[Plugin] Zero Tilt Camera
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this is my one and only ruby attempt - a shortcut script to make camera look planar to ground (in which ever direction it is facing). useful for walkthroughs - so all verticals are nicely straight.
Added [Plugin] tag
if put in plugins dir - a command will be added to camera menu at the very bottom.
i use it via shortcut key. -
Hi, odowhacker:
I see so far there have been no replies. Everyone must be busy elsewhere? I think you may need to edit your Subject/title line to add "[Plugin]", or perhaps a moderator can do it for you, since this is posted in the Plugins subforum.
Best wishes,
mitcorb -
Hi Paul, I didn't download the plugin, but based on your description, how is it different from viewing SketchUp in parallel projection?
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@unknownuser said:
how is it different from viewing SketchUp in parallel projection?
That's what I thought as well.
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Hi,
@unknownuser said:
how is it different from viewing SketchUp in parallel projection?
This is perspective view with vertical lines parallel (architects like that sort of view!)
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I don't quite get this..
If the verticals are not parallel, which they obviously are not on the compared 2-point/zero tilt image , the camera does not have 0 tilt. ?
BTW, I typically use the 'position camera' to get 0 tilt, and then Walk to move back/forward and up down.
Works great too. -
maybe i shouldn't have posted this to plugins - it's rather simple and was meant ironic too.
a beginners try at coding ruby/SUapi...
the script is handy for me with walktrough animations where i would look around during setup (leave eye height and planar view) and also use different 'camera lens' settings.
the effect desired was that of a steady cam (with a weigth underneath and the camera set to 90° from that weight).
the two point perspective is kind of static and for me 'position camera' will often fail without a proper reference line or the axes.
i mainly use the shortcut for setting up scene views - sort of constructing a camera path. transitions look nicer this way (same eye heigth, 0tilt and you can do a rotational move along the way.)..the diversion in the chair overlay would occur if you choose 0tilt coming from a 2point perspective view. this won't work - i hadn't thought of the possiblity - i never use 2point.
try with a house. inside. use the walk or move tool (hand) to navigate around once you've chosen 0tilt. you'll see.attached a dennismethod output of some planar view of a few huts..
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@honoluludesktop said:
Hi Paul, I didn't download the plugin, but based on your description, how is it different from viewing SketchUp in parallel projection?
Oops, I meant 2 point perspective. Thanks for the explanation.
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Thanks, I find this useful, especially when a shortcut is assigned.
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Thanks a lot!
Anybody that has battled with shift lenses in architectural photography will appreciated this. -
It can be a useful plug-in. Thanks all the plug-ins are appreciated
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Just what I was looking for
It is very useful for rendering spherical/equirectangular panorama with Twilight.
If the camera is not level the panorama will be all wavy. -
Thank you for posting this... this is exactly what I was looking for... Finally, no more "dutch angles" during my transitions.
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Thanks!
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very good plugin .. very hsady
since some of render engines do not support Su's native '2 point perspective' .. -
very useful plugin!
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