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    [Plugin] QuadFaceTools

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    • thomthomT Offline
      thomthom
      last edited by

      All my extensions should have a single root rb as well as a folder with the same name of the rb file. So there shouldn't be many files to remove.

      Thomas Thomassen β€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • john2J Offline
        john2
        last edited by

        @thomthom said:

        All my extensions should have a single root rb as well as a folder with the same name of the rb file. So there shouldn't be many files to remove.

        Thanks! I installed all your plugins again, deleted files of old ones. Now I'm free from errors πŸ˜„

        Sketchup Make 2017 (64-bit), Vray 4.0 , Windows 10 – 64 bit, corei7-8750H, 16GB RAM, Nvidia GeForce GTX 1050Ti 4GB

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        • john2J Offline
          john2
          last edited by

          @thomthom said:

          All my extensions should have a single root rb as well as a folder with the same name of the rb file. So there shouldn't be many files to remove.

          Thanks! I installed all your plugins again, deleted files of old ones. Now I'm free from errors πŸ˜„

          Sketchup Make 2017 (64-bit), Vray 4.0 , Windows 10 – 64 bit, corei7-8750H, 16GB RAM, Nvidia GeForce GTX 1050Ti 4GB

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          • thomthomT Offline
            thomthom
            last edited by

            Excellent! πŸ˜„

            Thomas Thomassen β€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • john2J Offline
              john2
              last edited by

              @thomthom said:

              Excellent! πŸ˜„

              πŸ‘

              Sketchup Make 2017 (64-bit), Vray 4.0 , Windows 10 – 64 bit, corei7-8750H, 16GB RAM, Nvidia GeForce GTX 1050Ti 4GB

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              • john2J Offline
                john2
                last edited by

                Can these tools somehow used to solve the problem I'm facing here?

                http://sketchucation.com/forums/viewtopic.php?f=15%26amp;t=57167%26amp;p=520075#p520075

                Sketchup Make 2017 (64-bit), Vray 4.0 , Windows 10 – 64 bit, corei7-8750H, 16GB RAM, Nvidia GeForce GTX 1050Ti 4GB

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                • romboutR Offline
                  rombout
                  last edited by

                  How does the blender quads to sketchup quads work, when i press the Suzanne (monkey) icon nothing happens?

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    It's for converting imported geometry to Quads. When exporting geometry to blender and importing into SketchUp the edge that split the triangles in a non-planar quad is hidden - this function convert it to work with QuadFace Tools.
                    https://bitbucket.org/thomthom/quadface-tools/wiki/Features#!convert-blender-quads-to-quadface-quads

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • Rich O BrienR Offline
                      Rich O Brien Moderator
                      last edited by

                      When Blender to Quads fails you can also try using selection toys to select faces and hidden lines. Delete them and then run wireframe to Quads

                      Download the free D'oh Book for SketchUp πŸ“–

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        @rich o brien said:

                        When Blender to Quads fails you can also try using selection toys to select faces and hidden lines. Delete them and then run wireframe to Quads

                        When does it fail? 😲

                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • Rich O BrienR Offline
                          Rich O Brien Moderator
                          last edited by

                          By fail I mean the mesh generated is not what you had in blender.

                          Tons of reversed faces and duplicate faces.

                          Download the free D'oh Book for SketchUp πŸ“–

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                          • G Offline
                            gamophyte
                            last edited by

                            I am a noob at uv mapping but know SU pretty well. I simply wanted a texture to wrap around the outer lamp shade, I am building for a game.
                            No matter how many times I try, I can't seem to get the materiel on the outside of the shade (I selected out from the rest of the model). It keeps appearing on the inside. I realized that selecting faces outside is also selecting faces inside. I know I can make the shade thicker but I need it to be one poly thick to keep polys down.
                            http://i.imgur.com/ZpGq2CW.png

                            Is there a way to do this?
                            THANKS!

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                            • TIGT Offline
                              TIG Moderator
                              last edited by

                              The 'fronts' of those faces are probably oriented so that they facing 'inwards'.
                              Faces have backs and fronts...

                              Change the default back face color in the Style to be distinctive from the front color [say bright blue v off-white] and then View in Monochrome mode...
                              You'll see what is wrong...
                              To fix reversed faces select the faces that are wrongly oriented [a dragged fence will make a multiple selection, hold Ctrl to add to a selection] - then use the context-menu 'Reverse', and the faces will flip over to be correctly arranged...
                              The similar tool 'Orient' will make all faces connected to the selected one face to have the same orientation - it might cause issues if an edge is shared by more than two faces as then you can never get them all to share the same orientation...

                              TIG

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                              • G Offline
                                gamophyte
                                last edited by

                                @tig said:

                                To fix reversed faces select the faces that are wrongly oriented [a dragged fence will make a multiple selection, hold Ctrl to add to a selection] - then use the context-menu 'Reverse', and the faces will flip over to be correctly arranged...

                                It was just as you said. I guess it became that way when I did the fallowme tool to make my lamp from a cross section. I actually fixed it by selecting whole shade without worry of selecting certain faces.

                                I'm golden now, thanks so much!
                                EDIT: is there a way to then do quadface on the other side? I want to do just have the diamond black frame of the texture on the back. Do I just reverse faces again?

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                                • G Offline
                                  gamophyte
                                  last edited by

                                  It looks like this method won't work for my game design. I thought the textures where placed not duplicated to make it work.

                                  http://i.imgur.com/xCh4Jjh.png

                                  If I made this lamp by straight applying and positioning materials on faces the export 3ds would only be four materials (four pngs to put in my game assets folder). Using this way, well.. the screenshot. I can't have hundreds of the same texture.

                                  Is there a way around this? Have texture alignment coordinates instead of multiple textures?

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                                  • tt_suT Offline
                                    tt_su
                                    last edited by

                                    @gamophyte said:

                                    I'm golden now, thanks so much!
                                    EDIT: is there a way to then do quadface on the other side? I want to do just have the diamond black frame of the texture on the back. Do I just reverse faces again?

                                    You can use my "UV Toolkit" extension to transfer UV mapping between front and back side of faces.

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                                    • Le Quoc HungL Offline
                                      Le Quoc Hung
                                      last edited by

                                      A question: Is there a way to chamfer quad faces? Look like that :

                                      302 Found

                                      favicon

                                      (www.mariussilaghi.com)

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                                      • thomthomT Offline
                                        thomthom
                                        last edited by

                                        Hmm... I wonder if Fredo's RoundCorner extensions support quads? I know a few of this extensions support quad faces like QuadFaceTools'.

                                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • K Offline
                                          Kristusea
                                          last edited by

                                          How would i go about texturing this? When i select the road part it only textures those 2 faces and when i select the sidewalk it doesn't work at all. Am i doing something wrong?


                                          Capture.JPG

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                                          • pbacotP Offline
                                            pbacot
                                            last edited by

                                            Turn off hidden geometry to select whole surfaces.

                                            MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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