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    [Plugin] QuadFaceTools

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    • john2J 離線
      john2
      最後由 編輯

      @thomthom said:

      All my extensions should have a single root rb as well as a folder with the same name of the rb file. So there shouldn't be many files to remove.

      Thanks! I installed all your plugins again, deleted files of old ones. Now I'm free from errors 😄

      Sketchup Make 2017 (64-bit), Vray 4.0 , Windows 10 – 64 bit, corei7-8750H, 16GB RAM, Nvidia GeForce GTX 1050Ti 4GB

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      • john2J 離線
        john2
        最後由 編輯

        @thomthom said:

        All my extensions should have a single root rb as well as a folder with the same name of the rb file. So there shouldn't be many files to remove.

        Thanks! I installed all your plugins again, deleted files of old ones. Now I'm free from errors 😄

        Sketchup Make 2017 (64-bit), Vray 4.0 , Windows 10 – 64 bit, corei7-8750H, 16GB RAM, Nvidia GeForce GTX 1050Ti 4GB

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        • thomthomT 離線
          thomthom
          最後由 編輯

          Excellent! 😄

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • john2J 離線
            john2
            最後由 編輯

            @thomthom said:

            Excellent! 😄

            👍

            Sketchup Make 2017 (64-bit), Vray 4.0 , Windows 10 – 64 bit, corei7-8750H, 16GB RAM, Nvidia GeForce GTX 1050Ti 4GB

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            • john2J 離線
              john2
              最後由 編輯

              Can these tools somehow used to solve the problem I'm facing here?

              http://sketchucation.com/forums/viewtopic.php?f=15%26amp;t=57167%26amp;p=520075#p520075

              Sketchup Make 2017 (64-bit), Vray 4.0 , Windows 10 – 64 bit, corei7-8750H, 16GB RAM, Nvidia GeForce GTX 1050Ti 4GB

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              • romboutR 離線
                rombout
                最後由 編輯

                How does the blender quads to sketchup quads work, when i press the Suzanne (monkey) icon nothing happens?

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                • thomthomT 離線
                  thomthom
                  最後由 編輯

                  It's for converting imported geometry to Quads. When exporting geometry to blender and importing into SketchUp the edge that split the triangles in a non-planar quad is hidden - this function convert it to work with QuadFace Tools.
                  https://bitbucket.org/thomthom/quadface-tools/wiki/Features#!convert-blender-quads-to-quadface-quads

                  Thomas Thomassen — SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • Rich O BrienR 線上
                    Rich O Brien Moderator
                    最後由 編輯

                    When Blender to Quads fails you can also try using selection toys to select faces and hidden lines. Delete them and then run wireframe to Quads

                    Download the free D'oh Book for SketchUp 📖

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                    • thomthomT 離線
                      thomthom
                      最後由 編輯

                      @rich o brien said:

                      When Blender to Quads fails you can also try using selection toys to select faces and hidden lines. Delete them and then run wireframe to Quads

                      When does it fail? 😲

                      Thomas Thomassen — SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • Rich O BrienR 線上
                        Rich O Brien Moderator
                        最後由 編輯

                        By fail I mean the mesh generated is not what you had in blender.

                        Tons of reversed faces and duplicate faces.

                        Download the free D'oh Book for SketchUp 📖

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                        • G 離線
                          gamophyte
                          最後由 編輯

                          I am a noob at uv mapping but know SU pretty well. I simply wanted a texture to wrap around the outer lamp shade, I am building for a game.
                          No matter how many times I try, I can't seem to get the materiel on the outside of the shade (I selected out from the rest of the model). It keeps appearing on the inside. I realized that selecting faces outside is also selecting faces inside. I know I can make the shade thicker but I need it to be one poly thick to keep polys down.
                          http://i.imgur.com/ZpGq2CW.png

                          Is there a way to do this?
                          THANKS!

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                          • TIGT 離線
                            TIG Moderator
                            最後由 編輯

                            The 'fronts' of those faces are probably oriented so that they facing 'inwards'.
                            Faces have backs and fronts...

                            Change the default back face color in the Style to be distinctive from the front color [say bright blue v off-white] and then View in Monochrome mode...
                            You'll see what is wrong...
                            To fix reversed faces select the faces that are wrongly oriented [a dragged fence will make a multiple selection, hold Ctrl to add to a selection] - then use the context-menu 'Reverse', and the faces will flip over to be correctly arranged...
                            The similar tool 'Orient' will make all faces connected to the selected one face to have the same orientation - it might cause issues if an edge is shared by more than two faces as then you can never get them all to share the same orientation...

                            TIG

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                            • G 離線
                              gamophyte
                              最後由 編輯

                              @tig said:

                              To fix reversed faces select the faces that are wrongly oriented [a dragged fence will make a multiple selection, hold Ctrl to add to a selection] - then use the context-menu 'Reverse', and the faces will flip over to be correctly arranged...

                              It was just as you said. I guess it became that way when I did the fallowme tool to make my lamp from a cross section. I actually fixed it by selecting whole shade without worry of selecting certain faces.

                              I'm golden now, thanks so much!
                              EDIT: is there a way to then do quadface on the other side? I want to do just have the diamond black frame of the texture on the back. Do I just reverse faces again?

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                              • G 離線
                                gamophyte
                                最後由 編輯

                                It looks like this method won't work for my game design. I thought the textures where placed not duplicated to make it work.

                                http://i.imgur.com/xCh4Jjh.png

                                If I made this lamp by straight applying and positioning materials on faces the export 3ds would only be four materials (four pngs to put in my game assets folder). Using this way, well.. the screenshot. I can't have hundreds of the same texture.

                                Is there a way around this? Have texture alignment coordinates instead of multiple textures?

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                                • tt_suT 離線
                                  tt_su
                                  最後由 編輯

                                  @gamophyte said:

                                  I'm golden now, thanks so much!
                                  EDIT: is there a way to then do quadface on the other side? I want to do just have the diamond black frame of the texture on the back. Do I just reverse faces again?

                                  You can use my "UV Toolkit" extension to transfer UV mapping between front and back side of faces.

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                                  • Le Quoc HungL 離線
                                    Le Quoc Hung
                                    最後由 編輯

                                    A question: Is there a way to chamfer quad faces? Look like that :

                                    302 Found

                                    favicon

                                    (www.mariussilaghi.com)

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                                    • thomthomT 離線
                                      thomthom
                                      最後由 編輯

                                      Hmm... I wonder if Fredo's RoundCorner extensions support quads? I know a few of this extensions support quad faces like QuadFaceTools'.

                                      Thomas Thomassen — SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • K 離線
                                        Kristusea
                                        最後由 編輯

                                        How would i go about texturing this? When i select the road part it only textures those 2 faces and when i select the sidewalk it doesn't work at all. Am i doing something wrong?


                                        Capture.JPG

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                                        • pbacotP 離線
                                          pbacot
                                          最後由 編輯

                                          Turn off hidden geometry to select whole surfaces.

                                          MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                                          • K 離線
                                            Kristusea
                                            最後由 編輯

                                            I did select the whole surface but that's all it paints.

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