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    How to spin a barn

    Scheduled Pinned Locked Moved Plugins
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    • T Offline
      tspco
      last edited by

      Other than the fact the downward spiral comes into play, the spin view works. But I need a flat spin about the z axis, to do what I want.

      SU make 2017, /Twilight Render Hobby
      Windows 10,64 bit,16GB ram, quad core Athlon 3.6 gHz proc. Anything else you want to know, ask me.

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      • Dave RD Offline
        Dave R
        last edited by

        You might look at Camera OrbitOnTarget. It seems to me that there's another plugin that will allow you to establish camera locations about a center point but I can't remember what it is called and didn't find it in a quick scan of the list. You might look through the list of plugins yourself and see if you can find anything that might work for you.

        Etaoin Shrdlu

        %

        (THERE'S NO PLACE LIKE)

        G28 X0.0 Y0.0 Z0.0

        M30

        %

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        • Rich O BrienR Online
          Rich O Brien Moderator
          last edited by

          With some thinking outside the box this will work

          http://forums.sketchucation.com/viewtopic.php?t=36430

          Download the free D'oh Book for SketchUp πŸ“–

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          • D Offline
            driven
            last edited by

            This ones handy, http://forums.sketchucation.com/viewtopic.php?p=45473#p45473 john

            learn from the mistakes of others, you may not live long enough to make them all yourself...

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            • T Offline
              tspco
              last edited by

              I tried teh creat360 plugin, probably not ready for SU8, I had 10 scenes as soon as I started SU, 10 scenes of an empty drawing.
              So I loaded a model, after deleting those scenes, right clicked, looked in the plugins menu, the tools menu, even the draw menu, no plugin, access point/menu found. I tried again same results. So I de activated it for now. Perhaps someone is still here that knows how it works.

              SU make 2017, /Twilight Render Hobby
              Windows 10,64 bit,16GB ram, quad core Athlon 3.6 gHz proc. Anything else you want to know, ask me.

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              • sdmitchS Offline
                sdmitch
                last edited by

                Here is a simple plugin that will spin the current view. Input consist of angle and delay between screen updates.

                def spin_vue
                  inp = inputbox(["Angle;","Delay;"],[1,0.1],"Spin the View")
                  if inp
                    angle=inp[0].to_f;delay=inp[1].to_f
                    mod = Sketchup.active_model
                    vue = mod.active_view
                    tar = vue.guess_target
                    cam = vue.camera
                    eye = cam.eye
                    tr=Geom;;Transformation.rotation(tar,Z_AXIS,angle.degrees)
                    for i in 1..(360/angle).to_i
                      eye.transform! tr
                      cam.set eye,tar,Z_AXIS
                      vue.refresh
                      sleep(delay)#control speed of rotation
                    end
                  end
                end
                UI.menu("Plugins").add_item("Spin View") { spin_vue }
                

                Nothing is worthless, it can always be used as a bad example.

                http://sdmitch.blogspot.com/

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                • david_hD Offline
                  david_h
                  last edited by

                  would flightpath work? Just make the path a circle around the barn. I've rarely used this so I can't speak for it, but it seems to me to a be a possibility.

                  If I make it look easy...It is probably easy

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                  • T Offline
                    tspco
                    last edited by

                    I tried flightpath in the past, if the camera would be pointing other than in the direction of the "flight", then maybe, otherwise no.

                    SD I wish I knew what to do with the code you posted. I am going to guess that all I need to do with it is paste it in a notepad ++ files and save it as rotate.rb. But I have a doubt that is that is needed.

                    SU make 2017, /Twilight Render Hobby
                    Windows 10,64 bit,16GB ram, quad core Athlon 3.6 gHz proc. Anything else you want to know, ask me.

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                    • sdmitchS Offline
                      sdmitch
                      last edited by

                      Yes, just copy and save. If there is only one object in the model, it doesn't matter if you spin the view or the ojbect. If spinning the object is required then you can use this method.

                      def spin_object
                        inp = inputbox(["Angle;","Delay;"],[1,0.1],"Spin Object")
                        if inp
                          angle=inp[0].to_f;delay=inp[1].to_f
                          mod = Sketchup.active_model
                          ent = mod.entities
                          sel = mod.selection
                          corg=[]
                          sel.each{|e| corg<<e if e.class==Sketchup;;Group || \
                          (e.class==Sketchup;;ComponentInstance and not e.definition.behavior.always_face_camera? and not e.definition.behavior.shadows_face_sun?)}
                          sel.clear
                          for i in 1..(360/angle).to_i
                            corg.each{|e|
                            tr=Geom;;Transformation.rotation(e.bounds.center,Z_AXIS,angle.degrees)
                            e.transform! tr
                            }
                            Sketchup.active_model.active_view.refresh
                            sleep(delay)
                          end
                        end
                      end
                      
                      

                      The objects to be spun must be groups or components. You can select more than one.

                      Nothing is worthless, it can always be used as a bad example.

                      http://sdmitch.blogspot.com/

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                      • T Offline
                        tspco
                        last edited by

                        SD, the first version works ok, thanks.
                        The spin object (2nd version)does not show up in the plugin menu.
                        I compared the two and I added the last line from the first one to the second like this

                        UI.menu("Plugins").add_item("Spin View") { spin_vue }
                        
                        UI.menu("Plugins").add_item("Spin Object") { spin_obj }
                        

                        That didn't help...help

                        SU make 2017, /Twilight Render Hobby
                        Windows 10,64 bit,16GB ram, quad core Athlon 3.6 gHz proc. Anything else you want to know, ask me.

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                        • sdmitchS Offline
                          sdmitch
                          last edited by

                          @tspco said:

                          SD, the first version works ok, thanks.
                          The spin object (2nd version)does not show up in the plugin menu.
                          I compared the two and I added the last line from the first one to the second like this

                          UI.menu("Plugins").add_item("Spin View") { spin_vue }
                          
                          UI.menu("Plugins").add_item("Spin Object") { spin_obj }
                          

                          That didn't help...help

                          Oops. Sorry about that. The text in the "curly" brackets should be

                          { spin_object }

                          It is always the name of the method to be called whin the menu item is selected.

                          Nothing is worthless, it can always be used as a bad example.

                          http://sdmitch.blogspot.com/

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                          • J Offline
                            Jim
                            last edited by

                            There is a spin view animation included with SketchUp - you need to enable Ruby Script Examples in the Extensions dialog. The option appears in the Camera menu.

                            Oh, sorry Dave - didn't see your response.

                            Hi

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                            • T Offline
                              tspco
                              last edited by

                              Jim been there done that, I just don't care for the downward movement while spinning.

                              SU make 2017, /Twilight Render Hobby
                              Windows 10,64 bit,16GB ram, quad core Athlon 3.6 gHz proc. Anything else you want to know, ask me.

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