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    πŸ«› Lightbeans Update | Metallic and Roughness auto-applied in SketchUp 2025+ Download

    [Plugin] Zero Tilt Camera

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    • Didier BurD Offline
      Didier Bur
      last edited by

      Hi,

      @unknownuser said:

      how is it different from viewing SketchUp in parallel projection?

      This is perspective view with vertical lines parallel (architects like that sort of view!)

      DB

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      • Dave RD Offline
        Dave R
        last edited by

        Looks similar to Two-Point Perspective without the label in the upper left corner. It's not quite the same though. thank you for this.

        I did a quickie example.

        Two Point:


        http://farm7.static.flickr.com/6028/5963379939_dec4c2e42e.jpg

        Zero Tilt:


        http://farm7.static.flickr.com/6003/5963937768_766fbf179d.jpg

        Combined:


        http://farm7.static.flickr.com/6124/5963379955_5ef113e1c3.jpg

        Etaoin Shrdlu

        %

        (THERE'S NO PLACE LIKE)

        G28 X0.0 Y0.0 Z0.0

        M30

        %

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        • B Offline
          bjornkn
          last edited by

          I don't quite get this..
          If the verticals are not parallel, which they obviously are not on the compared 2-point/zero tilt image , the camera does not have 0 tilt. ?
          BTW, I typically use the 'position camera' to get 0 tilt, and then Walk to move back/forward and up down.
          Works great too.

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          • O Offline
            odowhacker
            last edited by

            maybe i shouldn't have posted this to plugins - it's rather simple and was meant ironic too.
            a beginners try at coding ruby/SUapi...
            the script is handy for me with walktrough animations where i would look around during setup (leave eye height and planar view) and also use different 'camera lens' settings.
            the effect desired was that of a steady cam (with a weigth underneath and the camera set to 90Β° from that weight).
            the two point perspective is kind of static and for me 'position camera' will often fail without a proper reference line or the axes.
            i mainly use the shortcut for setting up scene views - sort of constructing a camera path. transitions look nicer this way (same eye heigth, 0tilt and you can do a rotational move along the way.)

            ..the diversion in the chair overlay would occur if you choose 0tilt coming from a 2point perspective view. this won't work - i hadn't thought of the possiblity - i never use 2point.
            try with a house. inside. use the walk or move tool (hand) to navigate around once you've chosen 0tilt. you'll see.

            attached a dennismethod output of some planar view of a few huts..
            SW_dennisM.jpg.

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            • honoluludesktopH Offline
              honoluludesktop
              last edited by

              @honoluludesktop said:

              Hi Paul, I didn't download the plugin, but based on your description, how is it different from viewing SketchUp in parallel projection?

              Oops, I meant 2 point perspective. Thanks for the explanation.

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              • unclebimU Offline
                unclebim
                last edited by

                Thanks, I find this useful, especially when a shortcut is assigned.

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                • A Offline
                  andre51
                  last edited by

                  Thanks a lot!
                  Anybody that has battled with shift lenses in architectural photography will appreciated this.

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                  • C Offline
                    clifdon
                    last edited by

                    It can be a useful plug-in. Thanks πŸ˜„ all the plug-ins are appreciated πŸ˜„

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                    • B Offline
                      bjornkn
                      last edited by

                      Just what I was looking for πŸ˜„

                      It is very useful for rendering spherical/equirectangular panorama with Twilight.
                      If the camera is not level the panorama will be all wavy.

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                      • L Offline
                        LanceCampeau
                        last edited by

                        Thank you for posting this... this is exactly what I was looking for... Finally, no more "dutch angles" during my transitions. πŸ˜„

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                        • S Offline
                          sketchuh
                          last edited by

                          Thanks!

                          1 Reply Last reply Reply Quote 0
                          • TAYEBIT Offline
                            TAYEBI
                            last edited by

                            very good plugin .. very hsady
                            since some of render engines do not support Su's native '2 point perspective' ..

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                            • tridemT Offline
                              tridem
                              last edited by

                              πŸ‘ very useful plugin!

                              1 Reply Last reply Reply Quote 0
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