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    [Plugin] Normal Map Maker

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    • TIGT Offline
      TIG Moderator
      last edited by

      Didier's version says this quite clearly
      @unknownuser said:

      You'll find the command under the **File** menu -> Export normal map
      πŸ˜’

      TIG

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      • T Offline
        Tuttlet
        last edited by

        Great to find this Normal Map script. Thanks.

        I found that slows down if you have the Materials Windows open to "In Model" textures. So remember to have that closed.

        Was there any way to get a bump map from this ruby? I found some threads relating to bump mapping in Sketchup, but nothing conclusive, unless I missed it
        http://forums.sketchucation.com/viewtopic.php?f=180&t=18024&start=15
        http://forums.sketchucation.com/viewtopic.php?f=180&t=16660&hilit=plugin

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        • GaieusG Offline
          Gaieus
          last edited by

          You can quite easily create bump maps from (raw) geometry if you project a greyscale image from one side and then export an image from the other side.

          Gai...

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          • Bob JamesB Offline
            Bob James
            last edited by

            Just browsing through, got interested, and don't understand your reply.

            @gaieus said:

            You can quite easily create bump maps from (raw) geometry if you project a greyscale image from one side and then export an image from the other side.

            project (from what onto to what?) a greyscale image from one side (of what?)

            export an image from the other side (of what?)

            i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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            • T Offline
              Tuttlet
              last edited by

              I believe this is the procedure:

              1. Make a rectangle with a greyscale texture in the z direction, scale it to 1.001 to ensure the top face is white

              2. Make the texture a projection
                Bump12.jpg

              3. Select and apply the texture to the model
                Bump3.jpg

              4. Set the time to noon, date to 3/21, location to near the equator (in File, Geo-location). Set light & dark to 100

              5. With a parallel projection and no edges, the top view is your bump map
                Bump45.jpg

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              • thomthomT Offline
                thomthom
                last edited by

                You can do the same without a texture, use white Fog on black geometry.

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • T Offline
                  Tuttlet
                  last edited by

                  @thomthom said:

                  You can do the same without a texture, use white Fog on black geometry.

                  Hey, that's even easier. Thanks.

                  But aren't white areas usually interpreted as higher than black. I seem to get the right result with black fog on white geometry.

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    @tuttlet said:

                    @thomthom said:

                    You can do the same without a texture, use white Fog on black geometry.

                    Hey, that's even easier. Thanks.

                    But aren't white areas usually interpreted as higher than black. I seem to get the right result with black fog on white geometry.

                    Ah, yea - my logic is inverted this morning! πŸ˜„ 😳

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • sicksickisckS Offline
                      sicksickisck
                      last edited by

                      great plugin and real deserves to update :]

                      ideas ;]
                      -read well smoothing groups!
                      -Z-grab [without the need of the selection of the polygons; works with components and groups]

                      • AO version hehe [dream:p]
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                      • V Offline
                        v66995
                        last edited by

                        May i ask if this works on Sketchup 2015(i am using window 10)?
                        I'm a total noob to sketchup , I've tried putting the rb file into sketchup tool folder, and it shows some error when i start up my sketchup ,so i downloaded the rbz file at extension warehouse.

                        I try to test the plugin with a simple cube. 1.jpg
                        Then i select everything?->extension->Normal map maker-> export
                        After its done , i went check the file , it only shows a purple square cube without the depths of other colors like the youtube tutorial shown.
                        Normal.png

                        I did everything i can , things like : changing to parallel view/ top view first before activiating the normal map maker or applying material and then try again.
                        It didn't work. did i do anything wrong or ?

                        Please help /_\ ....

                        Thanks all..

                        Vic.

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                        • pbacotP Offline
                          pbacot
                          last edited by

                          You need some surfaces visible from above which are NOT perpendicular to the camera view.

                          MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                          • JQLJ Offline
                            JQL
                            last edited by

                            Yeah, what pbacot said is basically that all surfaces you have there have the same normal, therefore the same color and so you have a flat normal on the map.

                            You should slitghtly taper your shape into truncated piramidal shapes.

                            www.casca.pt
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                            • V Offline
                              v66995
                              last edited by

                              Ohh ok ! i got it !
                              Thank you so much Pbacot and JQL for the help !

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