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    [Plugin] QuadFaceTools

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    • PixeroP Offline
      Pixero
      last edited by

      @thomthom said:

      @pixero said:

      Hmm, for some reason I'm having trouble selecting the V direction.
      (Especially if I try to click on an outer edge.)
      Usually, selecting the U direction works.
      Then for V it doesnt select what I'm clicking on. 😕
      When I click the edge on the other side of the selected U edge, "mirrored from the first", it works more often, but the texture isn't applied as I would like. 😞
      I'm having this problem with every model I tried.
      SU 8, Windows 7 64.

      Screenshots? Video?

      See PM.

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      • thomthomT Offline
        thomthom
        last edited by

        @pixero said:

        @thomthom said:

        @pixero said:

        Hmm, for some reason I'm having trouble selecting the V direction.
        (Especially if I try to click on an outer edge.)
        Usually, selecting the U direction works.
        Then for V it doesnt select what I'm clicking on. 😕
        When I click the edge on the other side of the selected U edge, "mirrored from the first", it works more often, but the texture isn't applied as I would like. 😞
        I'm having this problem with every model I tried.
        SU 8, Windows 7 64.

        Screenshots? Video?

        See PM.

        See reply. 😉

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • charly2008C Offline
          charly2008
          last edited by

          Hi Fredo,

          I think you need before placing the texture on the face. Then you can scale the texture. Whether it is possible to be centered I do not know.

          The second example I have made with "UV Unwraps, copy and past UV"


          2011-10-09_191746.jpg


          2011-10-09_174125.jpg

          He who makes no mistakes, makes nothing

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          • thomthomT Offline
            thomthom
            last edited by

            @charly2008 said:

            I think you need before placing the texture on the face. Then you can scale the texture.

            Need what? Selecting? If what you meant to say, then that is not needed. Selecting just limits the mapping to the selected mesh. Otherwise it maps the whole connected mesh.

            @charly2008 said:

            Whether it is possible to be centered I do not know.

            Pick the corner as starting point. The point where is axis cross is the origin of where the mapping is done.

            In a coming update I hope to add controls to adjust the starting point after picking the axis.

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • thomthomT Offline
              thomthom
              last edited by

              @unknownuser said:

              Tom,

              Here is the model where I have problem (I get the UV axes, but the texture does not appear).
              [attachment=0:33lgahxv]<!-- ia0 -->Quad-mapping Fred.png<!-- ia0 -->[/attachment:33lgahxv]

              Fredo

              Might be related to the nil errors people are reporting...

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • thomthomT Offline
                thomthom
                last edited by

                Version 0.4.1
                Added a hotpatch to address the loading errors. Might resolve a couple of irregular behaviours as well.

                Thomas Thomassen — SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • J Offline
                  jorge2011
                  last edited by

                  for example, how to apply texture to that?


                  01.skp

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    @cmeed said:

                    great to see a video and what amazing work you put into this forum. really well done.

                    I'm trying this out for the first time and am having some trouble, the problem is that i can put a texture in but then cant change it to a new one

                    Its basically only works once and you can't map anything else to that shape. or i've missed something. - I'm on a mac

                    (suggestion - is there a roll over help pop up that can be used that when you leave the curser ove an icon a pop up help describes the function?)

                    Try with version 0.4.1 - maybe your issues was related to the nil errors...

                    Thomas Thomassen — SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      @unknownuser said:

                      When using "Unwrap Picked Grid" it'd be nice if it used inferencing.

                      Had a look at my code again - it does already use inferencing... But I'm changing it so you see the inference icons.

                      Thomas Thomassen — SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        @jorge2011 said:

                        for example, how to apply texture to that?

                        Select the material you want to use from the Material Browser. Then pick the U and V axis.
                        I noticed that in the model you posted, no material was selected - I'm guessing this was your issue?

                        Thomas Thomassen — SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • charly2008C Offline
                          charly2008
                          last edited by

                          Thank You Thomas,

                          In any case, this is a fantastic tool I've ever wanted for a long time, especially for the planking of ship hulls. But I have a small problem which I have not yet overcome.

                          Charly


                          2011-10-09_191746.jpg


                          2011-10-09_194414.jpg


                          Untitled.skp

                          He who makes no mistakes, makes nothing

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            @charly2008 said:

                            Thank You Thomas,

                            In any case, this is a fantastic tool I've ever wanted for a long time, especially for the planking of ship hulls. But I have a small problem which I have not yet overcome.

                            Charly

                            How/where do you pick the U and V axis?

                            Thomas Thomassen — SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              Looking at it, where you see the seam, that's where you set your axis, right? Your texture isn't seamless, so it's the two ends of the texture that meets at the axis.

                              Thomas Thomassen — SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • Rich O BrienR Offline
                                Rich O Brien Moderator
                                last edited by

                                Here's a big big ask...

                                The 'Show Grid' is a great option is it possible that this grid represents 'Compressing'[Red], 'Stretching'[Blue] and Normal[Green] of the UVs?

                                Download the free D'oh Book for SketchUp 📖

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                                • charly2008C Offline
                                  charly2008
                                  last edited by

                                  Thomas,

                                  thanks for your advice. The texture was not seamless. Now, the planking is almost perfect.


                                  2011-10-09_174125.jpg


                                  Rendered Model

                                  He who makes no mistakes, makes nothing

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                                  • GaieusG Offline
                                    Gaieus
                                    last edited by

                                    Cool hull! 😉

                                    Gai...

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      @unknownuser said:

                                      The 'Show Grid' is a great option is it possible that this grid represents 'Compressing'[Red], 'Stretching'[Blue] and Normal[Green] of the UVs?

                                      "Compressing" - as in distorted texture, no parallel lines in the UV mapping? "Stretching" - would that include skewed textures?

                                      Thomas Thomassen — SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • Rich O BrienR Offline
                                        Rich O Brien Moderator
                                        last edited by

                                        Compressing as in the UV has been scaled down in the UV space so that it doesn't appear 'normal'

                                        Stretching as in the UV has been scaled up in the UV space so that it doesn't appear 'normal'

                                        So, distortion/skewing is including in these suggestions above.

                                        What would be incredible is that once unwrapped and the colors show problem areas you could then adjust verts to alleviate this distortion.

                                        Download the free D'oh Book for SketchUp 📖

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                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          @unknownuser said:

                                          What would be incredible is that once unwrapped and the colors show problem areas you could then adjust verts to alleviate this distortion.

                                          Can you elaborate on this one? Maybe some screens or illustrations.

                                          Thomas Thomassen — SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • PixeroP Offline
                                            Pixero
                                            last edited by

                                            What would be great is if the original and the unwrapped faces were "linked" so when manipulating vertices on the flat object you could directly see its effect on the original object.

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