[Plugin] QuadFaceTools
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It works? Good - glad it does.
That last error you posted guides me to where to look. I'll look at the code and see what I can do to avoid it.
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@thomthom said:
Version 0.4.0
Important!
This version redefines what a QuadFace is. In order to use quad face meshes used by older versions you must update them.
Tools > QuadFace Tools > Convert > Sandbox Quads to QuadFace QuadsStunning... You have done amazing work. I hope this will inspire others too. Thank you!
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Thanks soo much. Will study it.
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Has anyone gotten around to try the UV mapping feature?
I know it has some issues and the UI needs improving.
What worked and what didn't work? What's unclear and what is not?
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I did some quick tests.
When using "Unwrap Picked Grid" it'd be nice if it used inferencing.
Sometimes the texture reverses though I haven't reproduced this regularly.
Other than that it's nomnomnomnomnomnomnomnomnomnomnom
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@unknownuser said:
When using "Unwrap Picked Grid" it'd be nice if it used inferencing.
For placing the grid?
@unknownuser said:
Sometimes the texture reverses though I haven't reproduced this regularly.
O'RLY? o_O Let me know if you can reproduce it. And even if you can't, post the result?
Btw, that UV test tile you got there... ?
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What about my UV test tile? You don't like it?
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yes for placing the grid
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Here are a couple I use.
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@unknownuser said:
What about my UV test tile? You don't like it?
Yea I do. I gives a larger illustration of the UV flow.
@tig said:
Here are a couple I use.
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Hmm, for some reason I'm having trouble selecting the V direction.
(Especially if I try to click on an outer edge.)
Usually, selecting the U direction works.
Then for V it doesnt select what I'm clicking on.
When I click the edge on the other side of the selected U edge, "mirrored from the first", it works more often, but the texture isn't applied as I would like.
I'm having this problem with every model I tried.
SU 8, Windows 7 64. -
Hello, I noticed a error when opening a a second SU instance (if I have one already opened and I want a second one), you can see it here.
Thank you.
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@pixero said:
Hmm, for some reason I'm having trouble selecting the V direction.
(Especially if I try to click on an outer edge.)
Usually, selecting the U direction works.
Then for V it doesnt select what I'm clicking on.
When I click the edge on the other side of the selected U edge, "mirrored from the first", it works more often, but the texture isn't applied as I would like.
I'm having this problem with every model I tried.
SU 8, Windows 7 64.Screenshots? Video?
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@unknownuser said:
Hello, I noticed a error when opening a a second SU instance (if I have one already opened and I want a second one), you can see it here.
Thank you.Does that happen every time?
After you've gotten such an error, what do you get if you open the Ruby Console and typeload 'tt_quadface.rb'
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@thomthom said:
Does that happen every time?
After you've gotten such an error, what do you get if you open the Ruby Console and typeload 'tt_quadface.rb'
?It does every time.
If I load it from console, it happens this:
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Thanks - will look into it.
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great to see a video and what amazing work you put into this forum. really well done.
I'm trying this out for the first time and am having some trouble, the problem is that i can put a texture in but then cant change it to a new one
Its basically only works once and you can't map anything else to that shape. or i've missed something. - I'm on a mac
(suggestion - is there a roll over help pop up that can be used that when you leave the curser ove an icon a pop up help describes the function?)
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Tom,
Here is the model where I have problem (I get the UV axes, but the texture does not appear).
Fredo
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fredo,
I painted your mesh first, using eye-dropper and bucket, then 'UV Map Selected' and it seems to work.
but I'm just starting as well...
john
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