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    [Plugin] QuadFaceTools

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    • thomthomT Offline
      thomthom
      last edited by

      Version 0.13.1

      • Improved OBJ import - handles OBJ files with unexpected W value for its UVW coordinates.

      Thomas Thomassen โ€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • alsomarA Offline
        alsomar Extension Creator
        last edited by

        Is there any way to quantify how many quads a component has?
        Thank you!

        Alejandro Soriano Visuals ยท All my links

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        • Rich O BrienR Online
          Rich O Brien Moderator
          last edited by

          Tools > QuadFace Tools > Analyse > Count Polygons

          Download the free D'oh Book for SketchUp ๐Ÿ“–

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          • alsomarA Offline
            alsomar Extension Creator
            last edited by

            @rich o brien said:

            Tools > QuadFace Tools > Analyse > Count Polygons

            Thank you Rich! I was sure there was a way ๐Ÿ˜„

            Alejandro Soriano Visuals ยท All my links

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            • OxerO Offline
              Oxer
              last edited by

              Hi, is QuadFaceTools compatible with Sketchup 2018?
              I don't know what plugins are or not compatible with Sketchup 2018, for this reason I will wait to update to SU2018.

              "The result is the end what is important is the process" by Oxer
              [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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              • HornOxxH Offline
                HornOxx
                last edited by

                @oxer said:

                ...for this reason I will wait to update to SU2018.
                ...nevertheless you could always install any new version in parallel, as long as you didn't make the mistake of deinstalling an existing and running version ๐Ÿ˜‰
                hopefully I'm not wrong - there will be no more SU 2018 Make version (??) - so better keep your SU 2017 Make.

                never trust a skinny cook

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                • OxerO Offline
                  Oxer
                  last edited by

                  Thanks for the info!!

                  "The result is the end what is important is the process" by Oxer
                  [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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                  • O Offline
                    optimaforever
                    last edited by

                    Hello Thomas,

                    I can't find a good value for quadding a helix staircase made thanks to Eneroth's Upright extruder.
                    Do you know a solution? I tried max angles of 1-10ยฐ but this produces awkward triangulated meshes.
                    I already asked Julia if she could update her plugin to automatically generate QFT quads but I'm in a hurry (as usual)... ๐Ÿ˜„

                    Thanks in advance,


                    upright extruder (eneroth)

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                    • HornOxxH Offline
                      HornOxx
                      last edited by

                      ...even though I can't say anything constructive about your interesting question - this staircase is so amazing! ๐Ÿ‘

                      never trust a skinny cook

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                      • BoxB Offline
                        Box
                        last edited by

                        Have you tried Convert Triangulated mesh to quads?


                        TriToQuad.gif

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                        • HornOxxH Offline
                          HornOxx
                          last edited by

                          ๐Ÿ‘ ๐Ÿ˜ฎ that's impressive again Box - how did you get the "triangled mesh to quad's" operation work on the entire model after selecting these few entries only then? I try to reproduce this but unfortunately without success so far

                          never trust a skinny cook

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                          • O Offline
                            optimaforever
                            last edited by

                            @box said:

                            That is how it works, you need to only select to faces and an edge then hit the button and wait. It should work through all connected faces. Look in the bottom left corner and watch it do its job. How long depends on your pc and the complexity of the model.

                            ahah I didnโ€™t know that. I was wondering how the script worked but your explanation makes sense, thanks!

                            What max angle value do you use?

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                            • BoxB Offline
                              Box
                              last edited by

                              That is how it works, you need to only select two faces and an edge then hit the button and wait. It should work through all connected faces. Look in the bottom left corner and watch it do its job. How long depends on your pc and the complexity of the model.

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                              • O Offline
                                optimaforever
                                last edited by

                                Jeez I can't get it to work right...
                                Is there a trick? I always end up with some diamond shapes instead of rectangles... even though my geometry is perfectly rational...
                                I tried the one diagonal edge + 2 adjacent triangles selection technique (once on the border, next in the middle, then on the upperface) but without luck.

                                Is there a video explaining how the make quad function works?

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                                • HornOxxH Offline
                                  HornOxx
                                  last edited by

                                  @optimaforever said:

                                  Jeez I can't get it to work right...

                                  First - thank you Box for demonstrating this Quad Face Tool feature - I've never understood how it works so far ๐Ÿ˜ณ ( just like some other buttons here as well ๐Ÿ˜ณ ๐Ÿ˜ณ )
                                  @ Optimaforever - Like you, I couldn't get it to work. But now I've found a way to do it too - with one more simple step than in Boxยดs demonstration. Before I use QFT like Box did, I unsmoothed the entire geometry first. This worked !! ๐Ÿ˜„ so please give this way a try as well ...
                                  ( not a video though but my very first GIF here ๐Ÿ˜‰ )


                                  TriToQuad Test Gif

                                  never trust a skinny cook

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                                  • O Offline
                                    optimaforever
                                    last edited by

                                    Ok I've found the problem.
                                    I was using "convert wireframes to quads" instead of "convert triangulated mesh to quads"

                                    Jeeez... doh!

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                                    • gudio83G Offline
                                      gudio83
                                      last edited by

                                      Hi everybody,
                                      is anyone else who have a problem with importing .obj files?
                                      When I convert .obj to skp with simlab composer, this take me a seconds. When I try with SU (Quad FaceTools) take me over 30min. I've tried on my laptop too, but the same result. Is it normal?

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                                      • pilouP Offline
                                        pilou
                                        last edited by

                                        Have you tried with an another OBJ Importer like the Tig One ?

                                        And there is not native Import OBJ file with the SU Pro version ?
                                        Can you post your OBJ file ?

                                        Frenchy Pilou
                                        Is beautiful that please without concept!
                                        My Little site :)

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                                        • gudio83G Offline
                                          gudio83
                                          last edited by

                                          @pilou said:

                                          Have you tried with an another OBJ Importer like the Tig One ?

                                          And there is not native Import OBJ file with the SU Pro version ?
                                          Can you post your OBJ file ?

                                          No, I've never tried Tig One, but will try.
                                          I have the same problem with all obj files. I've downloaded a lot of models, created on max or cinema4d and i've tried to convert them directly in sketchup, but its very slow.

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                                          • HieruH Offline
                                            Hieru
                                            last edited by

                                            @hornoxx said:

                                            Like you, I couldn't get it to work. But now I've found a way to do it too - with one more simple step than in Boxยดs demonstration. Before I use QFT like Box did, I unsmoothed the entire geometry first. This worked !! ๐Ÿ˜„ so please give this way a try as well ...
                                            ( not a video though but my very first GIF here ๐Ÿ˜‰ )

                                            Isn't that just softening the triangulation? Box's demo seems to be removing the triangulation altogether and that's certainly something I can't replicate.

                                            www.davidhier.co.uk

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