• Login
sketchucation logo sketchucation
  • Login
ℹ️ GoFundMe | Our friend Gus Robatto needs some help in a challenging time Learn More

[Plugin] QuadFaceTools

Scheduled Pinned Locked Moved Plugins
673 Posts 116 Posters 498.8k Views
Loading More Posts
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • T Offline
    thomthom
    last edited by 15 Aug 2011, 08:33

    @unknownuser said:

    What's the icon at the end of Vertex Tools? I don't have it in mine?

    Cursed your keen eyes! Now I have to kill you!

    Thomas Thomassen — SketchUp Monkey & Coding addict
    List of my plugins and link to the CookieWare fund

    1 Reply Last reply Reply Quote 0
    • T Offline
      thomthom
      last edited by 15 Aug 2011, 08:35

      @gaieus said:

      Holy crap, TT. I saw you post in the (other) forum to Pete and was wondering. Good news is that I seem to have some spare space in my toolbars...

      By the way Gaieus, with meshes build from quads, making UV tools becomes easier.
      It was in fact one of the biggest challenges I had/have with UV Toolkit, being able to sort the geometry into predictable chunks. Now I can build upon the requirement that the mesh is quads, which makes the traversing of the mesh and mapping much easier. 😉

      Thomas Thomassen — SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

      1 Reply Last reply Reply Quote 0
      • R Online
        Rich O Brien Moderator
        last edited by 15 Aug 2011, 08:36

        Mwah ha hah hah hah haaaaaaa 👿

        Download the free D'oh Book for SketchUp

        1 Reply Last reply Reply Quote 0
        • T Offline
          thomthom
          last edited by 15 Aug 2011, 08:39

          @unknownuser said:

          Mwah ha hah hah hah haaaaaaa 👿

          Just for the sake for retaliation and mute your excitement, it's simply a Collapse function. So there! Hah! No magic!

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

          1 Reply Last reply Reply Quote 0
          • T Offline
            thomthom
            last edited by 15 Aug 2011, 08:42

            @thomthom said:

            @unknownuser said:

            Mwah ha hah hah hah haaaaaaa 👿

            Just for the sake for retaliation and mute your excitement, it's simply a Collapse function. So there! Hah! No magic!

            In reality it's a function to call upon all my killer robots to home in on Rich - as you can see from the iconic representation. Yes, that is right, I'm giving everyone who buts Vertex Tools this mighty power! muhahahah!

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

            1 Reply Last reply Reply Quote 0
            • R Online
              Rich O Brien Moderator
              last edited by 15 Aug 2011, 09:03

              I'll use my Chuck Norris plugin 👊

              Too extreme to release on this forum it's only for double hard bastards 👍

              Download the free D'oh Book for SketchUp

              1 Reply Last reply Reply Quote 0
              • E Offline
                EarthMover
                last edited by 15 Aug 2011, 12:55

                @thomthom said:

                @earthmover said:

                Any plans on adding a Ring Connect option as a way to add additional loops?

                What is a Ring Connect?
                It's fundamental for creating support edges for hard subdivision surfaces and to model organic surfaces while still maintaining quads. In Max, the Edit Poly Connect, gives you options to also slide and spread the loops along the width of the edge ring in order to "weight" the edges, define creases, etc. In Sketchup, you could always move a copy of a loop, but on an organic surface it doesn't always line up right. Even a simple option to connect edge rings at the midpoints would be helpful.


                edgeconnect-process.png


                edgeconnect-process2.png

                3D Artist at Clearstory 3D Imaging
                Guide Tool at Winning With Sketchup
                Content Creator at Skapeup

                1 Reply Last reply Reply Quote 0
                • T Offline
                  thomthom
                  last edited by 15 Aug 2011, 13:24

                  Ah - Edge Connect - gotcha!
                  Yea, that would be a nice function.

                  Thomas Thomassen — SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

                  1 Reply Last reply Reply Quote 0
                  • B Offline
                    boofredlay
                    last edited by 15 Aug 2011, 13:30

                    Thanks for this Thomas.

                    http://www.coroflot.com/boofredlay

                    1 Reply Last reply Reply Quote 0
                    • D Offline
                      Daniel S
                      last edited by 17 Aug 2011, 20:42

                      Thank you Thomas!!!

                      A question: Is there a way to force the vertices of the quad to be coplanar?
                      If a quad consist of two triangles rotate this two triangles until they lay on the same plane and then delete the shared edge. Is that possible?

                      Daniel S

                      1 Reply Last reply Reply Quote 0
                      • T Offline
                        thomthom
                        last edited by 17 Aug 2011, 21:26

                        @daniel s said:

                        A question: Is there a way to force the vertices of the quad to be coplanar?
                        If a quad consist of two triangles rotate this two triangles until they lay on the same plane and then delete the shared edge. Is that possible?

                        Yes, though, it'd also distort the connected faces.

                        (Vertex Tools let you do that - Make Planar)

                        Thomas Thomassen — SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

                        1 Reply Last reply Reply Quote 0
                        • M Offline
                          mitcorb
                          last edited by 18 Aug 2011, 01:24

                          Elementary question:
                          What is the difference between a ring and a loop? I couldn't seem to figure out the images, or why one is called a ring and one is called a loop.

                          I take the slow, deliberate approach in my aimless wandering.

                          1 Reply Last reply Reply Quote 0
                          • T Offline
                            thomthom
                            last edited by 18 Aug 2011, 05:19

                            @mitcorb said:

                            Elementary question:
                            What is the difference between a ring and a loop? I couldn't seem to figure out the images, or why one is called a ring and one is called a loop.

                            Ring selects the next opposite edge in the connected quadfaces.
                            Loop selects the next connected edge at each vertex with a valence of 4 and does not share a face with previous face.

                            Thomas Thomassen — SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

                            1 Reply Last reply Reply Quote 0
                            • K Offline
                              ken28875
                              last edited by 18 Aug 2011, 07:07

                              You're a genius, Thomas!

                              Thank you so much. 👍 👍

                              _KN

                              Sketchup for Fantasy Art:
                              http://forums.sketchucation.com/viewtopic.php?f=81&t=27028&p=349117#p349117
                              Sketchup for Sci-Fi Art:
                              http://forums.sketchucation.com/viewtopic.php?f=81&t=27030&p=337096#p337096
                              My interview with Sketchupartists.org :
                              http://www.sketchupartists.org/spotlight/artists/sketchup-art-in-the-online-game-industry/

                              Follow Your Dreams.

                              1 Reply Last reply Reply Quote 0
                              • T Offline
                                thomthom
                                last edited by 18 Aug 2011, 08:05

                                @daniel s said:

                                Thank you Thomas!!!

                                A question: Is there a way to force the vertices of the quad to be coplanar?
                                If a quad consist of two triangles rotate this two triangles until they lay on the same plane and then delete the shared edge. Is that possible?

                                Daniel S

                                I added a function that projects the selected faces ( any face ) to a best fit plane. ( Best fit plane is based on the selection ). It also ensures that quads connected to the selection are triangulated so they don't break due to SketchUp's AutoFold feature.
                                Then I added a separate Remove Triangulation function.

                                Both will be present in the next release. (Among other updates/changes)

                                Thomas Thomassen — SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

                                1 Reply Last reply Reply Quote 0
                                • D Offline
                                  Daniel S
                                  last edited by 18 Aug 2011, 11:52

                                  @thomthom said:

                                  I added a function that projects the selected faces ( any face ) to a best fit plane. ( Best fit plane is based on the selection ). It also ensures that quads connected to the selection are triangulated so they don't break due to SketchUp's AutoFold feature.
                                  Then I added a separate Remove Triangulation function.

                                  Both will be present in the next release. (Among other updates/changes)

                                  What happens if the selection is all the model? Will work? I attach a quick example because is difficult for my to explain it in english.

                                  If I select all the model, the plugin will convert the faces into coplanar quads and delete the triangulations? In the attached model if you turn on the hidden geometry view you will see the triangulation. If you try to delete the lines you will delete the faces too because is not coplanar. If you make a coplanar face it will disort the connected faces. Is there a solution for this?

                                  Daniel S


                                  ejemplo.skp

                                  1 Reply Last reply Reply Quote 0
                                  • T Offline
                                    thomthom
                                    last edited by 18 Aug 2011, 12:41

                                    @daniel s said:

                                    What happens if the selection is all the model?

                                    All the faces selected will be coplanar to the same plane.

                                    @daniel s said:

                                    If you make a coplanar face it will disort the connected faces. Is there a solution for this?

                                    No - it can't make a non-planar quad planar without affecting the connected quads.

                                    If you try to model a mesh by forcing all quads to be planar you'll be setting your self up for a lot of trouble because it puts too many constraints on the geometry.

                                    Thomas Thomassen — SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

                                    1 Reply Last reply Reply Quote 0
                                    • D Offline
                                      Daniel S
                                      last edited by 18 Aug 2011, 13:09

                                      Thank you for your answer Thomas.
                                      I thought that maybe exists a magic method but is not the case.

                                      Thank you again,
                                      Daniel S

                                      1 Reply Last reply Reply Quote 0
                                      • T Offline
                                        thomthom
                                        last edited by 18 Aug 2011, 13:16

                                        No magic I'm afraid. Just think of the geometric constraints - making one non-planar quad planar requires that you move its vertices and that means that it will affect all the geometry connected to the vertices.

                                        Thomas Thomassen — SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

                                        1 Reply Last reply Reply Quote 0
                                        • D Offline
                                          Daniel S
                                          last edited by 18 Aug 2011, 14:03

                                          @thomthom said:

                                          No magic I'm afraid. Just think of the geometric constraints - making one non-planar quad planar requires that you move its vertices and that means that it will affect all the geometry connected to the vertices.

                                          Yes, of course will affect the geometry connected to that face. I was asking if there was a method where can I make all quads coplanar automatically and connected. With every quad with a different normal. This normal will be an average normal of the two triangles that makes the original non-planar quad.
                                          Perhaps already exists a solution for converting all non-planar to coplanar quads creating more coplanar quads for connecting the geometry. Of course changing the original shape of the model as little as possible. Only a doubt that I always had.

                                          Daniel S

                                          1 Reply Last reply Reply Quote 0
                                          • 1
                                          • 2
                                          • 3
                                          • 4
                                          • 5
                                          • 33
                                          • 34
                                          • 2 / 34
                                          2 / 34
                                          • First post
                                            25/673
                                            Last post
                                          Buy SketchPlus
                                          Buy SUbD
                                          Buy WrapR
                                          Buy eBook
                                          Buy Modelur
                                          Buy Vertex Tools
                                          Buy SketchCuisine
                                          Buy FormFonts

                                          Advertisement