[Plugin] QuadFaceTools
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Nice work with the UV idea. Just so I understand, once you are able to establish the orientation via the quad distribution, you can then use a larger map over the entire surface and have it distribute evenly? It's not going to just scale the texture per the quad boundaries, correct? If it's doing what I think, it's bloody brilliant!
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Wait, wait ... just woke up, so let me see if I got this right ... no more distorted textures?
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@earthmover said:
Nice work with the UV idea. Just so I understand, once you are able to establish the orientation via the quad distribution, you can then use a larger map over the entire surface and have it distribute evenly? It's not going to just scale the texture per the quad boundaries, correct? If it's doing what I think, it's bloody brilliant!
That is correct. But there are limitations to the topology though. It must be free of poles. ( http://blenderartists.org/forum/showthread.php?93651-Poles-and-Loops&p=849794&viewfull=1#post849794 )
@unknownuser said:
Wait, wait ... just woke up, so let me see if I got this right ... no more distorted textures?
Not necessarily, mapping a planar quad with edges not parallel to each other will result in a distorted texture. One the other hand, if you triangulate it, then the mapping of the two triangles in the quad be skewed instead of distorted. And that will lead to less problems with render engines.
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Version 0.4.0
Important!
This version redefines what a QuadFace is. In order to use quad face meshes used by older versions you must update them.
Tools > QuadFace Tools > Convert > Sandbox Quads to QuadFace QuadsUV Mapping
[flash=560,315:23wd2kgt]http://www.youtube.com/v/HdX517AryWs?version=3&hl=en_US[/flash:23wd2kgt]UV Transferring
[flash=560,315:23wd2kgt]http://www.youtube.com/v/qQHsabwvErg?version=3&hl=en_US[/flash:23wd2kgt]UV Unwrap
[flash=560,315:23wd2kgt]http://www.youtube.com/v/hnW_yjkM_SY?version=3&hl=en_US[/flash:23wd2kgt] -
That is immense.
I commend your hard work and perseverance
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As I recall, you have (at least) two more plugins that do some related stuff. Does it replace any of them? I'm asking to know if I should remove something from what I already have.
Thank you for this one.
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Is a portion of the UV Toolkit 2 tools now redundant?
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Thanks thomthom
I've also updated and posted my 'EEbyRails' and 'EEbyLoft' tools today so that their new 'Quad Face' options follow the latest standards, where diagonals are soft+smooth+hidden... -
Yea, parts of the features in UV Toolkit is now in QuadFace. And the mapping tool I promised for UV Toolkit is now implemented in QuadFace Tools, because I found that mapping required a predictable topology.
UV Toolkit is not 100% obsolete yet, but it might slowly become so. I don't expect I'll add more to UV Toolkit, instead QuadFace Tools will get the new features.
However, I now plan to take a break from QuadFace Tools ( final last words... ) while I return focus on Vertex Tools and Bezier Surface. (Both which will benefit from many of the features in QuadFace Tools.)
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@tig said:
Thanks thomthom
I've also updated and posted my 'EEbyRails' and 'EEbyLoft' tools today so that their new 'Quad Face' options follow the latest standards, where diagonals are soft+smooth+hidden...Wow! That was fast!
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Sensational, TT. Now I can make my Arch texturing tutorial #3!
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thank you very much for this excellent update. is excellent.
unfortunately I have a problem:). sketchup generates the following error:Error al cargar archivo C:/Archivos de programa/Google/Google SketchUp 8/Plugins/TT_QuadFaceTools/core.rb
undefined methodto_l' for nil:NilClassError al cargar archivo tt_quadface.rb undefined method
to_l' for nil:NilClasshow I can fix this?
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@jorge2011 said:
thank you very much for this excellent update. is excellent.
unfortunately I have a problem:). sketchup generates the following error:Error al cargar archivo C:/Archivos de programa/Google/Google SketchUp 8/Plugins/TT_QuadFaceTools/core.rb
undefined methodto_l' for nil:NilClassError al cargar archivo tt_quadface.rb undefined method
to_l' for nil:NilClasshow I can fix this?
When do you get this error?
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when I start sketchup
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What version of TT_Lib2 do you have?
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the last version
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is odd. install this plugin yesterday and worked well.
Today I went back to start and generated that error sketchup -
@jorge2011 said:
the last version
Can you check exactly what version you have to be sure? TypeTT::Lib::VERSION
into the Ruby Console. I just want to make sure as I've had cases before where users thought they had the latest, but turned out that they didn't.Does it give you that error every time?
If so, after you started SU, can you open the Ruby Console and type:load 'tt_quadface.rb'
and post back any errors if there is any. -
TT::Lib::VERSION 2.5.8
When I write load 'tt_quadface.rb' , ruby console generates the following message:
load 'tt_quadface.rb'
C:/Archivos de programa/Google/Google SketchUp 8/Plugins/tt_quadface.rb:20: warning: already initialized constant PLUGIN
C:/Archivos de programa/Google/Google SketchUp 8/Plugins/tt_quadface.rb:21: warning: already initialized constant PLUGIN_ID
C:/Archivos de programa/Google/Google SketchUp 8/Plugins/tt_quadface.rb:22: warning: already initialized constant PLUGIN_NAME
C:/Archivos de programa/Google/Google SketchUp 8/Plugins/tt_quadface.rb:24: warning: already initialized constant PLUGIN_VERSION
C:/Archivos de programa/Google/Google SketchUp 8/Plugins/tt_quadface.rb:27: warning: already initialized constant PATH_ROOT
C:/Archivos de programa/Google/Google SketchUp 8/Plugins/tt_quadface.rb:28: warning: already initialized constant PATH
C:/Archivos de programa/Google/Google SketchUp 8/Plugins/tt_quadface.rb:29: warning: already initialized constant PATH_ICONS
Error: #<NoMethodError: C:/Archivos de programa/Google/Google SketchUp 8/Plugins/TT_Lib2/settings.rb:51:in[]': undefined method
to_l' for nil:NilClass>
(eval)
C:/Archivos de programa/Google/Google SketchUp 8/Plugins/TT_Lib2/settings.rb:90:inset_default' C:/Archivos de programa/Google/Google SketchUp 8/Plugins/TT_QuadFaceTools/core.rb:45 C:/Archivos de programa/Google/Google SketchUp 8/Tools/extensions.rb:36:in
require'
C:/Archivos de programa/Google/Google SketchUp 8/Tools/extensions.rb:36:inload' C:/Archivos de programa/Google/Google SketchUp 8/Plugins/tt_quadface.rb:41:in
register_extension'
C:/Archivos de programa/Google/Google SketchUp 8/Plugins/tt_quadface.rb:41
(eval):0:in `load'
(eval):0
I use
Sketchup 8 in Spanish y windows xp sp3
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