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    [Plugin] QuadFaceTools

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    • Rich O BrienR Offline
      Rich O Brien Moderator
      last edited by

      Mwah ha hah hah hah haaaaaaa πŸ‘Ώ

      Download the free D'oh Book for SketchUp πŸ“–

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      • thomthomT Offline
        thomthom
        last edited by

        @unknownuser said:

        Mwah ha hah hah hah haaaaaaa πŸ‘Ώ

        Just for the sake for retaliation and mute your excitement, it's simply a Collapse function. So there! Hah! No magic!

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • thomthomT Offline
          thomthom
          last edited by

          @thomthom said:

          @unknownuser said:

          Mwah ha hah hah hah haaaaaaa πŸ‘Ώ

          Just for the sake for retaliation and mute your excitement, it's simply a Collapse function. So there! Hah! No magic!

          In reality it's a function to call upon all my killer robots to home in on Rich - as you can see from the iconic representation. Yes, that is right, I'm giving everyone who buts Vertex Tools this mighty power! muhahahah!

          Thomas Thomassen β€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • Rich O BrienR Offline
            Rich O Brien Moderator
            last edited by

            I'll use my Chuck Norris plugin πŸ‘Š

            Too extreme to release on this forum it's only for double hard bastards πŸ‘

            Download the free D'oh Book for SketchUp πŸ“–

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            • EarthMoverE Offline
              EarthMover
              last edited by

              @thomthom said:

              @earthmover said:

              Any plans on adding a Ring Connect option as a way to add additional loops?

              What is a Ring Connect?
              It's fundamental for creating support edges for hard subdivision surfaces and to model organic surfaces while still maintaining quads. In Max, the Edit Poly Connect, gives you options to also slide and spread the loops along the width of the edge ring in order to "weight" the edges, define creases, etc. In Sketchup, you could always move a copy of a loop, but on an organic surface it doesn't always line up right. Even a simple option to connect edge rings at the midpoints would be helpful.


              edgeconnect-process.png


              edgeconnect-process2.png

              3D Artist at Clearstory 3D Imaging
              Guide Tool at Winning With Sketchup
              Content Creator at Skapeup

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              • thomthomT Offline
                thomthom
                last edited by

                Ah - Edge Connect - gotcha!
                Yea, that would be a nice function.

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • boofredlayB Offline
                  boofredlay
                  last edited by

                  Thanks for this Thomas.

                  http://www.coroflot.com/boofredlay

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                  • D Offline
                    Daniel S
                    last edited by

                    Thank you Thomas!!!

                    A question: Is there a way to force the vertices of the quad to be coplanar?
                    If a quad consist of two triangles rotate this two triangles until they lay on the same plane and then delete the shared edge. Is that possible?

                    Daniel S

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      @daniel s said:

                      A question: Is there a way to force the vertices of the quad to be coplanar?
                      If a quad consist of two triangles rotate this two triangles until they lay on the same plane and then delete the shared edge. Is that possible?

                      Yes, though, it'd also distort the connected faces.

                      (Vertex Tools let you do that - Make Planar)

                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • mitcorbM Offline
                        mitcorb
                        last edited by

                        Elementary question:
                        What is the difference between a ring and a loop? I couldn't seem to figure out the images, or why one is called a ring and one is called a loop.

                        I take the slow, deliberate approach in my aimless wandering.

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          @mitcorb said:

                          Elementary question:
                          What is the difference between a ring and a loop? I couldn't seem to figure out the images, or why one is called a ring and one is called a loop.

                          Ring selects the next opposite edge in the connected quadfaces.
                          Loop selects the next connected edge at each vertex with a valence of 4 and does not share a face with previous face.

                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • ken28875K Offline
                            ken28875
                            last edited by

                            You're a genius, Thomas!

                            Thank you so much. πŸ‘ πŸ‘

                            _KN

                            Sketchup for Fantasy Art:
                            http://forums.sketchucation.com/viewtopic.php?f=81&t=27028&p=349117#p349117
                            Sketchup for Sci-Fi Art:
                            http://forums.sketchucation.com/viewtopic.php?f=81&t=27030&p=337096#p337096
                            My interview with Sketchupartists.org:
                            http://www.sketchupartists.org/spotlight/artists/sketchup-art-in-the-online-game-industry/

                            Follow Your Dreams.

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              @daniel s said:

                              Thank you Thomas!!!

                              A question: Is there a way to force the vertices of the quad to be coplanar?
                              If a quad consist of two triangles rotate this two triangles until they lay on the same plane and then delete the shared edge. Is that possible?

                              Daniel S

                              I added a function that projects the selected faces ( any face ) to a best fit plane. ( Best fit plane is based on the selection ). It also ensures that quads connected to the selection are triangulated so they don't break due to SketchUp's AutoFold feature.
                              Then I added a separate Remove Triangulation function.

                              Both will be present in the next release. (Among other updates/changes)

                              Thomas Thomassen β€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • D Offline
                                Daniel S
                                last edited by

                                @thomthom said:

                                I added a function that projects the selected faces ( any face ) to a best fit plane. ( Best fit plane is based on the selection ). It also ensures that quads connected to the selection are triangulated so they don't break due to SketchUp's AutoFold feature.
                                Then I added a separate Remove Triangulation function.

                                Both will be present in the next release. (Among other updates/changes)

                                What happens if the selection is all the model? Will work? I attach a quick example because is difficult for my to explain it in english.

                                If I select all the model, the plugin will convert the faces into coplanar quads and delete the triangulations? In the attached model if you turn on the hidden geometry view you will see the triangulation. If you try to delete the lines you will delete the faces too because is not coplanar. If you make a coplanar face it will disort the connected faces. Is there a solution for this?

                                Daniel S


                                ejemplo.skp

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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  @daniel s said:

                                  What happens if the selection is all the model?

                                  All the faces selected will be coplanar to the same plane.

                                  @daniel s said:

                                  If you make a coplanar face it will disort the connected faces. Is there a solution for this?

                                  No - it can't make a non-planar quad planar without affecting the connected quads.

                                  If you try to model a mesh by forcing all quads to be planar you'll be setting your self up for a lot of trouble because it puts too many constraints on the geometry.

                                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • D Offline
                                    Daniel S
                                    last edited by

                                    Thank you for your answer Thomas.
                                    I thought that maybe exists a magic method but is not the case.

                                    Thank you again,
                                    Daniel S

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      No magic I'm afraid. Just think of the geometric constraints - making one non-planar quad planar requires that you move its vertices and that means that it will affect all the geometry connected to the vertices.

                                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • D Offline
                                        Daniel S
                                        last edited by

                                        @thomthom said:

                                        No magic I'm afraid. Just think of the geometric constraints - making one non-planar quad planar requires that you move its vertices and that means that it will affect all the geometry connected to the vertices.

                                        Yes, of course will affect the geometry connected to that face. I was asking if there was a method where can I make all quads coplanar automatically and connected. With every quad with a different normal. This normal will be an average normal of the two triangles that makes the original non-planar quad.
                                        Perhaps already exists a solution for converting all non-planar to coplanar quads creating more coplanar quads for connecting the geometry. Of course changing the original shape of the model as little as possible. Only a doubt that I always had.

                                        Daniel S

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                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          I don't know if it is at all possible. But it won't be anything I'll be trying in the near future. So many other things that needs to be done first.
                                          And the purpose of this plugin was to provide a way to treat triangulated quads as one unit...

                                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • thomthomT Offline
                                            thomthom
                                            last edited by

                                            Version 0.2.0b

                                            • Select Region to Loop
                                            • Remove Triangualtion
                                            • Make Planar
                                            • Context Menu
                                            • Smooth / Unsmooth Quads
                                            • Blender Quads to SketchUp Quads

                                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

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