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[Plugin] Zero Tilt Camera

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  • O Offline
    odowhacker
    last edited by odowhacker 21 Jul 2011, 16:43

    this is my one and only ruby attempt - a shortcut script to make camera look planar to ground (in which ever direction it is facing). useful for walkthroughs - so all verticals are nicely straight.

    Added [Plugin] tag
    if put in plugins dir - a command will be added to camera menu at the very bottom.
    i use it via shortcut key.

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    • M Offline
      mitcorb
      last edited by 21 Jul 2011, 23:23

      Hi, odowhacker:
      I see so far there have been no replies. Everyone must be busy elsewhere? I think you may need to edit your Subject/title line to add "[Plugin]", or perhaps a moderator can do it for you, since this is posted in the Plugins subforum.
      Best wishes,
      mitcorb

      I take the slow, deliberate approach in my aimless wandering.

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      • H Offline
        honoluludesktop
        last edited by 22 Jul 2011, 02:52

        Hi Paul, I didn't download the plugin, but based on your description, how is it different from viewing SketchUp in parallel projection?

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        • H Offline
          Hieru
          last edited by 22 Jul 2011, 11:11

          @unknownuser said:

          how is it different from viewing SketchUp in parallel projection?

          That's what I thought as well.

          www.davidhier.co.uk

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          • D Offline
            Didier Bur
            last edited by 22 Jul 2011, 11:27

            Hi,

            @unknownuser said:

            how is it different from viewing SketchUp in parallel projection?

            This is perspective view with vertical lines parallel (architects like that sort of view!)

            DB

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            • D Offline
              Dave R
              last edited by 22 Jul 2011, 11:44

              Looks similar to Two-Point Perspective without the label in the upper left corner. It's not quite the same though. thank you for this.

              I did a quickie example.

              Two Point:


              http://farm7.static.flickr.com/6028/5963379939_dec4c2e42e.jpg

              Zero Tilt:


              http://farm7.static.flickr.com/6003/5963937768_766fbf179d.jpg

              Combined:


              http://farm7.static.flickr.com/6124/5963379955_5ef113e1c3.jpg

              Etaoin Shrdlu

              %

              (THERE'S NO PLACE LIKE)

              G28 X0.0 Y0.0 Z0.0

              M30

              %

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              • B Offline
                bjornkn
                last edited by 22 Jul 2011, 14:10

                I don't quite get this..
                If the verticals are not parallel, which they obviously are not on the compared 2-point/zero tilt image , the camera does not have 0 tilt. ?
                BTW, I typically use the 'position camera' to get 0 tilt, and then Walk to move back/forward and up down.
                Works great too.

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                • O Offline
                  odowhacker
                  last edited by 22 Jul 2011, 15:16

                  maybe i shouldn't have posted this to plugins - it's rather simple and was meant ironic too.
                  a beginners try at coding ruby/SUapi...
                  the script is handy for me with walktrough animations where i would look around during setup (leave eye height and planar view) and also use different 'camera lens' settings.
                  the effect desired was that of a steady cam (with a weigth underneath and the camera set to 90Β° from that weight).
                  the two point perspective is kind of static and for me 'position camera' will often fail without a proper reference line or the axes.
                  i mainly use the shortcut for setting up scene views - sort of constructing a camera path. transitions look nicer this way (same eye heigth, 0tilt and you can do a rotational move along the way.)

                  ..the diversion in the chair overlay would occur if you choose 0tilt coming from a 2point perspective view. this won't work - i hadn't thought of the possiblity - i never use 2point.
                  try with a house. inside. use the walk or move tool (hand) to navigate around once you've chosen 0tilt. you'll see.

                  attached a dennismethod output of some planar view of a few huts..
                  SW_dennisM.jpg.

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                  • H Offline
                    honoluludesktop
                    last edited by 22 Jul 2011, 18:39

                    @honoluludesktop said:

                    Hi Paul, I didn't download the plugin, but based on your description, how is it different from viewing SketchUp in parallel projection?

                    Oops, I meant 2 point perspective. Thanks for the explanation.

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                    • unclebimU Offline
                      unclebim
                      last edited by 26 Jul 2011, 09:34

                      Thanks, I find this useful, especially when a shortcut is assigned.

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                      • A Offline
                        andre51
                        last edited by 26 Jul 2011, 21:32

                        Thanks a lot!
                        Anybody that has battled with shift lenses in architectural photography will appreciated this.

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                        • C Offline
                          clifdon
                          last edited by 3 Aug 2011, 22:22

                          It can be a useful plug-in. Thanks πŸ˜„ all the plug-ins are appreciated πŸ˜„

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                          • B Offline
                            bjornkn
                            last edited by 29 Nov 2011, 19:51

                            Just what I was looking for πŸ˜„

                            It is very useful for rendering spherical/equirectangular panorama with Twilight.
                            If the camera is not level the panorama will be all wavy.

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                            • L Offline
                              LanceCampeau
                              last edited by 5 Mar 2013, 19:43

                              Thank you for posting this... this is exactly what I was looking for... Finally, no more "dutch angles" during my transitions. πŸ˜„

                              1 Reply Last reply Reply Quote 0
                              • S Offline
                                sketchuh
                                last edited by 17 Dec 2015, 12:07

                                Thanks!

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                                • TAYEBIT Offline
                                  TAYEBI
                                  last edited by 18 Dec 2015, 22:47

                                  very good plugin .. very hsady
                                  since some of render engines do not support Su's native '2 point perspective' ..

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                                  • tridemT Offline
                                    tridem
                                    last edited by 16 Nov 2018, 16:31

                                    πŸ‘ very useful plugin!

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