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    FluidImporter free .obj importer Beta 1.0.5 Updated

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    • F 離線
      fluid
      最後由 編輯

      We just released FluidImporter 2 for Mac OSX, together with a new website specific for the FluidImporter. Check it out here http://www.fluidimporter.com

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      • P 離線
        Phil Rader AIA
        最後由 編輯

        SU2014 Import Dialog WIndow no OBJ formatSketchup.App>contents>Plugins>Fluidimporter.plugin
        @fluid said:

        We just released FluidImporter 2 for Mac OSX, together with a new website specific for the FluidImporter. Check it out here http://www.fluidimporter.com

        Just purchased and installed in both SU2014 and SU2013 Mac and the import option for OBJ does not appear. IE: the plugin is not functioning as it is supposed to.

        http://www.philrader.com

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        • K 離線
          KrisM
          最後由 編輯

          Has anyone had any success with this plugin?
          I downloaded the trial which tells me it's expired even though I have never used it and installed it on the same day as I downloaded it. Two emails to the developer have gone unanswered.
          I tried the free version on SketchUp 8 but it doesn't work. I can't tell if it's a problem with my file or the plugin.
          I would like to incorporate this plugin into my workflow but am somewhat frustrated. I would like to hear if this plugin actually works.

          KrisM

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          • D 離線
            dtrarch
            最後由 編輯

            I really needed a good obj import and got the new $ version.
            Day one it refused to validate the purchase. 👎
            Day two it works perfectly and is really fast an imports accurately. 👍 👍
            IMO good value and is better than the free one for hi-res people stuff.
            HMMMMmmmmmm?

            dtr

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            • F 離線
              fluid
              最後由 編輯

              Update:
              We are testing a new release of FluidImporter, it should resolve the above issues.

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              • K 離線
                KrisM
                最後由 編輯

                4 emails to the developer and still no reply??
                I really want to try this.
                KrisM

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                • F 離線
                  fluid
                  最後由 編輯

                  Hi KrisM,
                  Can you please contact us directly here:

                  http://www.fluidimporter.com/contact/

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                  • K 離線
                    KrisM
                    最後由 編輯

                    Thanks for your response. I have sent an email.
                    KrisM

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                    • P 離線
                      Phil Rader AIA
                      最後由 編輯

                      They are still working out the kinks on the Mac version. Have to give them credit for communicating with an end user and sending me test builds to see if it is working. Hope they get this working on the macs as I already have a use for it.

                      http://www.philrader.com

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                      • M 離線
                        mac1
                        最後由 編輯

                        Comments on Install for PC;

                        1. The fluid importer web site states the free version is for SU 7 &8;
                        2. Web site also states for those the windows version is 7 and 8
                        3. The file for download is a zip file;
                        4. Check properties of the zip file and you will note it has an unblock option. For zip files if you extract first then each file must be unblocked but if you unblock the zip file first before extraction all files will be unblocked at once;
                        5. The extracted exe file installs in the program (x86)/importer directory not the plugin directory?
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                        • F 離線
                          fluid
                          最後由 編輯

                          We just released version 2.1.2, you can get if here: http://www.fluidimporter.com/downloads
                          Fixes:

                          • Solved issues making the plugin not show up on some MAC configurations
                          • Improved import accuracy
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                          • I 離線
                            imx
                            最後由 編輯

                            @krism said:

                            Has anyone had any success with this plugin?
                            I downloaded the trial which tells me it's expired even though I have never used it and installed it on the same day as I downloaded it. Two emails to the developer have gone unanswered.
                            I tried the free version on SketchUp 8 but it doesn't work. I can't tell if it's a problem with my file or the plugin.
                            I would like to incorporate this plugin into my workflow but am somewhat frustrated. I would like to hear if this plugin actually works.

                            KrisM

                            Instal
                            Microsoft Visual C++ 2008 Redistributable Package (x86)
                            or
                            Microsoft Visual C++ 2008 Feature Pack Redistributable Package (x86)

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                            • vyctortumbuanV 離線
                              vyctortumbuan
                              最後由 編輯

                              I cant use the demo version.

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                              • D 離線
                                dtrarch
                                最後由 編輯

                                Very good app.

                                I have the paid for version and it is fast and accurate. 👍 👍
                                Works very well for Artlantis import too (v4.1)

                                dtr

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                                • K 離線
                                  keitheseymour
                                  最後由 編輯

                                  Would it be difficult to create a version that works for Sketchup8 on a Mac? It would be very much appreciated... 😄

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                                  • F 離線
                                    fluid
                                    最後由 編輯

                                    We just released FluidImporter 2.1.4, you can get it here: http://www.fluidimporter.com/downloads.
                                    This version solves a lot of bugs and crashes, and is much faster for files containing many groups.

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                                    • F 離線
                                      fluid
                                      最後由 編輯

                                      We just released FluidImporter 2.1.5. You can get it here.

                                      In this version:

                                      • Support for SketchuUp 2015 and 64bit versions
                                      • Bug fixes
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                                      • A 離線
                                        AriseSavage
                                        最後由 編輯

                                        I've tried to import an OBJ file in all OBJ importers I could find, and also tested in other apps like Blender or Rhino and I can't get the texture mapped ok.

                                        When I use the model inside the rendering app based on libgdx, it appears fine, at least the top of it.

                                        Anyone knows why the ship.obj file doesn't look ok in sketchup?

                                        This is how the model should look like:
                                        Ship rendered (how it should like)


                                        The texture


                                        Full zip archive

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                                        • TIGT 離線
                                          TIG Moderator
                                          最後由 編輯

                                          I don't know why the UV mapping is messed up in this case...
                                          BUT it is fixable. 😄
                                          Import the OBJ and the UV mapping is rubbish...
                                          Now edit the 'ship' Material [oddly named 'cube1_auv' !] - edit its image ship.PNG.
                                          In Gimp [or PS] - rotate it 180 degrees and then flip it - see the thumbnail in the Materials Browser screen-shot, compared to the original ship.PNG [which I've also attached]...
                                          Save/close the image and the Material updates - the UV mapping is now corrected... 🤓


                                          Capture.PNG


                                          ship.png

                                          TIG

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                                          • A 離線
                                            AriseSavage
                                            最後由 編輯

                                            Thanks, now I have to figure out a way to batch process the images I assume to convert from Sketchup to my LibGDX obj scene loader.

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