sketchucation logo sketchucation
    • Login
    Oops, your profile's looking a bit empty! To help us tailor your experience, please fill in key details like your SketchUp version, skill level, operating system, and more. Update and save your info on your profile page today!
    πŸ›£οΈ Road Profile Builder | Generate roads, curbs and pavements easily Download

    How to spin a barn

    Scheduled Pinned Locked Moved Plugins
    18 Posts 7 Posters 701 Views 7 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • T Offline
      tspco
      last edited by

      Orbit the camera around it, but the subject got youre attention didn't it?[flash=640,480:3f7cm05z]http://www.youtube.com/v/0NX1EF9eGrE[/flash:3f7cm05z]

      SU make 2017, /Twilight Render Hobby
      Windows 10,64 bit,16GB ram, quad core Athlon 3.6 gHz proc. Anything else you want to know, ask me.

      1 Reply Last reply Reply Quote 0
      • T Offline
        tspco
        last edited by

        Other than the fact the downward spiral comes into play, the spin view works. But I need a flat spin about the z axis, to do what I want.

        SU make 2017, /Twilight Render Hobby
        Windows 10,64 bit,16GB ram, quad core Athlon 3.6 gHz proc. Anything else you want to know, ask me.

        1 Reply Last reply Reply Quote 0
        • Dave RD Offline
          Dave R
          last edited by

          You might look at Camera OrbitOnTarget. It seems to me that there's another plugin that will allow you to establish camera locations about a center point but I can't remember what it is called and didn't find it in a quick scan of the list. You might look through the list of plugins yourself and see if you can find anything that might work for you.

          Etaoin Shrdlu

          %

          (THERE'S NO PLACE LIKE)

          G28 X0.0 Y0.0 Z0.0

          M30

          %

          1 Reply Last reply Reply Quote 0
          • Rich O BrienR Offline
            Rich O Brien Moderator
            last edited by

            With some thinking outside the box this will work

            http://forums.sketchucation.com/viewtopic.php?t=36430

            Download the free D'oh Book for SketchUp πŸ“–

            1 Reply Last reply Reply Quote 0
            • D Offline
              driven
              last edited by

              This ones handy, http://forums.sketchucation.com/viewtopic.php?p=45473#p45473 john

              learn from the mistakes of others, you may not live long enough to make them all yourself...

              1 Reply Last reply Reply Quote 0
              • T Offline
                tspco
                last edited by

                I tried teh creat360 plugin, probably not ready for SU8, I had 10 scenes as soon as I started SU, 10 scenes of an empty drawing.
                So I loaded a model, after deleting those scenes, right clicked, looked in the plugins menu, the tools menu, even the draw menu, no plugin, access point/menu found. I tried again same results. So I de activated it for now. Perhaps someone is still here that knows how it works.

                SU make 2017, /Twilight Render Hobby
                Windows 10,64 bit,16GB ram, quad core Athlon 3.6 gHz proc. Anything else you want to know, ask me.

                1 Reply Last reply Reply Quote 0
                • sdmitchS Offline
                  sdmitch
                  last edited by

                  Here is a simple plugin that will spin the current view. Input consist of angle and delay between screen updates.

                  def spin_vue
                    inp = inputbox(["Angle;","Delay;"],[1,0.1],"Spin the View")
                    if inp
                      angle=inp[0].to_f;delay=inp[1].to_f
                      mod = Sketchup.active_model
                      vue = mod.active_view
                      tar = vue.guess_target
                      cam = vue.camera
                      eye = cam.eye
                      tr=Geom;;Transformation.rotation(tar,Z_AXIS,angle.degrees)
                      for i in 1..(360/angle).to_i
                        eye.transform! tr
                        cam.set eye,tar,Z_AXIS
                        vue.refresh
                        sleep(delay)#control speed of rotation
                      end
                    end
                  end
                  UI.menu("Plugins").add_item("Spin View") { spin_vue }
                  

                  Nothing is worthless, it can always be used as a bad example.

                  http://sdmitch.blogspot.com/

                  1 Reply Last reply Reply Quote 0
                  • david_hD Offline
                    david_h
                    last edited by

                    would flightpath work? Just make the path a circle around the barn. I've rarely used this so I can't speak for it, but it seems to me to a be a possibility.

                    If I make it look easy...It is probably easy

                    1 Reply Last reply Reply Quote 0
                    • T Offline
                      tspco
                      last edited by

                      I tried flightpath in the past, if the camera would be pointing other than in the direction of the "flight", then maybe, otherwise no.

                      SD I wish I knew what to do with the code you posted. I am going to guess that all I need to do with it is paste it in a notepad ++ files and save it as rotate.rb. But I have a doubt that is that is needed.

                      SU make 2017, /Twilight Render Hobby
                      Windows 10,64 bit,16GB ram, quad core Athlon 3.6 gHz proc. Anything else you want to know, ask me.

                      1 Reply Last reply Reply Quote 0
                      • sdmitchS Offline
                        sdmitch
                        last edited by

                        Yes, just copy and save. If there is only one object in the model, it doesn't matter if you spin the view or the ojbect. If spinning the object is required then you can use this method.

                        def spin_object
                          inp = inputbox(["Angle;","Delay;"],[1,0.1],"Spin Object")
                          if inp
                            angle=inp[0].to_f;delay=inp[1].to_f
                            mod = Sketchup.active_model
                            ent = mod.entities
                            sel = mod.selection
                            corg=[]
                            sel.each{|e| corg<<e if e.class==Sketchup;;Group || \
                            (e.class==Sketchup;;ComponentInstance and not e.definition.behavior.always_face_camera? and not e.definition.behavior.shadows_face_sun?)}
                            sel.clear
                            for i in 1..(360/angle).to_i
                              corg.each{|e|
                              tr=Geom;;Transformation.rotation(e.bounds.center,Z_AXIS,angle.degrees)
                              e.transform! tr
                              }
                              Sketchup.active_model.active_view.refresh
                              sleep(delay)
                            end
                          end
                        end
                        
                        

                        The objects to be spun must be groups or components. You can select more than one.

                        Nothing is worthless, it can always be used as a bad example.

                        http://sdmitch.blogspot.com/

                        1 Reply Last reply Reply Quote 0
                        • T Offline
                          tspco
                          last edited by

                          SD, the first version works ok, thanks.
                          The spin object (2nd version)does not show up in the plugin menu.
                          I compared the two and I added the last line from the first one to the second like this

                          UI.menu("Plugins").add_item("Spin View") { spin_vue }
                          
                          UI.menu("Plugins").add_item("Spin Object") { spin_obj }
                          

                          That didn't help...help

                          SU make 2017, /Twilight Render Hobby
                          Windows 10,64 bit,16GB ram, quad core Athlon 3.6 gHz proc. Anything else you want to know, ask me.

                          1 Reply Last reply Reply Quote 0
                          • sdmitchS Offline
                            sdmitch
                            last edited by

                            @tspco said:

                            SD, the first version works ok, thanks.
                            The spin object (2nd version)does not show up in the plugin menu.
                            I compared the two and I added the last line from the first one to the second like this

                            UI.menu("Plugins").add_item("Spin View") { spin_vue }
                            
                            UI.menu("Plugins").add_item("Spin Object") { spin_obj }
                            

                            That didn't help...help

                            Oops. Sorry about that. The text in the "curly" brackets should be

                            { spin_object }

                            It is always the name of the method to be called whin the menu item is selected.

                            Nothing is worthless, it can always be used as a bad example.

                            http://sdmitch.blogspot.com/

                            1 Reply Last reply Reply Quote 0
                            • J Offline
                              Jim
                              last edited by

                              There is a spin view animation included with SketchUp - you need to enable Ruby Script Examples in the Extensions dialog. The option appears in the Camera menu.

                              Oh, sorry Dave - didn't see your response.

                              Hi

                              1 Reply Last reply Reply Quote 0
                              • T Offline
                                tspco
                                last edited by

                                Jim been there done that, I just don't care for the downward movement while spinning.

                                SU make 2017, /Twilight Render Hobby
                                Windows 10,64 bit,16GB ram, quad core Athlon 3.6 gHz proc. Anything else you want to know, ask me.

                                1 Reply Last reply Reply Quote 0
                                • 1 / 1
                                • First post
                                  Last post
                                Buy SketchPlus
                                Buy SUbD
                                Buy WrapR
                                Buy eBook
                                Buy Modelur
                                Buy Vertex Tools
                                Buy SketchCuisine
                                Buy FormFonts

                                Advertisement