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    [Plugin] QuadFaceTools

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    • Rich O BrienR 線上
      Rich O Brien Moderator
      最後由 編輯

      I'll use my Chuck Norris plugin 👊

      Too extreme to release on this forum it's only for double hard bastards 👍

      Download the free D'oh Book for SketchUp 📖

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      • EarthMoverE 離線
        EarthMover
        最後由 編輯

        @thomthom said:

        @earthmover said:

        Any plans on adding a Ring Connect option as a way to add additional loops?

        What is a Ring Connect?
        It's fundamental for creating support edges for hard subdivision surfaces and to model organic surfaces while still maintaining quads. In Max, the Edit Poly Connect, gives you options to also slide and spread the loops along the width of the edge ring in order to "weight" the edges, define creases, etc. In Sketchup, you could always move a copy of a loop, but on an organic surface it doesn't always line up right. Even a simple option to connect edge rings at the midpoints would be helpful.


        edgeconnect-process.png


        edgeconnect-process2.png

        3D Artist at Clearstory 3D Imaging
        Guide Tool at Winning With Sketchup
        Content Creator at Skapeup

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        • thomthomT 離線
          thomthom
          最後由 編輯

          Ah - Edge Connect - gotcha!
          Yea, that would be a nice function.

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • boofredlayB 離線
            boofredlay
            最後由 編輯

            Thanks for this Thomas.

            http://www.coroflot.com/boofredlay

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            • D 離線
              Daniel S
              最後由 編輯

              Thank you Thomas!!!

              A question: Is there a way to force the vertices of the quad to be coplanar?
              If a quad consist of two triangles rotate this two triangles until they lay on the same plane and then delete the shared edge. Is that possible?

              Daniel S

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              • thomthomT 離線
                thomthom
                最後由 編輯

                @daniel s said:

                A question: Is there a way to force the vertices of the quad to be coplanar?
                If a quad consist of two triangles rotate this two triangles until they lay on the same plane and then delete the shared edge. Is that possible?

                Yes, though, it'd also distort the connected faces.

                (Vertex Tools let you do that - Make Planar)

                Thomas Thomassen — SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • mitcorbM 離線
                  mitcorb
                  最後由 編輯

                  Elementary question:
                  What is the difference between a ring and a loop? I couldn't seem to figure out the images, or why one is called a ring and one is called a loop.

                  I take the slow, deliberate approach in my aimless wandering.

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                  • thomthomT 離線
                    thomthom
                    最後由 編輯

                    @mitcorb said:

                    Elementary question:
                    What is the difference between a ring and a loop? I couldn't seem to figure out the images, or why one is called a ring and one is called a loop.

                    Ring selects the next opposite edge in the connected quadfaces.
                    Loop selects the next connected edge at each vertex with a valence of 4 and does not share a face with previous face.

                    Thomas Thomassen — SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • ken28875K 離線
                      ken28875
                      最後由 編輯

                      You're a genius, Thomas!

                      Thank you so much. 👍 👍

                      _KN

                      Sketchup for Fantasy Art:
                      http://forums.sketchucation.com/viewtopic.php?f=81&t=27028&p=349117#p349117
                      Sketchup for Sci-Fi Art:
                      http://forums.sketchucation.com/viewtopic.php?f=81&t=27030&p=337096#p337096
                      My interview with Sketchupartists.org:
                      http://www.sketchupartists.org/spotlight/artists/sketchup-art-in-the-online-game-industry/

                      Follow Your Dreams.

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                      • thomthomT 離線
                        thomthom
                        最後由 編輯

                        @daniel s said:

                        Thank you Thomas!!!

                        A question: Is there a way to force the vertices of the quad to be coplanar?
                        If a quad consist of two triangles rotate this two triangles until they lay on the same plane and then delete the shared edge. Is that possible?

                        Daniel S

                        I added a function that projects the selected faces ( any face ) to a best fit plane. ( Best fit plane is based on the selection ). It also ensures that quads connected to the selection are triangulated so they don't break due to SketchUp's AutoFold feature.
                        Then I added a separate Remove Triangulation function.

                        Both will be present in the next release. (Among other updates/changes)

                        Thomas Thomassen — SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • D 離線
                          Daniel S
                          最後由 編輯

                          @thomthom said:

                          I added a function that projects the selected faces ( any face ) to a best fit plane. ( Best fit plane is based on the selection ). It also ensures that quads connected to the selection are triangulated so they don't break due to SketchUp's AutoFold feature.
                          Then I added a separate Remove Triangulation function.

                          Both will be present in the next release. (Among other updates/changes)

                          What happens if the selection is all the model? Will work? I attach a quick example because is difficult for my to explain it in english.

                          If I select all the model, the plugin will convert the faces into coplanar quads and delete the triangulations? In the attached model if you turn on the hidden geometry view you will see the triangulation. If you try to delete the lines you will delete the faces too because is not coplanar. If you make a coplanar face it will disort the connected faces. Is there a solution for this?

                          Daniel S


                          ejemplo.skp

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                          • thomthomT 離線
                            thomthom
                            最後由 編輯

                            @daniel s said:

                            What happens if the selection is all the model?

                            All the faces selected will be coplanar to the same plane.

                            @daniel s said:

                            If you make a coplanar face it will disort the connected faces. Is there a solution for this?

                            No - it can't make a non-planar quad planar without affecting the connected quads.

                            If you try to model a mesh by forcing all quads to be planar you'll be setting your self up for a lot of trouble because it puts too many constraints on the geometry.

                            Thomas Thomassen — SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • D 離線
                              Daniel S
                              最後由 編輯

                              Thank you for your answer Thomas.
                              I thought that maybe exists a magic method but is not the case.

                              Thank you again,
                              Daniel S

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                              • thomthomT 離線
                                thomthom
                                最後由 編輯

                                No magic I'm afraid. Just think of the geometric constraints - making one non-planar quad planar requires that you move its vertices and that means that it will affect all the geometry connected to the vertices.

                                Thomas Thomassen — SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • D 離線
                                  Daniel S
                                  最後由 編輯

                                  @thomthom said:

                                  No magic I'm afraid. Just think of the geometric constraints - making one non-planar quad planar requires that you move its vertices and that means that it will affect all the geometry connected to the vertices.

                                  Yes, of course will affect the geometry connected to that face. I was asking if there was a method where can I make all quads coplanar automatically and connected. With every quad with a different normal. This normal will be an average normal of the two triangles that makes the original non-planar quad.
                                  Perhaps already exists a solution for converting all non-planar to coplanar quads creating more coplanar quads for connecting the geometry. Of course changing the original shape of the model as little as possible. Only a doubt that I always had.

                                  Daniel S

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                                  • thomthomT 離線
                                    thomthom
                                    最後由 編輯

                                    I don't know if it is at all possible. But it won't be anything I'll be trying in the near future. So many other things that needs to be done first.
                                    And the purpose of this plugin was to provide a way to treat triangulated quads as one unit...

                                    Thomas Thomassen — SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • thomthomT 離線
                                      thomthom
                                      最後由 編輯

                                      Version 0.2.0b

                                      • Select Region to Loop
                                      • Remove Triangualtion
                                      • Make Planar
                                      • Context Menu
                                      • Smooth / Unsmooth Quads
                                      • Blender Quads to SketchUp Quads

                                      Thomas Thomassen — SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • P 離線
                                        Panga
                                        最後由 編輯

                                        Thanks thomthom for this plugin ! 👍

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                                        • B 離線
                                          Ben Ritter
                                          最後由 編輯

                                          Thank you Thomthom, very much.

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                                          • pep75P 離線
                                            pep75
                                            最後由 編輯

                                            HOLY

                                            Brilliant!!
                                            Thanks!

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