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    [Plugin] QuadFaceTools

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    • plot-parisP Offline
      plot-paris
      last edited by

      Hey guys,

      I run into this problem quite often, where I model a shape, making sure, every surface is a quad.

      But when I use SUbD to subdivide, it looks wrong.

      When I then use the "Flip Triangulation Tool" of QuadFaceTools, I can see that some faces (marked red in the model below) are not being recognized as quads.

      Does any one know how this happens? And more importantly, how to fix it?

      Cheers,
      Jakob

      QuadProblem_v01.skp

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      • BoxB Offline
        Box
        last edited by

        Sometimes you just need to tell it to make quads.


        Tri.gif

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        • plot-parisP Offline
          plot-paris
          last edited by

          haha, I could have sworn I tried that. But obviously I didn't. 😳

          Thanks a lot

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          • thomthomT Offline
            thomthom
            last edited by

            That reminds me - I had this idea for a function that would automatically color the faces as you modelled. I added an issue to track this: https://bitbucket.org/thomthom/quadface-tools/issues/98/live-quad-validation

            Thomas Thomassen β€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • thomthomT Offline
              thomthom
              last edited by

              Just need an icon...


              QFT-LiveAnalysis.gif

              Thomas Thomassen β€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • thomthomT Offline
                thomthom
                last edited by

                Version 0.11.0 is out.

                2016-08-01_23h07_36.png

                2016-08-01_23h08_26.png

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • N Offline
                  numerobis
                  last edited by

                  😎 πŸ‘

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                  • cottyC Offline
                    cotty
                    last edited by

                    πŸ‘ and πŸ‘

                    my SketchUp gallery

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                    • pbacotP Offline
                      pbacot
                      last edited by

                      Nice!

                      MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                      • ithilI Offline
                        ithil
                        last edited by

                        Very cool!!!
                        Thank you! πŸ‘

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                        • plot-parisP Offline
                          plot-paris
                          last edited by

                          Working nicely! Very valuable tool for quick and clean quad face modelling.

                          Could you make it so, that the green / red color is removed when disabling Live Mesh Analysis?
                          That would show clearly, if the system is switched on or off.

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            @plot-paris said:

                            Could you make it so, that the green / red color is removed when disabling Live Mesh Analysis?
                            That would show clearly, if the system is switched on or off.

                            hm... yea, that's not a bad idea. All though - it would remove the materials completely. It would not restore any materials that might previously been there as it's not being tracked and isn't easily trackable either.

                            Logged in issue tracker: https://bitbucket.org/thomthom/quadface-tools/issues/100/remove-analysis-material-after-toggling-it

                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • C Offline
                              Carto
                              last edited by

                              Hello ThomThom,

                              I'm currently attempting to size a UV texture using the UV Mapping tool with standard measurements (i.e inches 12", 12") but the value is ignored when typed. Did I type the values correctly or miss something else? Thanks.

                              Regards

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                              • thomthomT Offline
                                thomthom
                                last edited by

                                Hm... can you share a sample model? Maybe it's related to model units or something. (which version of QFT do you have?)

                                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • C Offline
                                  Carto
                                  last edited by

                                  Hello ThomThom,

                                  See attached model. I have the latest version 0.11.0


                                  UV_Example.skp

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                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    Oh, I see now. The input is accepting input as relative scale - not model units. The input currently represent how many times the texture tiles across the X and Y UV axes.

                                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • C Offline
                                      Carto
                                      last edited by

                                      Hello ThomThom,

                                      Thank you for looking at this. I was just converting from metric to standard, but it would be convenient if you could enter the actual model units. Thanks again for a great plugin.

                                      Regards

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                                      • thomthomT Offline
                                        thomthom
                                        last edited by

                                        Version 0.12.0

                                        • Made OBJ importer create groups from OBJ groups.
                                        • Made OBJ importer correct SketchUp's "auto-orientation" of faces which was some times confused by internal faces.

                                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          Version 0.12.0 was made to allow OBJs exported using Mineways read properly in SketchUp:

                                          Link Preview Image
                                          Mineways

                                          favicon

                                          (www.realtimerendering.com)

                                          minecraft.png

                                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • eneroth3E Offline
                                            eneroth3
                                            last edited by

                                            This is my home in minecraft πŸ˜„ . This really works and it's amazing! Some manual labor was needed to clean up the edges between blocks but that's fine, the plugin does a great job!

                                            hyde park corner.png

                                            Link Preview Image
                                            3D Warehouse

                                            3D Warehouse is a website of searchable, pre-made 3D models that works seamlessly with SketchUp.

                                            favicon

                                            (3dwarehouse.sketchup.com)

                                            My website: http://julia-christina-eneroth.se/

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