[Plugin] QuadFaceTools
-
Version 0.13.1
- Improved OBJ import - handles OBJ files with unexpected W value for its UVW coordinates.
-
Is there any way to quantify how many quads a component has?
Thank you! -
Tools > QuadFace Tools > Analyse > Count Polygons
-
@rich o brien said:
Tools > QuadFace Tools > Analyse > Count Polygons
Thank you Rich! I was sure there was a way
-
Hi, is QuadFaceTools compatible with Sketchup 2018?
I don't know what plugins are or not compatible with Sketchup 2018, for this reason I will wait to update to SU2018. -
@oxer said:
...for this reason I will wait to update to SU2018.
...nevertheless you could always install any new version in parallel, as long as you didn't make the mistake of deinstalling an existing and running version
hopefully I'm not wrong - there will be no more SU 2018 Make version (??) - so better keep your SU 2017 Make. -
Thanks for the info!!
-
Hello Thomas,
I can't find a good value for quadding a helix staircase made thanks to Eneroth's Upright extruder.
Do you know a solution? I tried max angles of 1-10ยฐ but this produces awkward triangulated meshes.
I already asked Julia if she could update her plugin to automatically generate QFT quads but I'm in a hurry (as usual)...Thanks in advance,
-
...even though I can't say anything constructive about your interesting question - this staircase is so amazing!
-
Have you tried Convert Triangulated mesh to quads?
-
that's impressive again Box - how did you get the "triangled mesh to quad's" operation work on the entire model after selecting these few entries only then? I try to reproduce this but unfortunately without success so far
-
@box said:
That is how it works, you need to only select to faces and an edge then hit the button and wait. It should work through all connected faces. Look in the bottom left corner and watch it do its job. How long depends on your pc and the complexity of the model.
ahah I didnโt know that. I was wondering how the script worked but your explanation makes sense, thanks!
What max angle value do you use?
-
That is how it works, you need to only select two faces and an edge then hit the button and wait. It should work through all connected faces. Look in the bottom left corner and watch it do its job. How long depends on your pc and the complexity of the model.
-
Jeez I can't get it to work right...
Is there a trick? I always end up with some diamond shapes instead of rectangles... even though my geometry is perfectly rational...
I tried the one diagonal edge + 2 adjacent triangles selection technique (once on the border, next in the middle, then on the upperface) but without luck.Is there a video explaining how the make quad function works?
-
@optimaforever said:
Jeez I can't get it to work right...
First - thank you Box for demonstrating this Quad Face Tool feature - I've never understood how it works so far ( just like some other buttons here as well )
@ Optimaforever - Like you, I couldn't get it to work. But now I've found a way to do it too - with one more simple step than in Boxยดs demonstration. Before I use QFT like Box did, I unsmoothed the entire geometry first. This worked !! so please give this way a try as well ...
( not a video though but my very first GIF here )
-
Ok I've found the problem.
I was using "convert wireframes to quads" instead of "convert triangulated mesh to quads"Jeeez... doh!
-
Hi everybody,
is anyone else who have a problem with importing .obj files?
When I convert .obj to skp with simlab composer, this take me a seconds. When I try with SU (Quad FaceTools) take me over 30min. I've tried on my laptop too, but the same result. Is it normal? -
Have you tried with an another OBJ Importer like the Tig One ?
And there is not native Import OBJ file with the SU Pro version ?
Can you post your OBJ file ? -
@pilou said:
Have you tried with an another OBJ Importer like the Tig One ?
And there is not native Import OBJ file with the SU Pro version ?
Can you post your OBJ file ?No, I've never tried Tig One, but will try.
I have the same problem with all obj files. I've downloaded a lot of models, created on max or cinema4d and i've tried to convert them directly in sketchup, but its very slow. -
@hornoxx said:
Like you, I couldn't get it to work. But now I've found a way to do it too - with one more simple step than in Boxยดs demonstration. Before I use QFT like Box did, I unsmoothed the entire geometry first. This worked !! so please give this way a try as well ...
( not a video though but my very first GIF here )Isn't that just softening the triangulation? Box's demo seems to be removing the triangulation altogether and that's certainly something I can't replicate.
Advertisement