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    How to spin a barn

    Scheduled Pinned Locked Moved Plugins
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    • Rich O BrienR Offline
      Rich O Brien Moderator
      last edited by

      Doesn't the 'Ruby Example' that are enabled under Preferences have an Animation that does this?

      I'd check but I deleted the folder πŸ˜’

      Download the free D'oh Book for SketchUp πŸ“–

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      • Dave RD Offline
        Dave R
        last edited by

        I'd forgotten about that one because I never use it. Under Camera>Animations there's Spin View if you've ticked Ruby Script Examples under Extensions in Preferences.

        Etaoin Shrdlu

        %

        (THERE'S NO PLACE LIKE)

        G28 X0.0 Y0.0 Z0.0

        M30

        %

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        • T Offline
          tspco
          last edited by

          Orbit the camera around it, but the subject got youre attention didn't it?[flash=640,480:3f7cm05z]http://www.youtube.com/v/0NX1EF9eGrE[/flash:3f7cm05z]

          SU make 2017, /Twilight Render Hobby
          Windows 10,64 bit,16GB ram, quad core Athlon 3.6 gHz proc. Anything else you want to know, ask me.

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          • T Offline
            tspco
            last edited by

            Other than the fact the downward spiral comes into play, the spin view works. But I need a flat spin about the z axis, to do what I want.

            SU make 2017, /Twilight Render Hobby
            Windows 10,64 bit,16GB ram, quad core Athlon 3.6 gHz proc. Anything else you want to know, ask me.

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            • Dave RD Offline
              Dave R
              last edited by

              You might look at Camera OrbitOnTarget. It seems to me that there's another plugin that will allow you to establish camera locations about a center point but I can't remember what it is called and didn't find it in a quick scan of the list. You might look through the list of plugins yourself and see if you can find anything that might work for you.

              Etaoin Shrdlu

              %

              (THERE'S NO PLACE LIKE)

              G28 X0.0 Y0.0 Z0.0

              M30

              %

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              • Rich O BrienR Offline
                Rich O Brien Moderator
                last edited by

                With some thinking outside the box this will work

                http://forums.sketchucation.com/viewtopic.php?t=36430

                Download the free D'oh Book for SketchUp πŸ“–

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                • D Offline
                  driven
                  last edited by

                  This ones handy, http://forums.sketchucation.com/viewtopic.php?p=45473#p45473 john

                  learn from the mistakes of others, you may not live long enough to make them all yourself...

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                  • T Offline
                    tspco
                    last edited by

                    I tried teh creat360 plugin, probably not ready for SU8, I had 10 scenes as soon as I started SU, 10 scenes of an empty drawing.
                    So I loaded a model, after deleting those scenes, right clicked, looked in the plugins menu, the tools menu, even the draw menu, no plugin, access point/menu found. I tried again same results. So I de activated it for now. Perhaps someone is still here that knows how it works.

                    SU make 2017, /Twilight Render Hobby
                    Windows 10,64 bit,16GB ram, quad core Athlon 3.6 gHz proc. Anything else you want to know, ask me.

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                    • sdmitchS Offline
                      sdmitch
                      last edited by

                      Here is a simple plugin that will spin the current view. Input consist of angle and delay between screen updates.

                      def spin_vue
                        inp = inputbox(["Angle;","Delay;"],[1,0.1],"Spin the View")
                        if inp
                          angle=inp[0].to_f;delay=inp[1].to_f
                          mod = Sketchup.active_model
                          vue = mod.active_view
                          tar = vue.guess_target
                          cam = vue.camera
                          eye = cam.eye
                          tr=Geom;;Transformation.rotation(tar,Z_AXIS,angle.degrees)
                          for i in 1..(360/angle).to_i
                            eye.transform! tr
                            cam.set eye,tar,Z_AXIS
                            vue.refresh
                            sleep(delay)#control speed of rotation
                          end
                        end
                      end
                      UI.menu("Plugins").add_item("Spin View") { spin_vue }
                      

                      Nothing is worthless, it can always be used as a bad example.

                      http://sdmitch.blogspot.com/

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                      • david_hD Offline
                        david_h
                        last edited by

                        would flightpath work? Just make the path a circle around the barn. I've rarely used this so I can't speak for it, but it seems to me to a be a possibility.

                        If I make it look easy...It is probably easy

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                        • T Offline
                          tspco
                          last edited by

                          I tried flightpath in the past, if the camera would be pointing other than in the direction of the "flight", then maybe, otherwise no.

                          SD I wish I knew what to do with the code you posted. I am going to guess that all I need to do with it is paste it in a notepad ++ files and save it as rotate.rb. But I have a doubt that is that is needed.

                          SU make 2017, /Twilight Render Hobby
                          Windows 10,64 bit,16GB ram, quad core Athlon 3.6 gHz proc. Anything else you want to know, ask me.

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                          • sdmitchS Offline
                            sdmitch
                            last edited by

                            Yes, just copy and save. If there is only one object in the model, it doesn't matter if you spin the view or the ojbect. If spinning the object is required then you can use this method.

                            def spin_object
                              inp = inputbox(["Angle;","Delay;"],[1,0.1],"Spin Object")
                              if inp
                                angle=inp[0].to_f;delay=inp[1].to_f
                                mod = Sketchup.active_model
                                ent = mod.entities
                                sel = mod.selection
                                corg=[]
                                sel.each{|e| corg<<e if e.class==Sketchup;;Group || \
                                (e.class==Sketchup;;ComponentInstance and not e.definition.behavior.always_face_camera? and not e.definition.behavior.shadows_face_sun?)}
                                sel.clear
                                for i in 1..(360/angle).to_i
                                  corg.each{|e|
                                  tr=Geom;;Transformation.rotation(e.bounds.center,Z_AXIS,angle.degrees)
                                  e.transform! tr
                                  }
                                  Sketchup.active_model.active_view.refresh
                                  sleep(delay)
                                end
                              end
                            end
                            
                            

                            The objects to be spun must be groups or components. You can select more than one.

                            Nothing is worthless, it can always be used as a bad example.

                            http://sdmitch.blogspot.com/

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                            • T Offline
                              tspco
                              last edited by

                              SD, the first version works ok, thanks.
                              The spin object (2nd version)does not show up in the plugin menu.
                              I compared the two and I added the last line from the first one to the second like this

                              UI.menu("Plugins").add_item("Spin View") { spin_vue }
                              
                              UI.menu("Plugins").add_item("Spin Object") { spin_obj }
                              

                              That didn't help...help

                              SU make 2017, /Twilight Render Hobby
                              Windows 10,64 bit,16GB ram, quad core Athlon 3.6 gHz proc. Anything else you want to know, ask me.

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                              • sdmitchS Offline
                                sdmitch
                                last edited by

                                @tspco said:

                                SD, the first version works ok, thanks.
                                The spin object (2nd version)does not show up in the plugin menu.
                                I compared the two and I added the last line from the first one to the second like this

                                UI.menu("Plugins").add_item("Spin View") { spin_vue }
                                
                                UI.menu("Plugins").add_item("Spin Object") { spin_obj }
                                

                                That didn't help...help

                                Oops. Sorry about that. The text in the "curly" brackets should be

                                { spin_object }

                                It is always the name of the method to be called whin the menu item is selected.

                                Nothing is worthless, it can always be used as a bad example.

                                http://sdmitch.blogspot.com/

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                                • J Offline
                                  Jim
                                  last edited by

                                  There is a spin view animation included with SketchUp - you need to enable Ruby Script Examples in the Extensions dialog. The option appears in the Camera menu.

                                  Oh, sorry Dave - didn't see your response.

                                  Hi

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                                  • T Offline
                                    tspco
                                    last edited by

                                    Jim been there done that, I just don't care for the downward movement while spinning.

                                    SU make 2017, /Twilight Render Hobby
                                    Windows 10,64 bit,16GB ram, quad core Athlon 3.6 gHz proc. Anything else you want to know, ask me.

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