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[Plugin] QuadFaceTools

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  • N Offline
    notareal
    last edited by 23 Aug 2011, 14:58

    Wow!

    Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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    • T Offline
      thomthom
      last edited by 30 Aug 2011, 11:22

      @earthmover said:

      Any plans on adding a Ring Connect option as a way to add additional loops?

      I just felt like teasing you with a screenshot of a new tool I've been working on...

      ConnectEdgesWIP.png

      πŸ˜‰

      ( What I'd love to do later on to improve it is to adapt the splits to the geometry around them. )

      Thomas Thomassen β€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • B Offline
        babman91
        last edited by 5 Sept 2011, 16:24

        Remind me to donate tons of cookies when I graduate from college after a year

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        • T Offline
          thomthom
          last edited by 6 Sept 2011, 13:21

          @earthmover said:

          Any plans on adding a Ring Connect option as a way to add additional loops?

          I finally got it working! Just need to finish the UI. πŸ˜„ πŸ˜„
          I hope to release 0.3 this week. πŸ˜‰

          Thomas Thomassen β€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • T Offline
            thomthom
            last edited by 9 Sept 2011, 15:45

            Version 0.3.0

            • Connect Edges
            • Insert Loops
            • Remove Loops
            • Flip Edges

            Thomas Thomassen β€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • E Offline
              EarthMover
              last edited by 9 Sept 2011, 15:48

              πŸ‘ πŸ‘ Greatness achieved my friend! Thanks for all you do in the name of progress!

              3D Artist at Clearstory 3D Imaging
              Guide Tool at Winning With Sketchup
              Content Creator at Skapeup

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              • T Offline
                thomthom
                last edited by 9 Sept 2011, 15:57

                @earthmover said:

                :sketchstatic: πŸ‘ πŸ‘ Greatness achieved my friend! Thanks for all you do in the name of progress!

                This release is dedicated to you my friend. πŸ˜‰

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • T Offline
                  thomthom
                  last edited by 12 Sept 2011, 22:51

                  Updated the first post with a video of a coming UV mapping feature. πŸ˜‰

                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • R Offline
                    Rich O Brien Moderator
                    last edited by 12 Sept 2011, 22:59

                    πŸ‘

                    I want to play too 😞

                    Where'd you get that UV Map?

                    Download the free D'oh Book for SketchUp

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                    • T Offline
                      thomthom
                      last edited by 12 Sept 2011, 23:11

                      @unknownuser said:

                      Where'd you get that UV Map?

                      Made it myself. I use it in my template where I have replaced the Googlers with a 1x1x1m standard metric UV mapped cube. πŸ˜„


                      UV Mapping Test Tile

                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • E Offline
                        EarthMover
                        last edited by 12 Sept 2011, 23:40

                        Nice work with the UV idea. Just so I understand, once you are able to establish the orientation via the quad distribution, you can then use a larger map over the entire surface and have it distribute evenly? It's not going to just scale the texture per the quad boundaries, correct? If it's doing what I think, it's bloody brilliant! πŸ‘

                        3D Artist at Clearstory 3D Imaging
                        Guide Tool at Winning With Sketchup
                        Content Creator at Skapeup

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                        • StinkieS Offline
                          Stinkie
                          last edited by 13 Sept 2011, 05:26

                          Wait, wait ... just woke up, so let me see if I got this right ... no more distorted textures?

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                          • T Offline
                            thomthom
                            last edited by 13 Sept 2011, 07:54

                            @earthmover said:

                            Nice work with the UV idea. Just so I understand, once you are able to establish the orientation via the quad distribution, you can then use a larger map over the entire surface and have it distribute evenly? It's not going to just scale the texture per the quad boundaries, correct? If it's doing what I think, it's bloody brilliant! πŸ‘

                            That is correct. But there are limitations to the topology though. It must be free of poles. ( http://blenderartists.org/forum/showthread.php?93651-Poles-and-Loops&p=849794&viewfull=1#post849794 )

                            @unknownuser said:

                            Wait, wait ... just woke up, so let me see if I got this right ... no more distorted textures?

                            Not necessarily, mapping a planar quad with edges not parallel to each other will result in a distorted texture. One the other hand, if you triangulate it, then the mapping of the two triangles in the quad be skewed instead of distorted. And that will lead to less problems with render engines.

                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • T Offline
                              thomthom
                              last edited by 4 Oct 2011, 20:54

                              Version 0.4.0

                              Important!
                              This version redefines what a QuadFace is. In order to use quad face meshes used by older versions you must update them.
                              Tools > QuadFace Tools > Convert > Sandbox Quads to QuadFace Quads

                              Download

                              Changelog 0.4.0

                              UV Mapping
                              [flash=560,315:23wd2kgt]http://www.youtube.com/v/HdX517AryWs?version=3&hl=en_US[/flash:23wd2kgt]

                              UV Transferring
                              [flash=560,315:23wd2kgt]http://www.youtube.com/v/qQHsabwvErg?version=3&hl=en_US[/flash:23wd2kgt]

                              UV Unwrap
                              [flash=560,315:23wd2kgt]http://www.youtube.com/v/hnW_yjkM_SY?version=3&hl=en_US[/flash:23wd2kgt]

                              Thomas Thomassen β€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • R Offline
                                Rich O Brien Moderator
                                last edited by 4 Oct 2011, 21:02

                                That is immense.

                                I commend your hard work and perseverance πŸ‘

                                Download the free D'oh Book for SketchUp

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                                • dereiD Offline
                                  derei
                                  last edited by 4 Oct 2011, 21:14

                                  As I recall, you have (at least) two more plugins that do some related stuff. Does it replace any of them? I'm asking to know if I should remove something from what I already have.

                                  Thank you for this one.

                                  DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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                                  • R Offline
                                    Rich O Brien Moderator
                                    last edited by 4 Oct 2011, 21:21

                                    Is a portion of the UV Toolkit 2 tools now redundant?

                                    Download the free D'oh Book for SketchUp

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                                    • TIGT Offline
                                      TIG Moderator
                                      last edited by 4 Oct 2011, 21:27

                                      Thanks thomthom πŸ˜„
                                      I've also updated and posted my 'EEbyRails' and 'EEbyLoft' tools today so that their new 'Quad Face' options follow the latest standards, where diagonals are soft+smooth+hidden...

                                      TIG

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                                      • T Offline
                                        thomthom
                                        last edited by 4 Oct 2011, 21:27

                                        Yea, parts of the features in UV Toolkit is now in QuadFace. And the mapping tool I promised for UV Toolkit is now implemented in QuadFace Tools, because I found that mapping required a predictable topology.

                                        UV Toolkit is not 100% obsolete yet, but it might slowly become so. I don't expect I'll add more to UV Toolkit, instead QuadFace Tools will get the new features.

                                        However, I now plan to take a break from QuadFace Tools ( final last words... ) while I return focus on Vertex Tools and Bezier Surface. (Both which will benefit from many of the features in QuadFace Tools.)

                                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • T Offline
                                          thomthom
                                          last edited by 4 Oct 2011, 21:28

                                          @tig said:

                                          Thanks thomthom πŸ˜„
                                          I've also updated and posted my 'EEbyRails' and 'EEbyLoft' tools today so that their new 'Quad Face' options follow the latest standards, where diagonals are soft+smooth+hidden...

                                          Wow! That was fast! πŸ‘ πŸ‘

                                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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