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    [Plugin] Normal Map Maker

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    • GaieusG
      Gaieus
      last edited by

      You can quite easily create bump maps from (raw) geometry if you project a greyscale image from one side and then export an image from the other side.

      Gai...

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      • Bob JamesB
        Bob James
        last edited by

        Just browsing through, got interested, and don't understand your reply.

        @gaieus said:

        You can quite easily create bump maps from (raw) geometry if you project a greyscale image from one side and then export an image from the other side.

        project (from what onto to what?) a greyscale image from one side (of what?)

        export an image from the other side (of what?)

        i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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        • T
          Tuttlet
          last edited by

          I believe this is the procedure:

          1. Make a rectangle with a greyscale texture in the z direction, scale it to 1.001 to ensure the top face is white

          2. Make the texture a projection
            Bump12.jpg

          3. Select and apply the texture to the model
            Bump3.jpg

          4. Set the time to noon, date to 3/21, location to near the equator (in File, Geo-location). Set light & dark to 100

          5. With a parallel projection and no edges, the top view is your bump map
            Bump45.jpg

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          • thomthomT
            thomthom
            last edited by

            You can do the same without a texture, use white Fog on black geometry.

            Thomas Thomassen β€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • T
              Tuttlet
              last edited by

              @thomthom said:

              You can do the same without a texture, use white Fog on black geometry.

              Hey, that's even easier. Thanks.

              But aren't white areas usually interpreted as higher than black. I seem to get the right result with black fog on white geometry.

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              • thomthomT
                thomthom
                last edited by

                @tuttlet said:

                @thomthom said:

                You can do the same without a texture, use white Fog on black geometry.

                Hey, that's even easier. Thanks.

                But aren't white areas usually interpreted as higher than black. I seem to get the right result with black fog on white geometry.

                Ah, yea - my logic is inverted this morning! πŸ˜„ 😳

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • sicksickisckS
                  sicksickisck
                  last edited by

                  great plugin and real deserves to update :]

                  ideas ;]
                  -read well smoothing groups!
                  -Z-grab [without the need of the selection of the polygons; works with components and groups]

                  • AO version hehe [dream:p]
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                  • V
                    v66995
                    last edited by

                    May i ask if this works on Sketchup 2015(i am using window 10)?
                    I'm a total noob to sketchup , I've tried putting the rb file into sketchup tool folder, and it shows some error when i start up my sketchup ,so i downloaded the rbz file at extension warehouse.

                    I try to test the plugin with a simple cube. 1.jpg
                    Then i select everything?->extension->Normal map maker-> export
                    After its done , i went check the file , it only shows a purple square cube without the depths of other colors like the youtube tutorial shown.
                    Normal.png

                    I did everything i can , things like : changing to parallel view/ top view first before activiating the normal map maker or applying material and then try again.
                    It didn't work. did i do anything wrong or ?

                    Please help /_\ ....

                    Thanks all..

                    Vic.

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                    • pbacotP
                      pbacot
                      last edited by

                      You need some surfaces visible from above which are NOT perpendicular to the camera view.

                      MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                      • JQLJ
                        JQL
                        last edited by

                        Yeah, what pbacot said is basically that all surfaces you have there have the same normal, therefore the same color and so you have a flat normal on the map.

                        You should slitghtly taper your shape into truncated piramidal shapes.

                        www.casca.pt
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                        • V
                          v66995
                          last edited by

                          Ohh ok ! i got it !
                          Thank you so much Pbacot and JQL for the help !

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