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    How to spin a barn

    Scheduled Pinned Locked Moved Plugins
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    • Dave RD Offline
      Dave R
      last edited by

      I'd forgotten about that one because I never use it. Under Camera>Animations there's Spin View if you've ticked Ruby Script Examples under Extensions in Preferences.

      Etaoin Shrdlu

      %

      (THERE'S NO PLACE LIKE)

      G28 X0.0 Y0.0 Z0.0

      M30

      %

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      • T Offline
        tspco
        last edited by

        Orbit the camera around it, but the subject got youre attention didn't it?[flash=640,480:3f7cm05z]http://www.youtube.com/v/0NX1EF9eGrE[/flash:3f7cm05z]

        SU make 2017, /Twilight Render Hobby
        Windows 10,64 bit,16GB ram, quad core Athlon 3.6 gHz proc. Anything else you want to know, ask me.

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        • T Offline
          tspco
          last edited by

          Other than the fact the downward spiral comes into play, the spin view works. But I need a flat spin about the z axis, to do what I want.

          SU make 2017, /Twilight Render Hobby
          Windows 10,64 bit,16GB ram, quad core Athlon 3.6 gHz proc. Anything else you want to know, ask me.

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          • Dave RD Offline
            Dave R
            last edited by

            You might look at Camera OrbitOnTarget. It seems to me that there's another plugin that will allow you to establish camera locations about a center point but I can't remember what it is called and didn't find it in a quick scan of the list. You might look through the list of plugins yourself and see if you can find anything that might work for you.

            Etaoin Shrdlu

            %

            (THERE'S NO PLACE LIKE)

            G28 X0.0 Y0.0 Z0.0

            M30

            %

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            • Rich O BrienR Online
              Rich O Brien Moderator
              last edited by

              With some thinking outside the box this will work

              http://forums.sketchucation.com/viewtopic.php?t=36430

              Download the free D'oh Book for SketchUp πŸ“–

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              • D Offline
                driven
                last edited by

                This ones handy, http://forums.sketchucation.com/viewtopic.php?p=45473#p45473 john

                learn from the mistakes of others, you may not live long enough to make them all yourself...

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                • T Offline
                  tspco
                  last edited by

                  I tried teh creat360 plugin, probably not ready for SU8, I had 10 scenes as soon as I started SU, 10 scenes of an empty drawing.
                  So I loaded a model, after deleting those scenes, right clicked, looked in the plugins menu, the tools menu, even the draw menu, no plugin, access point/menu found. I tried again same results. So I de activated it for now. Perhaps someone is still here that knows how it works.

                  SU make 2017, /Twilight Render Hobby
                  Windows 10,64 bit,16GB ram, quad core Athlon 3.6 gHz proc. Anything else you want to know, ask me.

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                  • sdmitchS Offline
                    sdmitch
                    last edited by

                    Here is a simple plugin that will spin the current view. Input consist of angle and delay between screen updates.

                    def spin_vue
                      inp = inputbox(["Angle;","Delay;"],[1,0.1],"Spin the View")
                      if inp
                        angle=inp[0].to_f;delay=inp[1].to_f
                        mod = Sketchup.active_model
                        vue = mod.active_view
                        tar = vue.guess_target
                        cam = vue.camera
                        eye = cam.eye
                        tr=Geom;;Transformation.rotation(tar,Z_AXIS,angle.degrees)
                        for i in 1..(360/angle).to_i
                          eye.transform! tr
                          cam.set eye,tar,Z_AXIS
                          vue.refresh
                          sleep(delay)#control speed of rotation
                        end
                      end
                    end
                    UI.menu("Plugins").add_item("Spin View") { spin_vue }
                    

                    Nothing is worthless, it can always be used as a bad example.

                    http://sdmitch.blogspot.com/

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                    • david_hD Offline
                      david_h
                      last edited by

                      would flightpath work? Just make the path a circle around the barn. I've rarely used this so I can't speak for it, but it seems to me to a be a possibility.

                      If I make it look easy...It is probably easy

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                      • T Offline
                        tspco
                        last edited by

                        I tried flightpath in the past, if the camera would be pointing other than in the direction of the "flight", then maybe, otherwise no.

                        SD I wish I knew what to do with the code you posted. I am going to guess that all I need to do with it is paste it in a notepad ++ files and save it as rotate.rb. But I have a doubt that is that is needed.

                        SU make 2017, /Twilight Render Hobby
                        Windows 10,64 bit,16GB ram, quad core Athlon 3.6 gHz proc. Anything else you want to know, ask me.

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                        • sdmitchS Offline
                          sdmitch
                          last edited by

                          Yes, just copy and save. If there is only one object in the model, it doesn't matter if you spin the view or the ojbect. If spinning the object is required then you can use this method.

                          def spin_object
                            inp = inputbox(["Angle;","Delay;"],[1,0.1],"Spin Object")
                            if inp
                              angle=inp[0].to_f;delay=inp[1].to_f
                              mod = Sketchup.active_model
                              ent = mod.entities
                              sel = mod.selection
                              corg=[]
                              sel.each{|e| corg<<e if e.class==Sketchup;;Group || \
                              (e.class==Sketchup;;ComponentInstance and not e.definition.behavior.always_face_camera? and not e.definition.behavior.shadows_face_sun?)}
                              sel.clear
                              for i in 1..(360/angle).to_i
                                corg.each{|e|
                                tr=Geom;;Transformation.rotation(e.bounds.center,Z_AXIS,angle.degrees)
                                e.transform! tr
                                }
                                Sketchup.active_model.active_view.refresh
                                sleep(delay)
                              end
                            end
                          end
                          
                          

                          The objects to be spun must be groups or components. You can select more than one.

                          Nothing is worthless, it can always be used as a bad example.

                          http://sdmitch.blogspot.com/

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                          • T Offline
                            tspco
                            last edited by

                            SD, the first version works ok, thanks.
                            The spin object (2nd version)does not show up in the plugin menu.
                            I compared the two and I added the last line from the first one to the second like this

                            UI.menu("Plugins").add_item("Spin View") { spin_vue }
                            
                            UI.menu("Plugins").add_item("Spin Object") { spin_obj }
                            

                            That didn't help...help

                            SU make 2017, /Twilight Render Hobby
                            Windows 10,64 bit,16GB ram, quad core Athlon 3.6 gHz proc. Anything else you want to know, ask me.

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                            • sdmitchS Offline
                              sdmitch
                              last edited by

                              @tspco said:

                              SD, the first version works ok, thanks.
                              The spin object (2nd version)does not show up in the plugin menu.
                              I compared the two and I added the last line from the first one to the second like this

                              UI.menu("Plugins").add_item("Spin View") { spin_vue }
                              
                              UI.menu("Plugins").add_item("Spin Object") { spin_obj }
                              

                              That didn't help...help

                              Oops. Sorry about that. The text in the "curly" brackets should be

                              { spin_object }

                              It is always the name of the method to be called whin the menu item is selected.

                              Nothing is worthless, it can always be used as a bad example.

                              http://sdmitch.blogspot.com/

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                              • J Offline
                                Jim
                                last edited by

                                There is a spin view animation included with SketchUp - you need to enable Ruby Script Examples in the Extensions dialog. The option appears in the Camera menu.

                                Oh, sorry Dave - didn't see your response.

                                Hi

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                                • T Offline
                                  tspco
                                  last edited by

                                  Jim been there done that, I just don't care for the downward movement while spinning.

                                  SU make 2017, /Twilight Render Hobby
                                  Windows 10,64 bit,16GB ram, quad core Athlon 3.6 gHz proc. Anything else you want to know, ask me.

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