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    [Plugin] MaterialConsolidator

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    • TIGT Offline
      TIG Moderator
      last edited by

      @staatsfeind said:

      thank you for this useful tool !
      but one question:
      how do i delete unused materials that result from objects imported by
      the warehouse and which i dont use anymore?
      to be more exactly, i tried out several warehouse objects to fit my needs
      and mixed some of them. at the end i got 50+ textures loaded but maybe only
      15 are in use. deleting all by hand would take some time.
      did i get something wrong ?
      cheers
      'Used' Materials are not 'purged'...
      Erase all unwanted Component Instances OR go to the Component Browser and find the unwanted component, right-click its icon and pick 'Delete' - this removes it from the model/browser/data-base.
      OR if there are no Instances left use Component Browser > Purge... pop-out to remove any unused Components
      It's recommended that you also use Layer Browser > Purge... pop-out to remove any unused Layers [that might have been associated with Components that you have just purged]
      NOW use Material Browser > Purge... pop-out to remove any unused Materials [that might have been associated with Components that you have just purged]

      OR simply use Model Info > Statistics > Purge Unused... to purge them all in one go - this also includes a purge of unused Styles.

      OR try my 'Purge' script which is similar but it lets you choose which kinds of thing to purge, and makes a 'report' of what's gone too...

      TIG

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      • S Offline
        Staatsfeind
        last edited by

        hell you react fast ! ;D

        thx for your answer, will give it a try.

        http://www.frenchtouchstudio.com
        manager/modeler

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        • brodieB Offline
          brodie
          last edited by

          Great plugin, thanks TIG. Not one I'll likely use very often but I just had need of it and it worked perfectly.

          -Brodie

          steelblue http://www.steelbluellc.com

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          • D Offline
            DavidXJ98
            last edited by

            Thank you for this plugin... it's quite useful.

            1 Reply Last reply Reply Quote 0
            • M Offline
              MartinK
              last edited by

              Thanks TIG, I've got just the project for this.

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              • bagateloB Offline
                bagatelo
                last edited by

                I set keyboard shortcuts for all the plugins I use.

                Since this script takes a long time to complete their tasks in some files, I get confused sometimes I use the shortcuts, and inadvertently I press the shortcut for this plugin. You could insert an option to be given a warning to accept or not if we want to do cleaning?

                Another interesting option is the possibility of inserting a percentage level where materials are not identical, but similar would be united into one.

                It's possible to rename all the materials in words capitalized?
                If we could make a clean sweep in the names would also help.
                Why? Try it:
                http://www.den4b.com/?x=products&product=renamer

                While the cat's away, the mice will play

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                • TIGT Offline
                  TIG Moderator
                  last edited by

                  First things last... 😉

                  You cannot 'rename' materials via the Ruby API unless you have Sketchup >= v8M1 [OR my SKMtools installed] because material.name=string doesn't exist as a method otherwise. If the method is available then this one-liner will rename ALL materials in the model using CAPITAL letters - otherwise you'll get an error message!

                  Sketchup.active_model.materials.each{|m|m.name=m.name.upcase}
                  

                  The accuracy idea would apply to what exactly ? I expect Red, Green, Blue, Alpha ❓
                  At the moment the code has several tests of equivalence like
                  next if mat.color.red != m0.color.red
                  You can edit the code [using a plain text editor like Notepad/Notepad++ etc] to apply an accuracy thus, where you'll define the accuracy as say per=0.01 [i.e. we'll accept it as a match if it's within 1%]. You can either hardcode the 'per' or you could get this from an added dialog as the tool runs... [see below]
                  So now tweak the test[s]

                  next if mat.color.red > m0.color.red*(1+per) or mat.color.red < m0.color.red*(1-per)
                  

                  Repeat this for RGB and A...

                  To get the accuracy from a dialog add this at the start of the code on a new line immediately after ' initialize()'

                  results=inputbox(["0.NNN; "],[0.01],"Material Consolidator Accuracy")
                  return nil unless results
                  per=results[0]
                  

                  you then enter the required accuracy in the format 0.01 =1%, 0.1 =10%, 0.5 =50% etc.
                  Obviously if you use the dialog to set the accuracy you do not need a line that says per=... elsewhere in the code!
                  If you cancel the dialog the material-consolidation is aborted.

                  This accuracy dialog could act as your startup prompt... BUT if you don't implement it then add this line at the start of the code instead

                  return nil if UI.messagebox("Consolidate All Materials ?",MB_YESNO,"")==7
                  

                  🤓

                  TIG

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                  • irwanwrI Offline
                    irwanwr
                    last edited by

                    thank you for the plugin 😄

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                    • G Offline
                      Gabbiano
                      last edited by

                      Really a great plugin!
                      Thank you TIG!

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                      • H Offline
                        hegemonicoMX
                        last edited by

                        Came down in the best moment. I had a horrible mess in the materials of a collaborative model. 😉 its a blessing

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                        • E Offline
                          Ecuadorian
                          last edited by

                          Hey, TIG. How about adding some "fuzzy" logic to this? I mean, sometimes you have very similar materials that have only slightly different properties. For example, half a dozen of glasses with only slightly different tints, or slightly different alpha values, and it would be useful to consolidate them.

                          -Miguel Lescano
                          Subscribe to my house plans YouTube channel! (30K+ subs)

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                          • JClementsJ Offline
                            JClements
                            last edited by

                            A mighty handy plugin. Thanks!

                            John | Illustrator | Beaverton, Oregon

                            1 Reply Last reply Reply Quote 0
                            • B Offline
                              bsfranza
                              last edited by

                              is there somebody out there who can compile the above mentioned "accuracy" code addon into the plugin and share it with us 😄?

                              would be awesome!!

                              thanks

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                              • TIGT Offline
                                TIG Moderator
                                last edited by

                                Here's v2.0 which includes optional 'tolerances' for RGBA values.
                                So you can now consolidate colors which are almost a match !
                                Use it with thought...
                                But it is one-step undo-able !
                                https://sketchucation.com/pluginstore?pln=materialconsolidator
                                Please read the updated usage notes in the first post: http://sketchucation.com/forums/viewtopic.php?p=295290#p295290

                                TIG

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                                • D Offline
                                  db11
                                  last edited by

                                  Thanks TIG. This will be a very useful addition to an often-used plugin.

                                  1 Reply Last reply Reply Quote 0
                                  • pbacotP Offline
                                    pbacot
                                    last edited by

                                    Thank you!

                                    MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                                    • TIGT Offline
                                      TIG Moderator
                                      last edited by

                                      Sorry, for any inconvenience !
                                      Here's v3.0
                                      https://sketchucation.com/pluginstore?pln=materialconsolidator
                                      It tweaks any options checking - to avoid unexpected results !

                                      TIG

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                                      • B Offline
                                        bsfranza
                                        last edited by

                                        WOW super many muchas gracias 😄
                                        heavily appreciated!

                                        edit:
                                        of course one is never satisfied for long ...

                                        plugin works as expected now, but its kind of slow on scenes with many many polygons and the report does not state the progress or if the plugin is still working or if the app is frozen and also there are some crucial options missing...

                                        for example: work in only on entities in active context or vice versa, ignore entities and materials of active objects

                                        dont know if anyone is aware of the age old plugin material maintance - this one is quite fast with what it does ..

                                        maybe someone in the future can combine them and make a proper plugin, i personally would be happy to pay for something like that 😄

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                                        • 1 Offline
                                          1010 Gunner
                                          last edited by

                                          Need help with installation or use of this plugin.
                                          'materialconsolidator' shows in my extension manager although there is no version, author etc information.
                                          It is not showing in the 'extensions' tab

                                          What do I need to do to get it to work?

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                                          • Dave RD Offline
                                            Dave R
                                            last edited by

                                            @1010 gunner said:

                                            What do I need to do to get it to work?

                                            First thing I'd do is look in the Tools Menu where the instructions say it will be located. See the first post.

                                            Screenshot - 11_15_2019 , 5_17_48 PM.png

                                            If it's not there, then we need to look at how you went about installing it.

                                            What version of SketchUp are you using? Your profile indicates version 7 but it had no Extension Manager.

                                            Etaoin Shrdlu

                                            %

                                            (THERE'S NO PLACE LIKE)

                                            G28 X0.0 Y0.0 Z0.0

                                            M30

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