online
      Rich O Brien Moderator
      last edited by

      With some thinking outside the box this will work

      http://forums.sketchucation.com/viewtopic.php?t=36430

      Download the free D'oh Book for SketchUp ๐Ÿ“–

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      • D Offline
        driven
        last edited by

        This ones handy, http://forums.sketchucation.com/viewtopic.php?p=45473#p45473 john

        learn from the mistakes of others, you may not live long enough to make them all yourself...

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        • T Offline
          tspco
          last edited by

          I tried teh creat360 plugin, probably not ready for SU8, I had 10 scenes as soon as I started SU, 10 scenes of an empty drawing.
          So I loaded a model, after deleting those scenes, right clicked, looked in the plugins menu, the tools menu, even the draw menu, no plugin, access point/menu found. I tried again same results. So I de activated it for now. Perhaps someone is still here that knows how it works.

          SU make 2017, /Twilight Render Hobby
          Windows 10,64 bit,16GB ram, quad core Athlon 3.6 gHz proc. Anything else you want to know, ask me.

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          • sdmitchS Offline
            sdmitch
            last edited by

            Here is a simple plugin that will spin the current view. Input consist of angle and delay between screen updates.

            def spin_vue
              inp = inputbox(["Angle;","Delay;"],[1,0.1],"Spin the View")
              if inp
                angle=inp[0].to_f;delay=inp[1].to_f
                mod = Sketchup.active_model
                vue = mod.active_view
                tar = vue.guess_target
                cam = vue.camera
                eye = cam.eye
                tr=Geom;;Transformation.rotation(tar,Z_AXIS,angle.degrees)
                for i in 1..(360/angle).to_i
                  eye.transform! tr
                  cam.set eye,tar,Z_AXIS
                  vue.refresh
                  sleep(delay)#control speed of rotation
                end
              end
            end
            UI.menu("Plugins").add_item("Spin View") { spin_vue }
            

            Nothing is worthless, it can always be used as a bad example.

            http://sdmitch.blogspot.com/

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            • david_hD Offline
              david_h
              last edited by

              would flightpath work? Just make the path a circle around the barn. I've rarely used this so I can't speak for it, but it seems to me to a be a possibility.

              If I make it look easy...It is probably easy

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              • T Offline
                tspco
                last edited by

                I tried flightpath in the past, if the camera would be pointing other than in the direction of the "flight", then maybe, otherwise no.

                SD I wish I knew what to do with the code you posted. I am going to guess that all I need to do with it is paste it in a notepad ++ files and save it as rotate.rb. But I have a doubt that is that is needed.

                SU make 2017, /Twilight Render Hobby
                Windows 10,64 bit,16GB ram, quad core Athlon 3.6 gHz proc. Anything else you want to know, ask me.

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                • sdmitchS Offline
                  sdmitch
                  last edited by

                  Yes, just copy and save. If there is only one object in the model, it doesn't matter if you spin the view or the ojbect. If spinning the object is required then you can use this method.

                  def spin_object
                    inp = inputbox(["Angle;","Delay;"],[1,0.1],"Spin Object")
                    if inp
                      angle=inp[0].to_f;delay=inp[1].to_f
                      mod = Sketchup.active_model
                      ent = mod.entities
                      sel = mod.selection
                      corg=[]
                      sel.each{|e| corg<<e if e.class==Sketchup;;Group || \
                      (e.class==Sketchup;;ComponentInstance and not e.definition.behavior.always_face_camera? and not e.definition.behavior.shadows_face_sun?)}
                      sel.clear
                      for i in 1..(360/angle).to_i
                        corg.each{|e|
                        tr=Geom;;Transformation.rotation(e.bounds.center,Z_AXIS,angle.degrees)
                        e.transform! tr
                        }
                        Sketchup.active_model.active_view.refresh
                        sleep(delay)
                      end
                    end
                  end
                  
                  

                  The objects to be spun must be groups or components. You can select more than one.

                  Nothing is worthless, it can always be used as a bad example.

                  http://sdmitch.blogspot.com/

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                  • T Offline
                    tspco
                    last edited by

                    SD, the first version works ok, thanks.
                    The spin object (2nd version)does not show up in the plugin menu.
                    I compared the two and I added the last line from the first one to the second like this

                    UI.menu("Plugins").add_item("Spin View") { spin_vue }
                    
                    UI.menu("Plugins").add_item("Spin Object") { spin_obj }
                    

                    That didn't help...help

                    SU make 2017, /Twilight Render Hobby
                    Windows 10,64 bit,16GB ram, quad core Athlon 3.6 gHz proc. Anything else you want to know, ask me.

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                    • sdmitchS Offline
                      sdmitch
                      last edited by

                      @tspco said:

                      SD, the first version works ok, thanks.
                      The spin object (2nd version)does not show up in the plugin menu.
                      I compared the two and I added the last line from the first one to the second like this

                      UI.menu("Plugins").add_item("Spin View") { spin_vue }
                      
                      UI.menu("Plugins").add_item("Spin Object") { spin_obj }
                      

                      That didn't help...help

                      Oops. Sorry about that. The text in the "curly" brackets should be

                      { spin_object }

                      It is always the name of the method to be called whin the menu item is selected.

                      Nothing is worthless, it can always be used as a bad example.

                      http://sdmitch.blogspot.com/

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                      • J Offline
                        Jim
                        last edited by

                        There is a spin view animation included with SketchUp - you need to enable Ruby Script Examples in the Extensions dialog. The option appears in the Camera menu.

                        Oh, sorry Dave - didn't see your response.

                        Hi

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                        • T Offline
                          tspco
                          last edited by

                          Jim been there done that, I just don't care for the downward movement while spinning.

                          SU make 2017, /Twilight Render Hobby
                          Windows 10,64 bit,16GB ram, quad core Athlon 3.6 gHz proc. Anything else you want to know, ask me.

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