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    [Plugin] QuadFaceTools

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    • thomthomT 離線
      thomthom
      最後由 thomthom 編輯

      [floatr:3rvrvn2q]
      https://bitbucket.org/thomthom/quadface-tools/wiki/Images/Toolbar_v0_7_0.png
      [/floatr:3rvrvn2q]
      Overview
      Quads and Topology
      A big deal of organic modelling workflow spin around good topology of quads (faces with four vertices/edges). Quads allows for many very useful mesh operations, such as selection rings and loops. Quads are predictable which is why they are so useful.

      Many applications let you work with non-planar quads. In SketchUp however, it is not so easy. When you modify a vertex of a quad in SketchUp it auto-folds and breaks the quad into two triangles - where as other 3d applications might leave it as one unit.

      At the core of every 3d applications, everything consists of triangles - the only difference is how they expose the triangles to the user. However, there is no reason why SketchUp users can't work with non-planar quads - it's just that the tools need to be aware of them.

      Quads in SketchUp
      This toolset is an attempt to begin on such a suite of tools to let SketchUp users work with quads. My approach is conceptually simple: When two faces are separated with a soft edge (smooth only affects shading) then the two faces are treated as one Unit. Click one and you select both and the Entity Info window says you have selected a Surface. Based on that, here is how I define quads in SketchUp:

      QuadFace Definition

      [floatl:3rvrvn2q]
      https://bitbucket.org/thomthom/quadface-tools/wiki/Images/Alert.png
      [/floatl:3rvrvn2q]
      The definition of a QuadFace was changed again in version 0.6 because the previous versions relied on the Hidden property. The Hidden property is affected by a model's Scenes, so when you copied quad mesh into a new model you would loose the Hidden property of the diagonals.

      To update a mesh from the older versions, use:
      Tools > QuadFace Tools > Convert > Sandbox Quads to QuadFace Quads

      • Native quad face, face with four vertices.

      • Two triangles, joined by an edge with the following properties:

      • Soft = true

      • Smooth = true

      • Cast Shadows = false

      • Border edges can have any property, just not all of them.

      • Faces that makes up a QuadFace cannot have holes in them.
        (Updated in 0.6.0)

      Call to Developers
      I'd encourage all plugin developers of plugins that generate geometry if what they generate can be made compatible with my definition of a QuadFace so we can expand the toolset for dealing with QuadFaces. QuadFaces is key to working with good topology in 3D modelling.

      Project Hosting
      This project is now hosted on BitBucket where the downloads and documentation exists.

      • QuadFace Tools on BitBucket
      • List of Features

      Download
      https://bitbucket.org/thomthom/quadface-tools/wiki/Download

      Videos

      UV Mapping
      [flash=560,315:3rvrvn2q]http://www.youtube.com/v/HdX517AryWs?version=3&hl=en_US[/flash:3rvrvn2q]

      UV Transferring
      [flash=560,315:3rvrvn2q]http://www.youtube.com/v/qQHsabwvErg?version=3&hl=en_US[/flash:3rvrvn2q]

      UV Unwrap
      [flash=560,315:3rvrvn2q]http://www.youtube.com/v/hnW_yjkM_SY?version=3&hl=en_US[/flash:3rvrvn2q]

      UV Mapping Example
      [flash=640,360:3rvrvn2q]http://www.youtube.com/v/pcvxdwgWxXM?version=3&hl=en_GB&rel=0[/flash:3rvrvn2q]

      https://bitbucket.org/thomthom/quadface-tools/wiki/Images/Cookieware.png

      Thomas Thomassen — SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • thomthomT 離線
        thomthom
        最後由 編輯

        I meant to make some videos explaining quads in SketchUp, but I had no time this weekend. But I figured I'd still push it out there for the brave guineapigs who like to punish themselves with new unknown tools.

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • GaieusG 離線
          Gaieus
          最後由 編輯

          Holy crap, TT. I saw you post in the (other) forum to Pete and was wondering. Good news is that I seem to have some spare space in my toolbars...

          Gai...

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          • thomthomT 離線
            thomthom
            最後由 編輯

            It has been a wee little distraction from Bezier Surface, but not completely. As I need the same selection routines in both plugins. This has been a playground experiment. 😉 Win-win!

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • Rich O BrienR 線上
              Rich O Brien Moderator
              最後由 編輯

              I'd pay for this 👍

              Excellent tool!

              Download the free D'oh Book for SketchUp 📖

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              • GaieusG 離線
                Gaieus
                最後由 編輯

                @unknownuser said:

                I'd pay for this 👍

                You said it - go ahead then!

                (I also owe you a ton of cookies, TT!)
                😄

                Gai...

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                • EarthMoverE 離線
                  EarthMover
                  最後由 編輯

                  SWEET! This has been a long time dream finally realized. Thanks for all your amazing contributions Thomas! We are lucky to have you in our community! 👍

                  3D Artist at Clearstory 3D Imaging
                  Guide Tool at Winning With Sketchup
                  Content Creator at Skapeup

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                  • fredo6F 離線
                    fredo6
                    最後由 編輯

                    Tom,

                    All my support for your initiative, which is, I believe a big undertaking.

                    As a contribution, I'll include an option to generate quads (under your definition) in Curviloft (the preview display is based on quads, precisely).

                    Fredo

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                    • thomthomT 離線
                      thomthom
                      最後由 編輯

                      @unknownuser said:

                      As a contribution, I'll include an option to generate quads (under your definition) in Curviloft (the preview display is based on quads, precisely).

                      👍 👍
                      That's great Fredo! The more tools we get that generate geometry like this the better topology we can create in SketchUp with better tools.

                      Thomas Thomassen — SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • PixeroP 離線
                        Pixero
                        最後由 編輯

                        This will be most useful. Thanks!

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                        • B 離線
                          Booman
                          最後由 編輯

                          Awesome plugin... will definitely try out for some organic modeling

                          Brian McCracken
                          In The Red Website Design

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                          • EarthMoverE 離線
                            EarthMover
                            最後由 編輯

                            Been playing with it and it's really great. Thanks again. Been playing with Artisan meshes with some mixed results, but after a few Make Quad operations, I can get the whole mesh to quadrify.

                            Any plans on adding a Ring Connect option as a way to add additional loops?

                            3D Artist at Clearstory 3D Imaging
                            Guide Tool at Winning With Sketchup
                            Content Creator at Skapeup

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                            • thomthomT 離線
                              thomthom
                              最後由 編輯

                              @earthmover said:

                              Been playing with Artisan meshes with some mixed results, but after a few Make Quad operations, I can get the whole mesh to quadrify.

                              I meant to make a whole video tutorial for that. It's best not to make the starting point at the edge of a mesh. That might yield some odd results. And holes in the mesh might also produce unexpected results. And I suspects meshes where the quads are not uniformly laid out, but need star connections could throw some odd results as well.
                              If you find that the quadification of a mesh yields odd results it might help if you manually quadify some of mesh first. A couple of quads around holes and star connections.
                              Got any sample models to share by the way. I did not have any organic models with regular mesh to test on.

                              @earthmover said:

                              Any plans on adding a Ring Connect option as a way to add additional loops?

                              What is a Ring Connect?

                              Thomas Thomassen — SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • thomthomT 離線
                                thomthom
                                最後由 編輯

                                @earthmover said:

                                Been playing with Artisan meshes

                                Perhaps an idea to request Dale to add an option to generate the mesh as quads? That'd be pretty sweet.

                                Thomas Thomassen — SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • Rich O BrienR 線上
                                  Rich O Brien Moderator
                                  最後由 編輯

                                  What's the icon at the end of Vertex Tools? I don't have it in mine?

                                  Download the free D'oh Book for SketchUp 📖

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                                  • thomthomT 離線
                                    thomthom
                                    最後由 編輯

                                    @unknownuser said:

                                    What's the icon at the end of Vertex Tools? I don't have it in mine?

                                    Cursed your keen eyes! Now I have to kill you!

                                    Thomas Thomassen — SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • thomthomT 離線
                                      thomthom
                                      最後由 編輯

                                      @gaieus said:

                                      Holy crap, TT. I saw you post in the (other) forum to Pete and was wondering. Good news is that I seem to have some spare space in my toolbars...

                                      By the way Gaieus, with meshes build from quads, making UV tools becomes easier.
                                      It was in fact one of the biggest challenges I had/have with UV Toolkit, being able to sort the geometry into predictable chunks. Now I can build upon the requirement that the mesh is quads, which makes the traversing of the mesh and mapping much easier. 😉

                                      Thomas Thomassen — SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • Rich O BrienR 線上
                                        Rich O Brien Moderator
                                        最後由 編輯

                                        Mwah ha hah hah hah haaaaaaa 👿

                                        Download the free D'oh Book for SketchUp 📖

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                                        • thomthomT 離線
                                          thomthom
                                          最後由 編輯

                                          @unknownuser said:

                                          Mwah ha hah hah hah haaaaaaa 👿

                                          Just for the sake for retaliation and mute your excitement, it's simply a Collapse function. So there! Hah! No magic!

                                          Thomas Thomassen — SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • thomthomT 離線
                                            thomthom
                                            最後由 編輯

                                            @thomthom said:

                                            @unknownuser said:

                                            Mwah ha hah hah hah haaaaaaa 👿

                                            Just for the sake for retaliation and mute your excitement, it's simply a Collapse function. So there! Hah! No magic!

                                            In reality it's a function to call upon all my killer robots to home in on Rich - as you can see from the iconic representation. Yes, that is right, I'm giving everyone who buts Vertex Tools this mighty power! muhahahah!

                                            Thomas Thomassen — SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

                                            1 條回覆 最後回覆 回覆 引用 0
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