Thanks, now I have to figure out a way to batch process the images I assume to convert from Sketchup to my LibGDX obj scene loader.
A
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RE: FluidImporter free .obj importer Beta 1.0.5 Updated
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RE: FluidImporter free .obj importer Beta 1.0.5 Updated
I've tried to import an OBJ file in all OBJ importers I could find, and also tested in other apps like Blender or Rhino and I can't get the texture mapped ok.
When I use the model inside the rendering app based on libgdx, it appears fine, at least the top of it.
Anyone knows why the ship.obj file doesn't look ok in sketchup?
This is how the model should look like: