sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    [Plugin] QuadFaceTools

    Scheduled Pinned Locked Moved Plugins
    673 Posts 116 Posters 499.2k Views 116 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • john2J Offline
      john2
      last edited by

      @thomthom said:

      Excellent! πŸ˜„

      πŸ‘

      Sketchup Make 2017 (64-bit), Vray 4.0 , Windows 10 – 64 bit, corei7-8750H, 16GB RAM, Nvidia GeForce GTX 1050Ti 4GB

      1 Reply Last reply Reply Quote 0
      • john2J Offline
        john2
        last edited by

        Can these tools somehow used to solve the problem I'm facing here?

        http://sketchucation.com/forums/viewtopic.php?f=15%26amp;t=57167%26amp;p=520075#p520075

        Sketchup Make 2017 (64-bit), Vray 4.0 , Windows 10 – 64 bit, corei7-8750H, 16GB RAM, Nvidia GeForce GTX 1050Ti 4GB

        1 Reply Last reply Reply Quote 0
        • romboutR Offline
          rombout
          last edited by

          How does the blender quads to sketchup quads work, when i press the Suzanne (monkey) icon nothing happens?

          1 Reply Last reply Reply Quote 0
          • thomthomT Offline
            thomthom
            last edited by

            It's for converting imported geometry to Quads. When exporting geometry to blender and importing into SketchUp the edge that split the triangles in a non-planar quad is hidden - this function convert it to work with QuadFace Tools.
            https://bitbucket.org/thomthom/quadface-tools/wiki/Features#!convert-blender-quads-to-quadface-quads

            Thomas Thomassen β€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

            1 Reply Last reply Reply Quote 0
            • Rich O BrienR Offline
              Rich O Brien Moderator
              last edited by

              When Blender to Quads fails you can also try using selection toys to select faces and hidden lines. Delete them and then run wireframe to Quads

              Download the free D'oh Book for SketchUp πŸ“–

              1 Reply Last reply Reply Quote 0
              • thomthomT Offline
                thomthom
                last edited by

                @rich o brien said:

                When Blender to Quads fails you can also try using selection toys to select faces and hidden lines. Delete them and then run wireframe to Quads

                When does it fail? 😲

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

                1 Reply Last reply Reply Quote 0
                • Rich O BrienR Offline
                  Rich O Brien Moderator
                  last edited by

                  By fail I mean the mesh generated is not what you had in blender.

                  Tons of reversed faces and duplicate faces.

                  Download the free D'oh Book for SketchUp πŸ“–

                  1 Reply Last reply Reply Quote 0
                  • G Offline
                    gamophyte
                    last edited by

                    I am a noob at uv mapping but know SU pretty well. I simply wanted a texture to wrap around the outer lamp shade, I am building for a game.
                    No matter how many times I try, I can't seem to get the materiel on the outside of the shade (I selected out from the rest of the model). It keeps appearing on the inside. I realized that selecting faces outside is also selecting faces inside. I know I can make the shade thicker but I need it to be one poly thick to keep polys down.
                    http://i.imgur.com/ZpGq2CW.png

                    Is there a way to do this?
                    THANKS!

                    1 Reply Last reply Reply Quote 0
                    • TIGT Offline
                      TIG Moderator
                      last edited by

                      The 'fronts' of those faces are probably oriented so that they facing 'inwards'.
                      Faces have backs and fronts...

                      Change the default back face color in the Style to be distinctive from the front color [say bright blue v off-white] and then View in Monochrome mode...
                      You'll see what is wrong...
                      To fix reversed faces select the faces that are wrongly oriented [a dragged fence will make a multiple selection, hold Ctrl to add to a selection] - then use the context-menu 'Reverse', and the faces will flip over to be correctly arranged...
                      The similar tool 'Orient' will make all faces connected to the selected one face to have the same orientation - it might cause issues if an edge is shared by more than two faces as then you can never get them all to share the same orientation...

                      TIG

                      1 Reply Last reply Reply Quote 0
                      • G Offline
                        gamophyte
                        last edited by

                        @tig said:

                        To fix reversed faces select the faces that are wrongly oriented [a dragged fence will make a multiple selection, hold Ctrl to add to a selection] - then use the context-menu 'Reverse', and the faces will flip over to be correctly arranged...

                        It was just as you said. I guess it became that way when I did the fallowme tool to make my lamp from a cross section. I actually fixed it by selecting whole shade without worry of selecting certain faces.

                        I'm golden now, thanks so much!
                        EDIT: is there a way to then do quadface on the other side? I want to do just have the diamond black frame of the texture on the back. Do I just reverse faces again?

                        1 Reply Last reply Reply Quote 0
                        • G Offline
                          gamophyte
                          last edited by

                          It looks like this method won't work for my game design. I thought the textures where placed not duplicated to make it work.

                          http://i.imgur.com/xCh4Jjh.png

                          If I made this lamp by straight applying and positioning materials on faces the export 3ds would only be four materials (four pngs to put in my game assets folder). Using this way, well.. the screenshot. I can't have hundreds of the same texture.

                          Is there a way around this? Have texture alignment coordinates instead of multiple textures?

                          1 Reply Last reply Reply Quote 0
                          • tt_suT Offline
                            tt_su
                            last edited by

                            @gamophyte said:

                            I'm golden now, thanks so much!
                            EDIT: is there a way to then do quadface on the other side? I want to do just have the diamond black frame of the texture on the back. Do I just reverse faces again?

                            You can use my "UV Toolkit" extension to transfer UV mapping between front and back side of faces.

                            1 Reply Last reply Reply Quote 0
                            • Le Quoc HungL Offline
                              Le Quoc Hung
                              last edited by

                              A question: Is there a way to chamfer quad faces? Look like that :

                              302 Found

                              favicon

                              (www.mariussilaghi.com)

                              1 Reply Last reply Reply Quote 0
                              • thomthomT Offline
                                thomthom
                                last edited by

                                Hmm... I wonder if Fredo's RoundCorner extensions support quads? I know a few of this extensions support quad faces like QuadFaceTools'.

                                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

                                1 Reply Last reply Reply Quote 0
                                • K Offline
                                  Kristusea
                                  last edited by

                                  How would i go about texturing this? When i select the road part it only textures those 2 faces and when i select the sidewalk it doesn't work at all. Am i doing something wrong?


                                  Capture.JPG

                                  1 Reply Last reply Reply Quote 0
                                  • pbacotP Offline
                                    pbacot
                                    last edited by

                                    Turn off hidden geometry to select whole surfaces.

                                    MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

                                    1 Reply Last reply Reply Quote 0
                                    • K Offline
                                      Kristusea
                                      last edited by

                                      I did select the whole surface but that's all it paints.

                                      1 Reply Last reply Reply Quote 0
                                      • TIGT Offline
                                        TIG Moderator
                                        last edited by

                                        View > Hidden Geometry > OFF
                                        THEN paint surface ?

                                        TIG

                                        1 Reply Last reply Reply Quote 0
                                        • K Offline
                                          Kristusea
                                          last edited by

                                          That's not the point! I know how to turn off hidden edges.
                                          What i'm saying is when i select the UV Mapping Tool i can only select one axes.
                                          The only part where i can select 2 axes is that part on the pic. Nothing else gets textured even when the whole thing is selected. I hope i made myself clear now.

                                          1 Reply Last reply Reply Quote 0
                                          • TIGT Offline
                                            TIG Moderator
                                            last edited by

                                            Can you post the problem SKP, so we can look at it ?

                                            TIG

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 33
                                            • 34
                                            • 1 / 34
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement