[Plugin] QuadFaceTools
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@thomthom said:
Does that happen every time?
After you've gotten such an error, what do you get if you open the Ruby Console and typeload 'tt_quadface.rb'
?It does every time.
If I load it from console, it happens this:
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Thanks - will look into it.
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great to see a video and what amazing work you put into this forum. really well done.
I'm trying this out for the first time and am having some trouble, the problem is that i can put a texture in but then cant change it to a new one
Its basically only works once and you can't map anything else to that shape. or i've missed something. - I'm on a mac
(suggestion - is there a roll over help pop up that can be used that when you leave the curser ove an icon a pop up help describes the function?)
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Tom,
Here is the model where I have problem (I get the UV axes, but the texture does not appear).
Fredo
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fredo,
I painted your mesh first, using eye-dropper and bucket, then 'UV Map Selected' and it seems to work.
but I'm just starting as well...
john
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thom thank you very much for this excellent tool.
I just noticed some problems to apply and modify materials, forms closed (loop) -
@jorge2011 said:
thom thank you very much for this excellent tool.
I just noticed some problems to apply and modify materials, forms closed (loop)Can you elaborate? Very vague description there..
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Hi Thomthom
Thanks for the beautiful plugin that have created, very useful. Yesterday it was tasting very well and today when turn to start Sketchup 8 appears me the window with an error:Error al cargar archivo C:/Program Files/Google/Google SketchUp 8/Plugins/TT_QuadFaceTools/core.rb
undefined methodto_l' for nil:NilClassError al cargar archivo tt_quadface.rb undefined method
to_l' for nil:NilClassI have tasted by returning to install the plugin but appears me the same error
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very well
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@gaonirico said:
Hi Thomthom
Thanks for the beautiful plugin that have created, very useful. Yesterday it was tasting very well and today when turn to start Sketchup 8 appears me the window with an error:Error al cargar archivo C:/Program Files/Google/Google SketchUp 8/Plugins/TT_QuadFaceTools/core.rb
undefined methodto_l' for nil:NilClassError al cargar archivo tt_quadface.rb undefined method
to_l' for nil:NilClassI have tasted by returning to install the plugin but appears me the same error
I've gotten several reports on this. I'll try to get a patch out soon.
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@thomthom said:
@pixero said:
Hmm, for some reason I'm having trouble selecting the V direction.
(Especially if I try to click on an outer edge.)
Usually, selecting the U direction works.
Then for V it doesnt select what I'm clicking on.
When I click the edge on the other side of the selected U edge, "mirrored from the first", it works more often, but the texture isn't applied as I would like.
I'm having this problem with every model I tried.
SU 8, Windows 7 64.Screenshots? Video?
See PM.
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@pixero said:
@thomthom said:
@pixero said:
Hmm, for some reason I'm having trouble selecting the V direction.
(Especially if I try to click on an outer edge.)
Usually, selecting the U direction works.
Then for V it doesnt select what I'm clicking on.
When I click the edge on the other side of the selected U edge, "mirrored from the first", it works more often, but the texture isn't applied as I would like.
I'm having this problem with every model I tried.
SU 8, Windows 7 64.Screenshots? Video?
See PM.
See reply.
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Hi Fredo,
I think you need before placing the texture on the face. Then you can scale the texture. Whether it is possible to be centered I do not know.
The second example I have made with "UV Unwraps, copy and past UV"
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@charly2008 said:
I think you need before placing the texture on the face. Then you can scale the texture.
Need what? Selecting? If what you meant to say, then that is not needed. Selecting just limits the mapping to the selected mesh. Otherwise it maps the whole connected mesh.
@charly2008 said:
Whether it is possible to be centered I do not know.
Pick the corner as starting point. The point where is axis cross is the origin of where the mapping is done.
In a coming update I hope to add controls to adjust the starting point after picking the axis.
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@unknownuser said:
Tom,
Here is the model where I have problem (I get the UV axes, but the texture does not appear).
[attachment=0:33lgahxv]<!-- ia0 -->Quad-mapping Fred.png<!-- ia0 -->[/attachment:33lgahxv]Fredo
Might be related to the
nil
errors people are reporting... -
Version 0.4.1
Added a hotpatch to address the loading errors. Might resolve a couple of irregular behaviours as well. -
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@cmeed said:
great to see a video and what amazing work you put into this forum. really well done.
I'm trying this out for the first time and am having some trouble, the problem is that i can put a texture in but then cant change it to a new one
Its basically only works once and you can't map anything else to that shape. or i've missed something. - I'm on a mac
(suggestion - is there a roll over help pop up that can be used that when you leave the curser ove an icon a pop up help describes the function?)
Try with version 0.4.1 - maybe your issues was related to the nil errors...
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@unknownuser said:
When using "Unwrap Picked Grid" it'd be nice if it used inferencing.
Had a look at my code again - it does already use inferencing... But I'm changing it so you see the inference icons.
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@jorge2011 said:
for example, how to apply texture to that?
Select the material you want to use from the Material Browser. Then pick the U and V axis.
I noticed that in the model you posted, no material was selected - I'm guessing this was your issue?
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