sketchucation logo sketchucation
    • 登入
    Oops, your profile's looking a bit empty! To help us tailor your experience, please fill in key details like your SketchUp version, skill level, operating system, and more. Update and save your info on your profile page today!
    🔌 Smart Spline | Fluid way to handle splines for furniture design and complex structures. Download

    [Plugin] QuadFaceTools

    已排程 已置頂 已鎖定 已移動 Plugins
    673 貼文 116 Posters 544.8k 瀏覽 116 Watching
    正在載入更多貼文
    • 從舊到新
    • 從新到舊
    • 最多點贊
    回覆
    • 在新貼文中回覆
    登入後回覆
    此主題已被刪除。只有擁有主題管理權限的使用者可以查看。
    • G 離線
      gamophyte
      最後由 編輯

      It looks like this method won't work for my game design. I thought the textures where placed not duplicated to make it work.

      http://i.imgur.com/xCh4Jjh.png

      If I made this lamp by straight applying and positioning materials on faces the export 3ds would only be four materials (four pngs to put in my game assets folder). Using this way, well.. the screenshot. I can't have hundreds of the same texture.

      Is there a way around this? Have texture alignment coordinates instead of multiple textures?

      1 條回覆 最後回覆 回覆 引用 0
      • tt_suT 離線
        tt_su
        最後由 編輯

        @gamophyte said:

        I'm golden now, thanks so much!
        EDIT: is there a way to then do quadface on the other side? I want to do just have the diamond black frame of the texture on the back. Do I just reverse faces again?

        You can use my "UV Toolkit" extension to transfer UV mapping between front and back side of faces.

        1 條回覆 最後回覆 回覆 引用 0
        • Le Quoc HungL 離線
          Le Quoc Hung
          最後由 編輯

          A question: Is there a way to chamfer quad faces? Look like that :

          302 Found

          favicon

          (www.mariussilaghi.com)

          1 條回覆 最後回覆 回覆 引用 0
          • thomthomT 離線
            thomthom
            最後由 編輯

            Hmm... I wonder if Fredo's RoundCorner extensions support quads? I know a few of this extensions support quad faces like QuadFaceTools'.

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

            1 條回覆 最後回覆 回覆 引用 0
            • K 離線
              Kristusea
              最後由 編輯

              How would i go about texturing this? When i select the road part it only textures those 2 faces and when i select the sidewalk it doesn't work at all. Am i doing something wrong?


              Capture.JPG

              1 條回覆 最後回覆 回覆 引用 0
              • pbacotP 離線
                pbacot
                最後由 編輯

                Turn off hidden geometry to select whole surfaces.

                MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

                1 條回覆 最後回覆 回覆 引用 0
                • K 離線
                  Kristusea
                  最後由 編輯

                  I did select the whole surface but that's all it paints.

                  1 條回覆 最後回覆 回覆 引用 0
                  • TIGT 離線
                    TIG Moderator
                    最後由 編輯

                    View > Hidden Geometry > OFF
                    THEN paint surface ?

                    TIG

                    1 條回覆 最後回覆 回覆 引用 0
                    • K 離線
                      Kristusea
                      最後由 編輯

                      That's not the point! I know how to turn off hidden edges.
                      What i'm saying is when i select the UV Mapping Tool i can only select one axes.
                      The only part where i can select 2 axes is that part on the pic. Nothing else gets textured even when the whole thing is selected. I hope i made myself clear now.

                      1 條回覆 最後回覆 回覆 引用 0
                      • TIGT 離線
                        TIG Moderator
                        最後由 編輯

                        Can you post the problem SKP, so we can look at it ?

                        TIG

                        1 條回覆 最後回覆 回覆 引用 0
                        • jo-keJ 離線
                          jo-ke
                          最後由 編輯

                          I am using this plugin to texture a special curtain model.

                          I used SU7 with Quadfacetools and changed now to SU2015pro. and the UV mappingtool doesn't work anymore.

                          I've downloaded the latest version.

                          did I do something wrong?

                          http://www.zz7.de

                          1 條回覆 最後回覆 回覆 引用 0
                          • KrisidiousK 離線
                            Krisidious
                            最後由 編輯

                            Works for me... Maybe you need TT's new library?

                            By: Kristoff Rand
                            Home DesignerUnique House Plans

                            1 條回覆 最後回覆 回覆 引用 0
                            • jo-keJ 離線
                              jo-ke
                              最後由 編輯

                              Is also installed the latest version with su2015. I'll post both files here....

                              http://www.zz7.de

                              1 條回覆 最後回覆 回覆 引用 0
                              • jo-keJ 離線
                                jo-ke
                                最後由 編輯

                                here is the comparison


                                quad-su7.jpg


                                quad-su2015.jpg

                                http://www.zz7.de

                                1 條回覆 最後回覆 回覆 引用 0
                                • jo-keJ 離線
                                  jo-ke
                                  最後由 編輯

                                  here are the files

                                  su7 works
                                  su2015 doesn't work


                                  quad-su2015.skp


                                  quad-su7.zip

                                  http://www.zz7.de

                                  1 條回覆 最後回覆 回覆 引用 0
                                  • thomthomT 離線
                                    thomthom
                                    最後由 編輯

                                    If you open the Ruby Console while you try to use QuadFace Tools - do you see any error message?

                                    Also, can you describe the steps you perform in more detail?

                                    Thomas Thomassen — SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

                                    1 條回覆 最後回覆 回覆 引用 0
                                    • jo-keJ 離線
                                      jo-ke
                                      最後由 編輯

                                      when I start the uv mapper in version 2015 it doesn't show the horizontal and the vertical line to set the direction of the texture. so I can't use it.

                                      http://www.zz7.de

                                      1 條回覆 最後回覆 回覆 引用 0
                                      • jo-keJ 離線
                                        jo-ke
                                        最後由 編輯

                                        it seems to be that the model in version SU7 is quad face and when I import it to SU2015 it is a sandbox mesh.

                                        I converted it again to quadface and the UV texture mapper worked.

                                        everything fine!


                                        quad-su2015-2.jpg

                                        http://www.zz7.de

                                        1 條回覆 最後回覆 回覆 引用 0
                                        • thomthomT 離線
                                          thomthom
                                          最後由 編輯

                                          Did you remember to convert the Sandbox Tool mesh into a QuadFace Tools compatible mesh first?


                                          uvmapping.png

                                          Thomas Thomassen — SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

                                          1 條回覆 最後回覆 回覆 引用 0
                                          • jo-keJ 離線
                                            jo-ke
                                            最後由 編輯

                                            Yes. I've did it like that and saved the component as SU7 some years ago and used it many times, just using the UV Mapper.

                                            But now, when I import the same component to SU2015 it lost the Quadface- Information and I have to reconvert it to quads, as you described above.

                                            http://www.zz7.de

                                            1 條回覆 最後回覆 回覆 引用 0
                                            • 1
                                            • 2
                                            • 30
                                            • 31
                                            • 32
                                            • 33
                                            • 34
                                            • 34 / 34
                                            • 第一個貼文
                                              最後的貼文
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement