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    [Plugin] QuadFaceTools

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    • Rich O BrienR Online
      Rich O Brien Moderator
      last edited by

      πŸ‘

      I want to play too 😞

      Where'd you get that UV Map?

      Download the free D'oh Book for SketchUp πŸ“–

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      • thomthomT Offline
        thomthom
        last edited by

        @unknownuser said:

        Where'd you get that UV Map?

        Made it myself. I use it in my template where I have replaced the Googlers with a 1x1x1m standard metric UV mapped cube. πŸ˜„


        UV Mapping Test Tile

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • EarthMoverE Offline
          EarthMover
          last edited by

          Nice work with the UV idea. Just so I understand, once you are able to establish the orientation via the quad distribution, you can then use a larger map over the entire surface and have it distribute evenly? It's not going to just scale the texture per the quad boundaries, correct? If it's doing what I think, it's bloody brilliant! πŸ‘

          3D Artist at Clearstory 3D Imaging
          Guide Tool at Winning With Sketchup
          Content Creator at Skapeup

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          • StinkieS Offline
            Stinkie
            last edited by

            Wait, wait ... just woke up, so let me see if I got this right ... no more distorted textures?

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            • thomthomT Offline
              thomthom
              last edited by

              @earthmover said:

              Nice work with the UV idea. Just so I understand, once you are able to establish the orientation via the quad distribution, you can then use a larger map over the entire surface and have it distribute evenly? It's not going to just scale the texture per the quad boundaries, correct? If it's doing what I think, it's bloody brilliant! πŸ‘

              That is correct. But there are limitations to the topology though. It must be free of poles. ( http://blenderartists.org/forum/showthread.php?93651-Poles-and-Loops&p=849794&viewfull=1#post849794 )

              @unknownuser said:

              Wait, wait ... just woke up, so let me see if I got this right ... no more distorted textures?

              Not necessarily, mapping a planar quad with edges not parallel to each other will result in a distorted texture. One the other hand, if you triangulate it, then the mapping of the two triangles in the quad be skewed instead of distorted. And that will lead to less problems with render engines.

              Thomas Thomassen β€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • thomthomT Offline
                thomthom
                last edited by

                Version 0.4.0

                Important!
                This version redefines what a QuadFace is. In order to use quad face meshes used by older versions you must update them.
                Tools > QuadFace Tools > Convert > Sandbox Quads to QuadFace Quads

                Download

                Changelog 0.4.0

                UV Mapping
                [flash=560,315:23wd2kgt]http://www.youtube.com/v/HdX517AryWs?version=3&hl=en_US[/flash:23wd2kgt]

                UV Transferring
                [flash=560,315:23wd2kgt]http://www.youtube.com/v/qQHsabwvErg?version=3&hl=en_US[/flash:23wd2kgt]

                UV Unwrap
                [flash=560,315:23wd2kgt]http://www.youtube.com/v/hnW_yjkM_SY?version=3&hl=en_US[/flash:23wd2kgt]

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • Rich O BrienR Online
                  Rich O Brien Moderator
                  last edited by

                  That is immense.

                  I commend your hard work and perseverance πŸ‘

                  Download the free D'oh Book for SketchUp πŸ“–

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                  • dereiD Offline
                    derei
                    last edited by

                    As I recall, you have (at least) two more plugins that do some related stuff. Does it replace any of them? I'm asking to know if I should remove something from what I already have.

                    Thank you for this one.

                    DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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                    • Rich O BrienR Online
                      Rich O Brien Moderator
                      last edited by

                      Is a portion of the UV Toolkit 2 tools now redundant?

                      Download the free D'oh Book for SketchUp πŸ“–

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                      • TIGT Offline
                        TIG Moderator
                        last edited by

                        Thanks thomthom πŸ˜„
                        I've also updated and posted my 'EEbyRails' and 'EEbyLoft' tools today so that their new 'Quad Face' options follow the latest standards, where diagonals are soft+smooth+hidden...

                        TIG

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          Yea, parts of the features in UV Toolkit is now in QuadFace. And the mapping tool I promised for UV Toolkit is now implemented in QuadFace Tools, because I found that mapping required a predictable topology.

                          UV Toolkit is not 100% obsolete yet, but it might slowly become so. I don't expect I'll add more to UV Toolkit, instead QuadFace Tools will get the new features.

                          However, I now plan to take a break from QuadFace Tools ( final last words... ) while I return focus on Vertex Tools and Bezier Surface. (Both which will benefit from many of the features in QuadFace Tools.)

                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            @tig said:

                            Thanks thomthom πŸ˜„
                            I've also updated and posted my 'EEbyRails' and 'EEbyLoft' tools today so that their new 'Quad Face' options follow the latest standards, where diagonals are soft+smooth+hidden...

                            Wow! That was fast! πŸ‘ πŸ‘

                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • GaieusG Offline
                              Gaieus
                              last edited by

                              Sensational, TT. Now I can make my Arch texturing tutorial #3! 😍

                              Gai...

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                              • thomthomT Offline
                                thomthom
                                last edited by

                                @gaieus said:

                                Sensational, TT. Now I can make my Arch texturing tutorial #3! 😍

                                Looking forward to it!

                                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • J Offline
                                  jorge2011
                                  last edited by

                                  thank you very much for this excellent update. is excellent.
                                  unfortunately I have a problem:). sketchup generates the following error:

                                  Error al cargar archivo C:/Archivos de programa/Google/Google SketchUp 8/Plugins/TT_QuadFaceTools/core.rb
                                  undefined method to_l' for nil:NilClassError al cargar archivo tt_quadface.rb undefined method to_l' for nil:NilClass

                                  how I can fix this?

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                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    @jorge2011 said:

                                    thank you very much for this excellent update. is excellent.
                                    unfortunately I have a problem:). sketchup generates the following error:

                                    Error al cargar archivo C:/Archivos de programa/Google/Google SketchUp 8/Plugins/TT_QuadFaceTools/core.rb
                                    undefined method to_l' for nil:NilClassError al cargar archivo tt_quadface.rb undefined method to_l' for nil:NilClass

                                    how I can fix this?

                                    When do you get this error?

                                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • J Offline
                                      jorge2011
                                      last edited by

                                      when I start sketchup

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                                      • thomthomT Offline
                                        thomthom
                                        last edited by

                                        What version of TT_Lib2 do you have?

                                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • J Offline
                                          jorge2011
                                          last edited by

                                          the last version

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                                          • J Offline
                                            jorge2011
                                            last edited by

                                            is odd. install this plugin yesterday and worked well.
                                            Today I went back to start and generated that error sketchup

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